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RMT: Gen 5 DW UU ~ Peaked at 68

FrozenHobo

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Donphan @ Rocky Helmet
Adamant | Sturdy
HP 252/Atk 252/Spe 4
~Rapid Spin
~Earthquake
~Ice Shard
~Stealth Rocks/Stone Edge

Spin-lead. Set up SR while posing the threat of removing any their hazards. Earthquake is a reliable stab with ice shard coving flying/dragon types. i've been using Stone Edge for an offensive Donphan set to surprise flying-type leads. So far i've been using rocky helm with major success by switching in on physical attacks (fake out, u-turn, etc.) to punish/retaliate. Works amazingly, actually, though it cuts her survivability a bit.




Mismagius @ Leftovers
Timid | Levitate
HP 160/SplA 96/Spe 252
~Substitute
~Calm Mind
~Shadow Ball
~Hidden Power (Fighting)

Slight revamp to my team, Mismagius serves several roles, including spin blocker, fighting/normal/ground type attack absorber, and set up sweeper. The idea is pretty much come in on something I can absorb (fighting/normal/ground) and then start setting up subs/CMs. Shadow Ball/HP Fighting provide perfect coverage, meaning I can hit everything for at least neutral damage. Leftovers are obvious with the sub to heal my health back. So far this thing has won me several matches simply by letting me avoid attacks/set up an unstoppable calm mind sweep.




Sawsbuck @ Big Root/Leftovers
Careful | Sap Sipper
HP 252/SplD 72/Spe 184
~Return
~Horn Leech
~Thunderwave
~Leech Seed/Aromatherapy

After some extensive testing/trials, i've added Return to the list and cut a support move to allow Sawsbuck to retaliate against grass its fellow types more effectively. Thunderwave is a good support move as it lets Archanine/un-boosted Hitmonlee sweep later in the game. Horn Leech/Leech Seed still gain from Big Root, though Aromatherapy over Leech Seed in the last slot is a nice clerical role, but cuts the effectiveness of the item. in this case, leftovers would be the preferred item.




Hitmonlee @ Normal Gem
Adamant | Unburden
HP 4/Atk 252/Spe 252
~Fake Out
~Blaze Kick
~Close Combat
~Rock Slide

Decided to stop pus*yfooting around and actually play DW till its officially released. Fake Out+Normal Gem+Unburden = too good. I still need to be careful when setting up, but often i can get a guaranteed sweep off of him. He's still walled by Slowbro/Bulky Psychic types, but some creative rock slides/strategic switches work in his favor since his speed without the boost is still significant.




Arcanine @ Life Orb
Adamant | Flash Fire
HP 4/Atk 252/Spe 252
~Flare Blitz
~Close Combat
~Wild Charge
~Extreme Speed

Physical sweeper. Run adamant to boost atk power. Flare Blitz is a powerful stab move. Close Combat and wild charge give it powerful coverage as well with base 120 and 90 power moves, respectively. Finally, extreme speed is a powerful priority move rounding off the set nicely, hitting everything but ghosts. Life orb gives extra power at the cost of HP, but there's less of a chance of being stuck with choice band.




Raikou @ Air Balloon
Rash | Pressure
SplA 252/SplD 4/Spe 252
~Thunderbolt
~Shadow Ball
~Aura Sphere
~Extrasensory/Hidden Power (Ice)/Signal Beam

Standard special sweeper with a slight twist: air balloon. With air balloon, i can switch in on ground type attacks (i.e. earthquake) as well as losing his one true weakness (pretty much meaning he can only be 2HKO'd generally). He'll out speed most pokemon and hit hard. An issue I'm having is that HP Ice on this set would be perfect, but I'm basing it off of my IRL event Raikou which has HP Dark instead. In all instances, HP Ice is the better move, and should be used if just focusing on PO/Simulated battles, but Extrasensory is a good alternative as it hits fighting- and poison- (often linked with grass-types) types. Signal Beam is another alternative for hitting grass-types, but otherwise its coverage is redundant, with aura sphere for dark-types and shadow ball for psychic-types.
 
