9Kplus1
Smash Master
Well, guess I want to have a second team...
Well here it goes, today, I'm gonna see how this team'll work before I try to battle with it,
Drifblim/Shippo @Liechi/Salac Berry
Jolly Nature
EVs:252hp/252spd/4spdef
Ability: Unburden
Calm Mind
Baton Pass
Hypnosis
Stockpile
Okay, here's how this works, Drifblim has more speed to use with Unburden, Hypnosis first turn, CMs and Stockpiles the next turn, it my opponent wakes up, I'll switch to Bronzong.
Lopunny/Lopilily @Choice Band/Muscle Band (For the item clause)
Adamant Nature
EVs:252attk/252spd/4hp
Cute Charm
T-Punch
I-Punch
Return
Sky Uppercut
I finally changed her moveset to something that can pwn a bit, I can get variety with the T-I Punch combo which is the Physical BoltBeam btw, Sky Uppercut because of the subtracted Recoil it takes, Return for that happy 150 base power. ^_^ see, I'm not all lecherous, I never even mentioned I much I wanna- <_< er, no one heard that... Return has a 152 Base Power at its maximum.
Azumaril/Miyona @Choice Band
Adamant Nature
EVs:252attk/100hp/100def/48spdef/8spd
Huge Power
Aqua Jet
Aqua Tail
Return
Brick Break
My second little bunny, she pwns, nuff said, I replaced Double Edge with Return to conserve her HP for taking hits, I'd rather 3-4 KO a G-Dos rather that 2KO one and take out Azumi aswell. Aqua Tail gets the job done and can kick the **** out of that OU SkarmBliss. Brick Break for anything that resists.
Granbull/Koga @Chople/Lum Berry
Adamant Nature
EVs:252attk/200spd/56spattk
Intimidate
Heal Bell
Close Combat
Overheat
T-Fang
My puppy, he's the runt of the litter, but he can pwn you. I threw CC in there to make Weaviles cry and Overheat is for Skarmory, T-Fang for G-Dos. Heal Bell wasn't thrown in for no reason, here's how it works-
There's a 90% chance someone will try to use W-O-W on Koga, thus making him useless, the rest of my team'll get some type of status ailment, I'll switch to Koga and Heal Bell, no one'll expect it, there's also a chance my oppoent might use Sucker Punch, because almost no one thinks Granbull suppots.
Bronzong/Kenpachi @Damp Rock
Impish Nature
EVs:252hp/124def/100spdef/31attk
Ability: Levitate
Explosion
Gyro Ball
Relfect
Rain Dance
Here's where my team gets a little bit of variety, Bronzong can Wall with no problem, if things don't look good for Zong, I'll use Rain Dance and setup for my next poke, Clefable. It can setup a Reflect to go alongside the multiple CMs I'll be doing, once its HP gets too low, I'll use Rain Dance it it wasn't setup yet, and use Explosion to kick some ***.
Clefable/Lily @Wise Glasses/Leftovers
Modest Nature
EVs:252spattk/252hp/4spd
Ability: Magic Guard
Seismic Toss/Psychic
Water Pulse
Thunderbolt
Softboiled
^_^ Well, here's my new Tank, and I love her, I can IV Breed on Fire Red, tutor her Seismic Toss and migrate her, it's more of an Eh move, but it has no restistances only an immunity to ghost types. With Thunderbolt and Water Pulse, I can cover a few types, if I use Psychic, I can cover all types. Softboiled for more frustration. Yeah, it's a bit reliant on Bronzong, and if it stops Raining, Thunder'll be useless, that's why I'm giving her T-Bolt.
I've compiled a list of threats that can be covered by my team-
Weavile- Bronzong,Azumaril
Heatran- Azumaril,Lopunny,Granbull
Metagross- Setup with Bronzong, then, Azumaril
Dusknoir- Clefable, Bronzong
Heracross- Bronzong
T-Tar- Granbull,Lopunny
G-Dos- Lopunny,Granbull,Clefable
G-Chomp- Lopunny, Bronzong
A-Kazam- Bronzong
D-Nite- Lopunny
Ninjask-Azuamaril
Hippodwon-Clefable,Bronzong
Froslass- Azumaril, Bronzong
Porygon-Z- Bronzong (Explosion)
Skarmory-Granbull,Clefable,Azumaril
Blissey- Lopunny, Granbull,Bronzong,Azunmaril
Gardevoir(*cires*)-Lopunny,Clefable
Machamp- Bronzong
Leafeon- Clefable
Jumpluff- Granbull
Gengar- Azumaril, Clefable
Slaking-Bronzong,Lopunny,Azumaril
If there are anymore, tell me.
*Spare Pokes*
These pokes will be switched in and out randomly with my team to prevent people from predicting my lineup.
Infenape/Gokazaru @Choice Scarf
Adamant Nature
EVs:252attk/252spd/4hp
Blaze Kick
EQ
Close Combat
T-Punch
Luxray/UnitZ @Shuca Berry
Jolly Nature
EVs:252attk/252spd/4hp
Charge
Spark
Ice Fang
Fire Fang
Bastiodon/Ramparidon @Chople Berry
Calm Nature
EVs:252hp/252def/4spdef
Ice Beam
Metal Burst
HP Electric
Protect
Celebi,
Out!
Well here it goes, today, I'm gonna see how this team'll work before I try to battle with it,

Drifblim/Shippo @Liechi/Salac Berry
Jolly Nature
EVs:252hp/252spd/4spdef
Ability: Unburden
Calm Mind
Baton Pass
Hypnosis
Stockpile
Okay, here's how this works, Drifblim has more speed to use with Unburden, Hypnosis first turn, CMs and Stockpiles the next turn, it my opponent wakes up, I'll switch to Bronzong.

