DarkDragoon
Smash Champion
My school's game club set up its own little Pokemon League sort of deal, and I was elected Dark Type leader. After a few matches with some of the more prominent trainers, it became obvious my team, although mostly solid, had some weak points. I'm not positive what I should do about them, so I'm posting here.
Note: This is a Dark Gym team, no sleep clause and no item clause in the matches. It is a bad idea to use Choice items because it cuts down on the flexibility of the Pokemon which I need more often than not.
Okay, my previous build had lots of issues with Taunt. Namely, taunt shut down a third of my team, and made buffing difficult, which ended up costing me a lot of turns working around it, so here [after a couple weeks] is my new build, now more of a stall into sweep team, replacing the more feeble teammates with bulkier ones that can hit just as hard.
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"Scorpio"
Drapion @ Leftovers
Careful, Battle Armor
252 HP/ 4 Def / 252 Sp.Def
-Toxic Spikes
-Whirlwind
-Knock Off
-Crunch
Custom Toxi-Spike lead. Get the toxic spikes, the whirlwind as much as I can, Crunch or Knock Off anyone that can't be whirled. My opponents usually aren't packing any spinners since Dark Types can't run Stealth Rock.
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"Anasia"
Umbreon @ Leftovers
Impish, Synconize
252 HP / 136 Def / 120 SpDef
-Curse
-Payback
-Wish
-Yawn
Umbreon 2.0, now with extra Curse. I should probably put down a Yawn first, then wish if she hasn't been taunted already. I try to make sure the taunt user on the opponent's team is taken care of before sending her out though, which is usually their lead.
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"Tyrant"
Tyranitar @ Life Orb
Jolly, SandStream
4 HP / 252 Atk / 252 Spe
-Dragon Dance
-Rock Slide
-Crunch
-Earthquake
Haha, I love this guy. If everything works out, the opponent will be dealing with Toxic Spikesx2 + SandStorm, and that will make huge dents in anything sent out after a couple turns. Still not confident enough to switch to Stone Edge because I tend to miss with attacks when I really can't afford to...which is all the time with this guy, but we'll see how this set runs as is.
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"Yucca"
Cacturne @ Leftovers
Adamant, Sand Veil
252 Atk / 252 Speed / 4 SpDef
Substitute
Swords Dance
Sucker Punch
Seed Bomb
Yucca will go in after Tyranitar, so a Sandstorm is up. Always. Otherwise this set is useless. Set up a Substitute, then abuse Sand Veil all day as I boost up with a Swords Dance into Seed Bomb, or call it with a Sucker Punch. So delicious.
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"Witch"
Honchcrow @ Life Orb
Naughty, Super Luck
252 Atk / 4 SpA / 252 Spe
-Brave Bird
-Sucker Punch
-Super Power
-Heat Wave
The coverage and effectiness of this set is amazing. She's come through for me and swept opponents just as much as Tyranitar has. It is really something special, and is especially useful at getting rid of various fighting types and Scizor. Usually ends up being a suicide attacker though, since attacking second will leave it with a sliver of health, usually, which is then taken by Life Orb. I only use Sucker Punch when it will get me a KO for sure, since it'll reduce it's lifespan from 2 turns to 1 in many cases.
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"Hades"
Spiritomb @ Leftovers
Modest, Pressure
252 HP/ 252 Def/ 4 Sp.Def
Calm Mind
DarkPulse
Shadowball
Psychic
Replacing Houndoom is Hades here, my *Shiny* Spiritomb, less coverage and damage, but good at at least 2 hits, usually 3. It has the bulk and no-weakness with immunity to fighting, making it a solid switch in. I'm tempted to replace Shadowball with Pain Split or Will O' Wisp because of how effective it was on previous builds, but I'll wait and see.
---------------
-DD
Note: This is a Dark Gym team, no sleep clause and no item clause in the matches. It is a bad idea to use Choice items because it cuts down on the flexibility of the Pokemon which I need more often than not.
Okay, my previous build had lots of issues with Taunt. Namely, taunt shut down a third of my team, and made buffing difficult, which ended up costing me a lot of turns working around it, so here [after a couple weeks] is my new build, now more of a stall into sweep team, replacing the more feeble teammates with bulkier ones that can hit just as hard.
========================================
---------------
"Scorpio"
Drapion @ Leftovers
Careful, Battle Armor
252 HP/ 4 Def / 252 Sp.Def
-Toxic Spikes
-Whirlwind
-Knock Off
-Crunch
Custom Toxi-Spike lead. Get the toxic spikes, the whirlwind as much as I can, Crunch or Knock Off anyone that can't be whirled. My opponents usually aren't packing any spinners since Dark Types can't run Stealth Rock.
---------------
"Anasia"
Umbreon @ Leftovers
Impish, Synconize
252 HP / 136 Def / 120 SpDef
-Curse
-Payback
-Wish
-Yawn
Umbreon 2.0, now with extra Curse. I should probably put down a Yawn first, then wish if she hasn't been taunted already. I try to make sure the taunt user on the opponent's team is taken care of before sending her out though, which is usually their lead.
---------------
"Tyrant"
Tyranitar @ Life Orb
Jolly, SandStream
4 HP / 252 Atk / 252 Spe
-Dragon Dance
-Rock Slide
-Crunch
-Earthquake
Haha, I love this guy. If everything works out, the opponent will be dealing with Toxic Spikesx2 + SandStorm, and that will make huge dents in anything sent out after a couple turns. Still not confident enough to switch to Stone Edge because I tend to miss with attacks when I really can't afford to...which is all the time with this guy, but we'll see how this set runs as is.
---------------
"Yucca"
Cacturne @ Leftovers
Adamant, Sand Veil
252 Atk / 252 Speed / 4 SpDef
Substitute
Swords Dance
Sucker Punch
Seed Bomb
Yucca will go in after Tyranitar, so a Sandstorm is up. Always. Otherwise this set is useless. Set up a Substitute, then abuse Sand Veil all day as I boost up with a Swords Dance into Seed Bomb, or call it with a Sucker Punch. So delicious.
---------------
"Witch"
Honchcrow @ Life Orb
Naughty, Super Luck
252 Atk / 4 SpA / 252 Spe
-Brave Bird
-Sucker Punch
-Super Power
-Heat Wave
The coverage and effectiness of this set is amazing. She's come through for me and swept opponents just as much as Tyranitar has. It is really something special, and is especially useful at getting rid of various fighting types and Scizor. Usually ends up being a suicide attacker though, since attacking second will leave it with a sliver of health, usually, which is then taken by Life Orb. I only use Sucker Punch when it will get me a KO for sure, since it'll reduce it's lifespan from 2 turns to 1 in many cases.
---------------
"Hades"
Spiritomb @ Leftovers
Modest, Pressure
252 HP/ 252 Def/ 4 Sp.Def
Calm Mind
DarkPulse
Shadowball
Psychic
Replacing Houndoom is Hades here, my *Shiny* Spiritomb, less coverage and damage, but good at at least 2 hits, usually 3. It has the bulk and no-weakness with immunity to fighting, making it a solid switch in. I'm tempted to replace Shadowball with Pain Split or Will O' Wisp because of how effective it was on previous builds, but I'll wait and see.
---------------
-DD