D

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Id get rid of donphan and spiritomb for nidoking and victini.

You dont need a spinner and victini and nidoking are the 2 best pokemon in UU.
 

Gates

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For Nidoking use this:

Nidoking @ Life Orb
Timid
4 HP/252 SpA/252 Spe
Sheer Force
-Earth Power
-Ice Beam
-Thunderbolt
-Focus Blast

For Victini use this:

Victini @ Choice Scarf
Adamant
4 HP/252 Atk/252 Spe
-V-Create
-Fusion Bolt
-U-Turn
-Zen Headbutt

Also, has Unburden Hitmonlee been released yet? Because if so you should use this instead of what you have right now:

Hitmonlee @ Normal Gem
Jolly
4 HP/252 Atk/252 Spe
Unburden
-Fake Out
-Close Combat/Hi Jump Kick
-Stone Edge
-Blaze Kick

And if Unburden Hitmonlee hasn't been released yet, at least put Life Orb on your current one.

Do the effects of Big Root Leech Seed carry over to other pokemon? If not, you'd probably be better off using Leftovers.
 

Wave⁂

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Why not Jolly Scarf Victini, at least for speed ties? And why Focus Miss Nidoking, instead of Rock Slide, Flamethrower / Fire Blast, or something like HP Grass? Why Jolly Unburden Hitmonlee, at +2 he's already fast as ****.
 

FrozenHobo

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This all looks good, but a couple questions: would you have an alternative to adamant victini? I know its ridiculously good in UU, but I was hoping to recreate this team in my game, and getting the correct nature for a victini is incredibly difficult (I'm raising the gen 5 pokes on my gfs game and she's already gotten victini/trained it).

Two, I was under the impression that dreamworld was a separate teir than WiFi uu. Would unburden hitmonlee still be legal in that?

I'll run the leftovers on sawsbuck a bit and see how much better it runs

:phone:
 

Wave⁂

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DW refers to a tier where you can use any Dream World Pokemon, including those which are not available yet because they have not been released. A regular tier (for example, Wifi UU), allows anything that is obtainable without hacking (not the exact wording of the tier, but just go with it), which, of course, includes Dream Worlders.
 

Gates

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I don't know the UU metagame so I just threw those sets together.

Why not Jolly Scarf Victini, at least for speed ties?
idk, I just put Adamant on for extra power. Doesn't make that much of a difference.

And why Focus Miss Nidoking, instead of Rock Slide, Flamethrower / Fire Blast, or something like HP Grass?
Rock Slide isn't used so Nidoking can get the most power off of his key special attacks. Flamethrower is a good option and the coverage is roughly equal, but Focus Blast has more power and can get better utility against flying/balooned steel types. Flamethrower is definitely a good option here though, but I wouldn't use Fire Blast over either. EDIT: If Sun is really common you should definitely run Flamethrower. HP Grass doesn't get a boost from Sheer Force and doesn't contribute much in the way of coverage, which is why it's not included.

Why Jolly Unburden Hitmonlee, at +2 he's already fast as ****.
I don't know what the important speed numbers are in UU so I just decided to make this Hitmonlee with 600 speed, which will outspeed just about anything that doesn't have speed boost. Of course it doesn't make much of a difference if you run Adamant for extra power after the speed boost. Before the boost, however, Jolly Hitmonlee is a lot more useful since he can outspeed neutral nature base 100s.
 

Deathfox30

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How is this team working for you on PO? I haven't played in awhile but the last time I played UU (on smogon) it was pretty much all sun. You either had a sleep absorber, something that can take a hit from Vitcini, and a really fast, powerful revenge killer to kill all the gay Cholorophyll users or you got **** on.

http://www.youtube.com/watch?v=DUyn5qyf_6c
 

FrozenHobo

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How is this team working for you on PO? I haven't played in awhile but the last time I played UU (on smogon) it was pretty much all sun. You either had a sleep absorber, something that can take a hit from Vitcini, and a really fast, powerful revenge killer to kill all the gay Cholorophyll users or you got **** on.

http://www.youtube.com/watch?v=DUyn5qyf_6c
haven't seen much sun. had some hail/rain dance for a little, but not much recently. Really, I've been having trouble with Amoongus walls, though victini has stomped that flat.
 

