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RMT The Power of Gravity

0RLY

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I'm mobile so I don't have the time or resources to male a pretty RMT so here goes.

I got bored so I'm just writing this up off memory while I have nothing better to do.

Machamp @ lum berry
No Guard: Adamant
/Leadchamp EVs/
DynamicPunch
Payback
Ice Punch
Bullet Punch

IMO the best lead for his immunity to Taunt and ability to screw with opposing leads with Dynamic Punch. Very few Pokemon resist Fighting in OU (probably less than that of Dragons), making Machamp that much more attractive. Flying types are scarce due to SR and pure Psychics outside of Azelf are not in OU. Dynamic Punch is also cool for revealing opposing Rotom-a, which is good info.

In the late game, Machamp's D-Punch works well with the large amount of paralysis support the rest of my team has to offer. Resistance to rock is also invaluable.

Porygon2 @ Leftovers
Trace: Modest
252 HP, 136 Satk, 120 Def
Zap Cannon
Blizzard
Recover
Gravity

Boltbeam is good blah blah. Here, Zap Cannon has 82% Acc under Gravity and thus 82% to paralyze. Now that speed is not an issue, I can recover as much as I'd like. The Satk EVs gets my offenses about equal to that of a max Satk Porygon2 using the traditional boltbeam. This variant is so much more efficient than the Trick Room variant, I don't even...

Porygon2 fills the unique role he can only perform with Trace. Also, one of the few Pokes that learn Zap Cannon. The random Ghost immunity might come in handy vs Rotom-a but I dunno how that matchup works yet.

Dusknoir @ Leftovers
Pressure: Impish
252 HP, 252 Def, 4 Sdef
Dynamic Punch
Will-O-Wisp
Pain Split
Gravity

It's been forever since I've use Dusky since Rotom gained alt forms. I'm a little skeptical about this set because I'm not sure whether or not max Def with WoW is necessary and whether or not this moveset is right. Gravity perfects WoW's Acc and improves Dynamic Punch's Acc. Pain Split aids survivability, but his speed often let's me down at critical moments.

I really want to squeeze Earthquake here somewhere so I can exude my dominance over Rotom-a (though, I probably need more Sdef to do that). The problem is that it has somewhat redundant coverage with D-Punch. I either want to cut WoW, because I usually want to paralyze thread rather than burn them, so Pain Split gets better, or cut Pain Split because it doesn't work well when my opponent's hp is slowly dwindling from burn.

Regice @ Leftovers
Clear Body: Calm
252 HP, 240 Satk, 16 Sdef
Blizzard
Focus Blast
Zap Cannon
Gravity

Regice is the last member of my Gravity support. As you can see so far, their type coverage is pretty redundant so far, but it was the best i could come up with. Regice used to be a Registeel that used both Dynamic Punch and Zap Cannon, but Registeel hits like a little girl, so in comes Regice.

Regice fills the special walling job on my team, but you didn't need me to tell you that.

Gyarados @ Leftovers
Intimidate: Adamant
252 Atk, 248 Spe, 8 Def
Waterfall
Earthquake
Stone Edge
Dragon Dance

The nice part about Gyarados is that he can actually beat Rotom-a with Gravity down and Stone Edge never misses! He's also a nice counter to Infernape which gives Regice some problems. Gyara is my favorite end game sweeper for all the "oh ****" moments he makes.

Jirachi @ Choice Scarf
Serene Grace: Jolly
252 Atk, 252 Spe, 4 HP
Iron Head
Trick
Fire Punch
Body Slam

Combined with paralysis, Jirachi becomes the most annoying thing to kill, ever. Trick is there so I don't instantly lose to Baton Pass chains and for general wall-crippling. Fire Punch is there because Steels take too long to kill with Iron Head, and I already have bolt beam on two of my guys. U-Turn is not present because I already have enough experience to know how and when my opponents would switch. It's kinda like substitute, only there to ease prediction.

Being the only steel on my team tends to make it need to come in more often than it needs to, but that's fine since it gives me more opportunities to paralyze things.
 

Zankoku

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I don't see how Stone Edge not missing helps you kill Rotom any better than you might've before. You do know that STAB Waterfall actually hits harder in that matchup, right?
 

E123-omega

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Replace Gyrados' waterfall with Aqua tail, it has more power and takes advantage of gravity.
 

RuNNing Riot

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I don't see how Stone Edge not missing helps you kill Rotom any better than you might've before. You do know that STAB Waterfall actually hits harder in that matchup, right?
With Gravity nullifying Levitate, he can hit Rotom with a supereffective Earthquake.

I'm a little skeptical at 0rly's use of Pain Split on Dusknoir. It's not a very reliable recovery and maxing out HP just lowers the amount you recover.
 

