0RLY
A great conversation filler at bars and parties
I'm mobile so I don't have the time or resources to male a pretty RMT so here goes.
I got bored so I'm just writing this up off memory while I have nothing better to do.
Machamp @ lum berry
No Guard: Adamant
/Leadchamp EVs/
DynamicPunch
Payback
Ice Punch
Bullet Punch
IMO the best lead for his immunity to Taunt and ability to screw with opposing leads with Dynamic Punch. Very few Pokemon resist Fighting in OU (probably less than that of Dragons), making Machamp that much more attractive. Flying types are scarce due to SR and pure Psychics outside of Azelf are not in OU. Dynamic Punch is also cool for revealing opposing Rotom-a, which is good info.
In the late game, Machamp's D-Punch works well with the large amount of paralysis support the rest of my team has to offer. Resistance to rock is also invaluable.
Porygon2 @ Leftovers
Trace: Modest
252 HP, 136 Satk, 120 Def
Zap Cannon
Blizzard
Recover
Gravity
Boltbeam is good blah blah. Here, Zap Cannon has 82% Acc under Gravity and thus 82% to paralyze. Now that speed is not an issue, I can recover as much as I'd like. The Satk EVs gets my offenses about equal to that of a max Satk Porygon2 using the traditional boltbeam. This variant is so much more efficient than the Trick Room variant, I don't even...
Porygon2 fills the unique role he can only perform with Trace. Also, one of the few Pokes that learn Zap Cannon. The random Ghost immunity might come in handy vs Rotom-a but I dunno how that matchup works yet.
Dusknoir @ Leftovers
Pressure: Impish
252 HP, 252 Def, 4 Sdef
Dynamic Punch
Will-O-Wisp
Pain Split
Gravity
It's been forever since I've use Dusky since Rotom gained alt forms. I'm a little skeptical about this set because I'm not sure whether or not max Def with WoW is necessary and whether or not this moveset is right. Gravity perfects WoW's Acc and improves Dynamic Punch's Acc. Pain Split aids survivability, but his speed often let's me down at critical moments.
I really want to squeeze Earthquake here somewhere so I can exude my dominance over Rotom-a (though, I probably need more Sdef to do that). The problem is that it has somewhat redundant coverage with D-Punch. I either want to cut WoW, because I usually want to paralyze thread rather than burn them, so Pain Split gets better, or cut Pain Split because it doesn't work well when my opponent's hp is slowly dwindling from burn.
Regice @ Leftovers
Clear Body: Calm
252 HP, 240 Satk, 16 Sdef
Blizzard
Focus Blast
Zap Cannon
Gravity
Regice is the last member of my Gravity support. As you can see so far, their type coverage is pretty redundant so far, but it was the best i could come up with. Regice used to be a Registeel that used both Dynamic Punch and Zap Cannon, but Registeel hits like a little girl, so in comes Regice.
Regice fills the special walling job on my team, but you didn't need me to tell you that.
Gyarados @ Leftovers
Intimidate: Adamant
252 Atk, 248 Spe, 8 Def
Waterfall
Earthquake
Stone Edge
Dragon Dance
The nice part about Gyarados is that he can actually beat Rotom-a with Gravity down and Stone Edge never misses! He's also a nice counter to Infernape which gives Regice some problems. Gyara is my favorite end game sweeper for all the "oh ****" moments he makes.
Jirachi @ Choice Scarf
Serene Grace: Jolly
252 Atk, 252 Spe, 4 HP
Iron Head
Trick
Fire Punch
Body Slam
Combined with paralysis, Jirachi becomes the most annoying thing to kill, ever. Trick is there so I don't instantly lose to Baton Pass chains and for general wall-crippling. Fire Punch is there because Steels take too long to kill with Iron Head, and I already have bolt beam on two of my guys. U-Turn is not present because I already have enough experience to know how and when my opponents would switch. It's kinda like substitute, only there to ease prediction.