Lopunny/Lopilily @Choice Band/Muscle Band (For the item clause)
Adamant Nature
EVs:252attk/252spd/4hp
Cute Charm
T-Punch
I-Punch
Return
Sky Uppercut
I finally changed her moveset to something that can pwn a bit, I can get variety with the T-I Punch combo which is the Physical BoltBeam btw, Sky Uppercut because of the subtracted Recoil it takes, Return for that happy 150 base power. ^_^ see, I'm not all lecherous, I never even mentioned I much I wanna- <_< er, no one heard that... Return has a 152 Base Power at its maximum.

Azumaril/Miyona @Choice Band
Adamant Nature
EVs:252attk/100hp/100def/48spdef/8spd
Huge Power
Aqua Jet
Aqua Tail
Return
Brick Break
My second little bunny, she pwns, nuff said, I replaced Double Edge with Return to conserve her HP for taking hits, I'd rather 3-4 KO a G-Dos rather that 2KO one and take out Azumi aswell. Aqua Tail gets the job done and can kick the **** out of that OU SkarmBliss. Brick Break for anything that resists.

Granbull/Koga @Chople/Lum Berry
Adamant Nature
EVs:252attk/200spd/56spattk
Intimidate
Heal Bell
Close Combat
Overheat
T-Fang
My puppy, he's the runt of the litter, but he can pwn you. I threw CC in there to make Weaviles cry and Overheat is for Skarmory, T-Fang for G-Dos. Heal Bell wasn't thrown in for no reason, here's how it works-
There's a 90% chance someone will try to use W-O-W on Koga, thus making him useless, the rest of my team'll get some type of status ailment, I'll switch to Koga and Heal Bell, no one'll expect it, there's also a chance my oppoent might use Sucker Punch, because almost no one thinks Granbull suppots.

Bronzong/Kenpachi @Damp Rock
Impish Nature
EVs:252hp/124def/100spdef/31attk
Ability: Levitate
Explosion
Gyro Ball
Relfect
Rain Dance
Here's where my team gets a little bit of variety, Bronzong can Wall with no problem, if things don't look good for Zong, I'll use Rain Dance and setup for my next poke, Clefable. It can setup a Reflect to go alongside the multiple CMs I'll be doing, once its HP gets too low, I'll use Rain Dance it it wasn't setup yet, and use Explosion to kick some ***.

Clefable/Lily @Wise Glasses/Leftovers
Modest Nature
EVs:252spattk/252hp/4spd
Ability: Magic Guard
Seismic Toss/Psychic
Water Pulse
Thunderbolt
Softboiled
^_^ Well, here's my new Tank, and I love her, I can IV Breed on Fire Red, tutor her Seismic Toss and migrate her, it's more of an Eh move, but it has no restistances only an immunity to ghost types. With Thunderbolt and Water Pulse, I can cover a few types, if I use Psychic, I can cover all types. Softboiled for more frustration. Yeah, it's a bit reliant on Bronzong, and if it stops Raining, Thunder'll be useless, that's why I'm giving her T-Bolt.
I've compiled a list of threats that can be covered by my team-
Weavile- Bronzong,Azumaril
Heatran- Azumaril,Lopunny,Granbull
Metagross- Setup with Bronzong, then, Azumaril
Dusknoir- Clefable, Bronzong
Heracross- Bronzong
T-Tar- Granbull,Lopunny
G-Dos- Lopunny,Granbull,Clefable
G-Chomp- Lopunny, Bronzong
A-Kazam- Bronzong
D-Nite- Lopunny
Ninjask-Azuamaril
Hippodwon-Clefable,Bronzong
Froslass- Azumaril, Bronzong
Porygon-Z- Bronzong (Explosion)
Skarmory-Granbull,Clefable,Azumaril
Blissey- Lopunny, Granbull,Bronzong,Azunmaril
Gardevoir(*cires*)-Lopunny,Clefable
Machamp- Bronzong
Leafeon- Clefable
Jumpluff- Granbull
Gengar- Azumaril, Clefable
Slaking-Bronzong,Lopunny,Azumaril
If there are anymore, tell me.
*Spare Pokes*
These pokes will be switched in and out randomly with my team to prevent people from predicting my lineup.

Infenape/Gokazaru @Choice Scarf
Adamant Nature
EVs:252attk/252spd/4hp
Blaze Kick
EQ
Close Combat
T-Punch

Luxray/UnitZ @Shuca Berry
Jolly Nature
EVs:252attk/252spd/4hp
Charge
Spark
Ice Fang
Fire Fang
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Bastiodon/Ramparidon @Chople Berry
Calm Nature
EVs:252hp/252def/4spdef
Ice Beam
Metal Burst
HP Electric
Protect
Celebi,
Out!