Purtle

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Omega beat me to it.

I've seen a few gravity teams before.

I'm surprised you don't have starmie tbh since it is fast, and can use gravity, along with lots of other moves.
Blizzard, Gravity, Hydro Pump, thunder, pyschic, and recover. Obviously you can only use four of those though. All of which (I think) would have 100 accuracy after gravity. (not counting the obvious moves : pyschic, recover, gravity >_>). Thunder still has a high chance of paralysis as well.

I was thinking that starmie could replace porgyon two, since it is faster, and can still use recover. However, if you are really relying on trace maybe you shouldn't. Or if you really need zap cannon that much...

Just something to think about i guess.
 

Wave⁂

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Regice is weak to basically every Pokémon in OU. Registeel learns Stealth Rock.
 

ss118

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Savannah, Georgia
Metagross is the best Gravity user ever.

Why? Well you run a simple set like so:

Metagross @ Life Orb
Clear Body: Jolly
4 HP, 252 Attack, 252 Speed
Meteor Mash
Earthquake
Rock Polish
Gravity

How does this work? Easy: if you are playing against an offensive team, just use Agility and attempt to sweep them. When your "check" appears, use Gravity: if they kill you you have four whole turns to abuse it, and if they don't they have to fare against perfect coverage + Accuracy Meteor Mash and Earthquake.

Against stall teams: **** Agility. Just Gravity and watch you tear up the opponent's team. Defensive Gyarados? Skarmory? Rotom? Zapdos? Bronzong? **** them all.
 

Zankoku

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Haha, I like the selection of Rock Polish over Agility.
 

0RLY

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lol @ reaps
With Gravity nullifying Levitate, he can hit Rotom with a supereffective Earthquake.

I'm a little skeptical at 0rly's use of Pain Split on Dusknoir. It's not a very reliable recovery and maxing out HP just lowers the amount you recover.
Yeah, gotta fix that.
Replace Gyrados' waterfall with Aqua tail, it has more power and takes advantage of gravity.
Waterfall's flinch chance has saved me more times than 10 extra power.
I'm surprised you don't have starmie tbh since it is fast, and can use gravity, along with lots of other moves.
Blizzard, Gravity, Hydro Pump, thunder, pyschic, and recover. Obviously you can only use four of those though. All of which (I think) would have 100 accuracy after gravity. (not counting the obvious moves : pyschic, recover, gravity >_>). Thunder still has a high chance of paralysis as well.

I was thinking that starmie could replace porgyon two, since it is faster, and can still use recover. However, if you are really relying on trace maybe you shouldn't. Or if you really need zap cannon that much...
I wanted all my Gravity users to be bulky, and Starmie isn't exactly bulky. If anything, Starmie would take Regice's place. 60/85/85 defenses isn't stellar in my book. I'll test some more.
Regice is weak to basically every Pokémon in OU. Registeel learns Stealth Rock.
Regice is weak to every physical attacker in OU. I don't like having SR because I tend to meet a lot of opponents who never use Pokemon that are weak to Rock.
Metagross is the best Gravity user ever.

Why? Well you run a simple set like so:

Metagross @ Life Orb
Clear Body: Jolly
4 HP, 252 Attack, 252 Speed
Meteor Mash
Earthquake
Rock Polish
Gravity

How does this work? Easy: if you are playing against an offensive team, just use Agility and attempt to sweep them. When your "check" appears, use Gravity: if they kill you you have four whole turns to abuse it, and if they don't they have to fare against perfect coverage + Accuracy Meteor Mash and Earthquake.

Against stall teams: **** Agility. Just Gravity and watch you tear up the opponent's team. Defensive Gyarados? Skarmory? Rotom? Zapdos? Bronzong? **** them all.
Looks good, if I cut Jirachi for this, I lose Iron Head haxing, but I guess that's alright. I don't know if Life Orb is really needed, as is max speed. Outrunning Tyranitar+Scizor is important though, so 216 Spe. Pumping leftover EVs into HP... and item will become Lum or Occa.
This metagross kinda works by himself.

I was aiming for a team that centers around slower, bulky, heavy hitters and utilizes paralysis to get an edge. It's kinda like Trick Room, only the effects are more gradual and sort of permanent. I shoulda included that in the first post, but it's hard to make revisions on a 3 inch screen
 

Zankoku

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Waterfall's flinch chance has saved me more times than 10 extra power.
Remember, it's a STAB attack, and you're usually DD'd once, so it's more like a difference of 22.5 extra power.
 

0RLY

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Looks like it helps me secure the KO against Scizor and Machamp, but only with SR support. In any case, I already started working on a version without Gyarados... :(
 
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