Being the only steel on my team tends to make it need to come in more often than it needs to, but that's fine since it gives me more opportunities to paralyze things.
I got bored so I'm just writing this up off memory while I have nothing better to do.
Machamp @ lum berry
No Guard: Adamant
/Leadchamp EVs/
DynamicPunch
Payback
Ice Punch
Bullet Punch
IMO the best lead for his immunity to Taunt and ability to screw with opposing leads with Dynamic Punch. Very few Pokemon resist Fighting in OU (probably less than that of Dragons), making Machamp that much more attractive. Flying types are scarce due to SR and pure Psychics outside of Azelf are not in OU. Dynamic Punch is also cool for revealing opposing Rotom-a, which is good info.
In the late game, Machamp's D-Punch works well with the large amount of paralysis support the rest of my team has to offer. Resistance to rock is also invaluable.
Porygon2 @ Leftovers
Trace: Modest
252 HP, 136 Satk, 120 Def
Zap Cannon
Blizzard
Recover
Gravity
Boltbeam is good blah blah. Here, Zap Cannon has 82% Acc under Gravity and thus 82% to paralyze. Now that speed is not an issue, I can recover as much as I'd like. The Satk EVs gets my offenses about equal to that of a max Satk Porygon2 using the traditional boltbeam. This variant is so much more efficient than the Trick Room variant, I don't even...
Porygon2 fills the unique role he can only perform with Trace. Also, one of the few Pokes that learn Zap Cannon. The random Ghost immunity might come in handy vs Rotom-a but I dunno how that matchup works yet.
Dusknoir @ Leftovers
Pressure: Impish
252 HP, 252 Def, 4 Sdef
Dynamic Punch
Will-O-Wisp
Pain Split
Gravity
It's been forever since I've use Dusky since Rotom gained alt forms. I'm a little skeptical about this set because I'm not sure whether or not max Def with WoW is necessary and whether or not this moveset is right. Gravity perfects WoW's Acc and improves Dynamic Punch's Acc. Pain Split aids survivability, but his speed often let's me down at critical moments.
I really want to squeeze Earthquake here somewhere so I can exude my dominance over Rotom-a (though, I probably need more Sdef to do that). The problem is that it has somewhat redundant coverage with D-Punch. I either want to cut WoW, because I usually want to paralyze thread rather than burn them, so Pain Split gets better, or cut Pain Split because it doesn't work well when my opponent's hp is slowly dwindling from burn.
Regice @ Leftovers
Clear Body: Calm
252 HP, 240 Satk, 16 Sdef
Blizzard
Focus Blast
Zap Cannon
Gravity
Regice is the last member of my Gravity support. As you can see so far, their type coverage is pretty redundant so far, but it was the best i could come up with. Regice used to be a Registeel that used both Dynamic Punch and Zap Cannon, but Registeel hits like a little girl, so in comes Regice.
Regice fills the special walling job on my team, but you didn't need me to tell you that.
Gyarados @ Leftovers
Intimidate: Adamant
252 Atk, 248 Spe, 8 Def
Waterfall
Earthquake
Stone Edge
Dragon Dance
The nice part about Gyarados is that he can actually beat Rotom-a with Gravity down and Stone Edge never misses! He's also a nice counter to Infernape which gives Regice some problems. Gyara is my favorite end game sweeper for all the "oh ****" moments he makes.
Jirachi @ Choice Scarf
Serene Grace: Jolly
252 Atk, 252 Spe, 4 HP
Iron Head
Trick
Fire Punch
Body Slam
Combined with paralysis, Jirachi becomes the most annoying thing to kill, ever. Trick is there so I don't instantly lose to Baton Pass chains and for general wall-crippling. Fire Punch is there because Steels take too long to kill with Iron Head, and I already have bolt beam on two of my guys. U-Turn is not present because I already have enough experience to know how and when my opponents would switch. It's kinda like substitute, only there to ease prediction.
Being the only steel on my team tends to make it need to come in more often than it needs to, but that's fine since it gives me more opportunities to paralyze things.