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RMT- Can't think of a name

crynts

Smash Cadet
Joined
May 9, 2009
Messages
38
Location
Somewhere in Virginia
Here's my team, it's sort of an unconventional team, but it gets the job done. The strategy is to weaken the opponent with field hazards and then end the game with a Suicune sweep. I have many Pokemon that force switches such as Heatran, Dragonite, and Blissey to ensure maximum damage from SR, Spikes, and Tspikes. The only gripes I have is that the team is a weak to Gyarados and it lacks a spin blocker Rotom-A.


Lead:

Celebi @ Occa Berry
Ability: Natural Cure1
EVs: 76 HP/180 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Stealth Rock
- U-turn
- Leaf Storm
- Earth Power

An unconventional lead, still a Smogon set however. Celebi beats the top OU leads in today's metagame. Azelf is 2KO'd by Leaf storm or I could U-turn out and break its sash. Heatran is outsped and 2KO'd by Earth Power while Celebi survives the Fire Blast with Occa Berry. The Swampert is OKO'd by Leaf Storm and Metagross is 2KO'ed by Earth Power. I'm fairly surprised that this lead isn't used more.

Forretress (M) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/112 Atk/114 Def
Relaxed nature (+Def, -Spd)
- Rapid Spin
- Payback
- Toxic Spikes
- Spikes

The spiker. Forretress usually comes in on Scizor Bullet Punches to set up or any random physical attacker. I need a Rapid Spinner to keep the field clear for Dragonite. Payback is used to give appliances a surprise. Skarmory might work in this place and form the infamous SkarmBliss combo. What do you guys think?

Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Dragon Pulse
- Hidden Power [Grass]

Heatran is a real powerhouse on the team. It usually comes in unscathed and then the fun begins :). I usually start with Dragon Pulse since Salamence loves to come in on Heatran. I use Earth Power if an opposing Heatran is suspected.

EDIT: Changed HP Electric to HP Grass

Dragonite (M) @ Choice Band
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Outrage
- Aqua Tail
- Fire Punch
- Extremespeed

CB Dragonite 2KO's everything in the game, though I usually use it as a revenge killer with Extremespeed. I have Aqua Tail over Earthquake because appliances suck :mad:.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 24 HP/252 Def/108 Spd/124 SDef
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Flamethrower
- Toxic

Ah, Blissey. This is what turns the team to semi stall. It's timid with 48 speed for a reason. That's right, it ouspeeds 24 speed Scizor :lick: I comes in a lot when I use Toxic and Flamethrower is there is give it a surprise. I use WishBliss to heal Dragonite if I can't get SR off with Forretress and because it's a good utility Pokemon.

EDIT: Changed from Timid 48 Spd/184 SDef because the EV's now listed are more efficient.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Rest
- Ice Beam

Suicune, the final member of the team. This is my multipurpose check as well as the late game sweeper. Between Stealth Rock, Spikes, and Toxic Spikes, the opponent is sure to be weakened by the time Suicune comes out.

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Any comments? Suggestions?
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
HP Electric on Heatran makes you easily walled by Swampert, and you lose to Gyarados since it can outspeed and OHKO with Earthquake, so don't bother. HP Grass for Swampert and Explosion for Blissey are your two options, really.

You will never be able to get five free turns for Forretress on any non-senile player. If you want Toxic Spikes, drop Spikes for Earthquake (hitting Heatran on the switch) or Explosion (hitting everything hard). If you want Spikes, go for a standard Skarmory. You team also ****s all over Magnezone (who is only on 9.1% of all teams), so you might want Leftovers. YMMV.

Blissey's speed looks good on paper, but does it actually work out? Is it worth the loss of bulkiness?

Suicune wants to be either offensive Calm Mind or CroCune. In my opinion, you should pick one of the two, and not go for a weird combination. But I haven't tried that set before, so I'm not the one to ask.

I'm not sure what Aqua Tail on Dragonite is doing. It basically only hits Heatran and Tyranitar. Again, this is a case of I'm not sure how well it works and you should tell me.
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
it also hits bulky grounds such as Hippowdon and Gliscor. Not to mention it makes sure that Latias/ Mence/Gyarados/Rotom-a can't come in COMPLETELY for free.
 

crynts

Smash Cadet
Joined
May 9, 2009
Messages
38
Location
Somewhere in Virginia
I can see what you mean with Heatran having HP Electric being redundant against Gyarados. However, if i change the nature to Timid, then it will outspeed Adamant Gyarados and OKO with HP. I'm changing it to HP Grass for now though.

I usually don't expect to lay all of Forretress's field hazards down, at most two or three layers per game. However, even a little bit helps a lot (though EQ seems like a good idea). You're right about Leftovers though, Magnezone isn't too much of a worry. However, all it needs is to come in on any of my moves. 9.1% of all teams is just slightly below Rotom-H, and you have to always gaurd against it. Blissey is there to heal so Leftovers isn't that much of a neccesity.

Well, the only Scizor that has come in on Blissey so far was an SD version. So I can't tell you for sure wether it works or not yet. Maybe you could test it out for me? :) Besides, Blissey still takes special moves like a champ.

Yeah, I did use an offensive Suicune but I missed the bulk of CroCune. I threw in Ice Beam because Salamence is a threat on this team if it has over 50% of it's health left. I might use LO Cune again.

Aqua Tail was used in place of EQ on Dragonite because it eases prediction (like when it's up against Heatran) and not as many pokemon are immune to it.
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
Here's an idea.

Instead of having Toxic and your current spread on your Blissey (which won't be enough to OHKO Scizor), instead use:

Blissey@ Leftovers
Natural Cure
252 Def/56 SAtk (200 remaining)
Bold/Calm
- Flamethrower
- Thunder Wave
- Softboiled/Wish
- Filler/Protect

This build gives you a very high chance to OHKO Scizor after rocks and a guaranteed chance to OHKO after rocks and a layer of spikes. Thunder Wave is to paralyze it on the switch-in and ensure that you are faster than it. TWave support is also probably better for your team since you already have Toxic Spikes on Forry to ensure Toxic support for most of the things you'd want to use it on (pretty much the only things it doesn't hit are Zapdos and Gliscor, and you have Suicune for the latter). You also lose no bulk on this set.
 
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