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RMT - doubles

drcossack

Smash Ace
Joined
Aug 2, 2005
Messages
608
Location
Scranton
For the videogame championship.

Opening round:

Metagross @ Choice Scarf
Adamant
EV's: 6 HP/252 Atk/252 Spe
Bullet Punch
Earthquake
Explosion
Meteor Mash

Azelf @ Focus Sash
Naive
EV's: 4 Atk/252 SpA/252 Spe
Stealth Rock
Explosion
Taunt
Fire Blast

That Metagross set is a modified version of the CBGross set, adapted for speed (165 after Scarf)

Azelf opens with SR (for the switch-ins, breaks Sash if they have it), Metagross blows himself up. His 205 Attack ensures whatever my opponent has is likely to end up dead, Azelf kills what he doesn't.

I may put Protect on Azelf, as I don't have much use for Fire Blast. It also ensures I don't break my Sash too early. If something survives the Explosion, they're going to go after a 1 HP Azelf, which screws my whole opening strategy.

The cleanup crew:

Salamence @ Choice Specs
Modest
EV's: 4 HP/252 SpA/252 Spe
Draco Meteor
Hydro Pump
Fire Blast
Dragon Pulse

Lucario @ Life Orb
Adamant
Inner Focus
EV's: 4 HP/252 Atk/252 Spe
ExtremeSpeed
Close Combat
Swords Dance
Crunch

Finishes off whatever's left, if the battle gets to that point. Not much else to say for them. I run Crunch over Stone Edge to deal with Ghosts & Psychics; if there's any suggestions for a faster Ghost killer, I can replace Luke.

Other comments:

The team's designed with a Kamikaze lead duo to stop Trick Roomers and weather setups (ie Rain Dancers.) I might have some problems with Weather Teams (ie Hail) & Fake Out leads, but I'm not sure how to remedy that.

Any suggestions?
 

drcossack

Smash Ace
Joined
Aug 2, 2005
Messages
608
Location
Scranton
No ratings after 9 days? Anyway, changed my team in OP. Been play-testing it in Plat, I think it works well, but I'm always open to suggestions.
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
Ummm this looks like a singles team. For one Explosion is overly predictable in doubles and will often be met with protect. Fake Out is another common move in doubles, which will also stop your azelf. Crobat will safely set up an 8-turn Rain Dance, with the rest of the team going to subsequently Surf the hell out of you. Stat-up moves are often useless in doubles(as is SR), since by using them both of your opponents pokemon can hit it, making the strategy overall useless.

I'm going to pretend this is a match between my doubles team and yours.

Bronzong+Togekiss vs Metagross+Azelf

Togekiss uses Follow Me.
Metagross Explodes, killing Togekiss but doing ~50% to bronzong.
Azelf survives+sets up SR.
Bronzong uses Trick Room.
---
You bring in Salamence
I bring in Smeargle
---
Smeargle Spores Salamence
Bronzong Gyro Balls Azelf, dies.
Salamence is asleep
---
You bring in Lucario
---
Smeargle Protects
Lucario E-Speed fails(hits protecter)
Bronzong Earthquakes, killing Lucario.
Salamence wakes up(?)
Uses Fire Blast
Kills Bronzong(?)
---
I bring in Kangaskhan
---
Endeavor with Kangashkan
Dragon Rage with Smeargle
END MATCH

Lets pretend you bring in Lucario after the metagross explosion

Smeargle protects
Lucario E-Speeds Bronzong
Bronzong EQs(kills Lucario)
Azelf Fire Blasts Bronzong, kills(?)
---
I bring in Kangaskhan
You bring in Salamence
---
Fake Out Azelf, dies
Spore Salamence
Salamence sleeps
---
Endeavor + Dragon Rage
 

c3gill

Smash Ace
Joined
Jan 12, 2009
Messages
951
Location
VA
I'm going to pretend this is a match between my doubles team and yours.

Bronzong+Togekiss vs Metagross+Azelf

Togekiss uses Follow Me.
Metagross Explodes, killing Togekiss but doing ~50% to bronzong.
Azelf survives+sets up SR.
Bronzong uses Trick Room.
thats all i need to see- your about to get rocked. Cossack is a smart player- i know he beat my old sand team :)
(but why THE HELL would you assume he doesnt taunt your Zong, after his Metagross exploded and killed your togekiss?)

deleted.

Cossack- you know your weaknesses, which is the first big step- here is what I suggest:

Drop Metagross. Give Azelf protect over SR (for Fake Out leads), keep the sash and Explosion on your 2nd turn, barring the need for Taunt. Partner it with... Gengar! they work amazingly well to cover many weaknesses, however- there is 1 lead that will totally SLAUGHTER you, almost always. Rain Dance Electrode. Essentially a suicide lead, but it provides what its team desires- RAIN. oh, how to remedy this? Its a hard one.

You dont have many options- either run a swift swimmer (kingdra over mence? :() or throw Obomasnow, Hippo, or Ttar on your team. Hail is for ******* though. You COULD give Gengar a Choice Scarf, alllowing you to (PROBABLY) OHKO electrode.... but then your locked into that move (shadow ball?). you could use this, and trick- so you can pull gengar back when his job is done, and trick a choice scarf onto one of this remaining pokemon- pray you trapped a Gyarados into DD, that **** is funny.

Rain Dancing teams in doubles are god tier, no doubt about it.
 

c3gill

Smash Ace
Joined
Jan 12, 2009
Messages
951
Location
VA
lol if he used Taunt it would hit Togekiss as togekiss survives the MM
I mistyped, i meant explosion. point is, he gets taunt off on Zong and kills Togekiss in the same turn. i actually corrected myself in the 2nd part of that (now deleted, im not going to keep a rant up.)- point is, you dont get TR off.

After the first turn, Meta + Kiss are both dead, Zong is @ ~50% and taunted, and Azelf has 1HP.
 

drcossack

Smash Ace
Joined
Aug 2, 2005
Messages
608
Location
Scranton
gill: Gengar is something I had considered (it was one of my leads in the first draft of this team), but, since I usually run Timid Scarf Gengar, there's no way I can use him in the VGC at this time. I started running ScarfGar on Shoddy before Deoxys-E got moved to Ubers, but I might switch back to Expert Belt for this.
 
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