FrozenHobo

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couple of things: Nidoking just isn't working. even at max speed he still gets destroyed. Victini is good, but PO doesn't let me put fusion bolt on him :/ Also, unburden hitmonlee is god, though I'm put in Dream World UU every time now (not a hug issue, just saying). I've been using donphan still in place of nidoking simply because he actually has better survivability. I know technically nidoking should destroy teams, but smart players can take him down before he does the necessary damage :/
 

Gates

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Victini is good, but PO doesn't let me put fusion bolt on him :/
They should. From what I understand it's released along with V-Generate with the promo Victini for the 14th movie. Wild Bolt works until they fix that though.

Also, unburden hitmonlee is god, though I'm put in Dream World UU every time now (not a hug issue, just saying).
They must not have released it then. My bad. Just use the set you had before only with Life Orb instead of whatever other item you had. I'm glad it's not a hug issue because that would be kinda gay.
 

FrozenHobo

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lol hug issue

anyway, for the time being, which move would you recommend for the life orb set: sucker punch or fake out?
 

Gates

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Sucker Punch probably. Without Unburden abuse Fake Out is a lot less useful, unless you want to use him as some kind of anti-lead.
 

UltiMario

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I only play Smogon, so I don't know PO tiers, but isn't Scoliopede UU?

If it is, use it over Garbodor. It's a lot more frail, sure, but it's a ton faster, can lay Spikes and TSpikes, and has Megahorn which can pack an actual punch. You lose out on Haze, but you're probably not using it that often anyways for a suicide lead.
 

FrozenHobo

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I only play Smogon, so I don't know PO tiers, but isn't Scoliopede UU?
yes, it is.

If it is, use it over Garbodor. It's a lot more frail, sure, but it's a ton faster, can lay Spikes and TSpikes, and has Megahorn which can pack an actual punch.
ambipom pretty much decimates any frail leads. at least garbodor can take the hits and gain speed from it.

You lose out on Haze, but you're probably not using it that often anyways for a suicide lead.
you'd be very surprised. deoxys-D and ninjask leads like to bulk up while I lay spikes, then one haze/clear smog gets rid of that. its super important, actually.
 

UltiMario

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Right this is people where people use really pathetic stuff like BUDeo and Jask.

to be fair you actually could just KO Deo Turn 1 with a quick Megahorn, though. Ninjask is a hassle I guess, but in that instance couldn't you just lead with Donphan instead? Spikes still works really well even if you get them up mid-game
 

mood4food77

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why aren't you using donphan as a lead?

donphan @ lum berry
impish / sturdy
252 HP / the rest split between atk and def
earthquake
ice shard
spikes
roar

this basically does what your garbador does but better, like way better, almost better to the point where we ask you why are you using garbador at all
 

UltiMario

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1. Donphan does not learn Spikes
2. Garbodor has Spikes and TSpikes
3. That set is ruined by Deo-D
4. ruined by any offensive leads
 

mood4food77

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he doesn't learn spikes...my bad

I know it's not a good set, but the general idea of him as a lead is better than garbador as one
 

FrozenHobo

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noted, and OP edited. removed garbodor due to toxic spikes not being as effective with the other pokemon on my team using status effects as well to cripple an opposing team. additionally, the one turn setup of SR as opposed to the multi-turn setup of spikes is very appealing. Entei was added due to the need for more fire-type hitters, plus his access to roar as donphan would be losing his roar for SR. That, plus his power/movepool make for a good late game phazer/sweeper. not happy with the item he's been equiped with, though... may try a red card so that he can at least get a roar-esque effect out in a pinch.
 

mood4food77

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if arcanine is UU, use him over entei, better movepool and better abilities with similar bulk

Arcanine @ Choice Band
Adamant / Intimidate or Flash Fire (doesn't really matter though)
252 Atk / 252 Spe / 6 HP
Flare Blitz
Close Combat
Wild Charge
Extreme Speed

hard hitting fire type, great coverage, revenge kills, and it's arcanine

ignore this if arcanine isn't UU but focus sash on entei is completely worthless since you're running flare blitz, just put a choice band on him
 

FrozenHobo

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he's UU. been trying him out. works well, though I lose some team coverage on fire types (won't matter once unburden hitmonlee becomes legal). Anyway, I'm not a fan of the choice items, so i'm using red card instead as a pseudo phazing maneuver/troll. (i was using red card over focus sash on entei before this, so its really just a moveset change/weaker stat version of what I already had.

was also trying sharpedo in this place too, but he's so fragile that if he's not OHKOing things he dies too fast... arcanine's flash fire is a lot more helpful when i need to retreat sawsbuck, though, so that was a good point. Finally, I'm running a jolly over an adamant as i prefer to go first. i'll still try adamant, but i'm pretty set with jolly (something I couldn't do with entei due to the event move/nature setup.
 

mood4food77

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does arcanine outrun anything specific going jolly over adamant?
i mean, he does have extreme speed
 

FrozenHobo

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does arcanine outrun anything specific going jolly over adamant?
i mean, he does have extreme speed
running adamant means his max speed is 289. this means he loses to several pokemon if they are, in turn, running speed boosting natures:

Houndoom 317
Sharpeedo 317
Drapion 317
Elevctrivire 317
Yanmega* 317
Venomoth* 317
Kangaskhan 306
Porygon-Z* 306
Heracross* 295

to name a few. * means these are the primary concerns with the others being dealt with by other pokemon more effectively. He at least can match speeds with the pokemon on the top of the list, but he can outright beat the ones on the bottom.
 

mood4food77

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let's see

252 +atk arcanine using ExtremeSpeed deals:
84.9% - 100% against houndoom
92.5% - 100% against sharpedo
34.3% - 40.4% to drapoin (bulky SD set)
67.7% - 79.7% to electivire
41.2% - 48.6% to yanmega (attacking lead set)
60.3% - 71.3% to venomoth (support set)
38.1% - 45% to kangakhan (subpunch set)
49.7% - 58.7% to porygon-z (agility set)
53.6% - 63.2% to heracross (any offensive set)

so he just about 2HKOs all of those with extreme speed, sometimes netting the OHKO, and with spikes and/or SR support, and that's just with ExtremeSpeed, the weakest move of the 4, he takes care of all of them single handedly, and even then, none of the pokemon can switch into him because he OHKOs all of them (maybe not sharpedo) with flare blitz, and outside of heracross, i took the bulkiest set each pokemon run (i didn't take heracross' because i don't think he ever runs some sort of bulky set but i could be wrong)

the only one he can't OHKO with flare blitz ever is drapion and that still deals 76.7% - 90.7%

i don't actually think running jolly would be that beneficial, but i did those calcs with a choice band, running a life orb may net similar results
 

Pogogo

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Intimidate>>>>>>>flash fire

Leftovers>>>>>>>>>>>>>>>>>>>>redcard
 

mood4food77

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yes intimidate is better than flash fire for arcanine

but as a whole team, flash fire can be used in this case as his team benefits greatly from a fire immunity
 

mood4food77

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how's arcanine working out, i honestly was surprised on how much damage he can actually do with extreme speed alone
 

FrozenHobo

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Pretty well. Running the choice band. It's a great cleaner/finisher doing about 40+ damage on average. However, he does have some problems with faster enemies when not using ES (rare). He has great synergy with sawsbuck, absorbing fire/ice attacks.

:phone:
 

:mad:

Bird Law Aficionado
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Why do you run a Rash nature on the Raikou when he's purely special? I'm also confident that there are better clerics that can do Sawsbuck's job a lot better. Celebi can run a similar set and do just as well, if not better.
 

Wave⁂

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Event Raikou is Rash only. Should be shiny, too, but that's not really important in a RMT
 
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