crynts
Smash Cadet
Here's my team, it's sort of an unconventional team, but it gets the job done. The strategy is to weaken the opponent with field hazards and then end the game with a Suicune sweep. I have many Pokemon that force switches such as Heatran, Dragonite, and Blissey to ensure maximum damage from SR, Spikes, and Tspikes. The only gripes I have is that the team is a weak to Gyarados and it lacks a spin blocker Rotom-A.
Lead:
Celebi @ Occa Berry
Ability: Natural Cure1
EVs: 76 HP/180 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Stealth Rock
- U-turn
- Leaf Storm
- Earth Power
An unconventional lead, still a Smogon set however. Celebi beats the top OU leads in today's metagame. Azelf is 2KO'd by Leaf storm or I could U-turn out and break its sash. Heatran is outsped and 2KO'd by Earth Power while Celebi survives the Fire Blast with Occa Berry. The Swampert is OKO'd by Leaf Storm and Metagross is 2KO'ed by Earth Power. I'm fairly surprised that this lead isn't used more.
Forretress (M) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/112 Atk/114 Def
Relaxed nature (+Def, -Spd)
- Rapid Spin
- Payback
- Toxic Spikes
- Spikes
The spiker. Forretress usually comes in on Scizor Bullet Punches to set up or any random physical attacker. I need a Rapid Spinner to keep the field clear for Dragonite. Payback is used to give appliances a surprise. Skarmory might work in this place and form the infamous SkarmBliss combo. What do you guys think?
Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Dragon Pulse
- Hidden Power [Grass]
Heatran is a real powerhouse on the team. It usually comes in unscathed and then the fun begins
. I usually start with Dragon Pulse since Salamence loves to come in on Heatran. I use Earth Power if an opposing Heatran is suspected.
EDIT: Changed HP Electric to HP Grass
Dragonite (M) @ Choice Band
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Outrage
- Aqua Tail
- Fire Punch
- Extremespeed
CB Dragonite 2KO's everything in the game, though I usually use it as a revenge killer with Extremespeed. I have Aqua Tail over Earthquake because appliances suck
.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 24 HP/252 Def/108 Spd/124 SDef
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Flamethrower
- Toxic
Ah, Blissey. This is what turns the team to semi stall. It's timid with 48 speed for a reason. That's right, it ouspeeds 24 speed Scizor
I comes in a lot when I use Toxic and Flamethrower is there is give it a surprise. I use WishBliss to heal Dragonite if I can't get SR off with Forretress and because it's a good utility Pokemon.
EDIT: Changed from Timid 48 Spd/184 SDef because the EV's now listed are more efficient.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Rest
- Ice Beam
Suicune, the final member of the team. This is my multipurpose check as well as the late game sweeper. Between Stealth Rock, Spikes, and Toxic Spikes, the opponent is sure to be weakened by the time Suicune comes out.
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Any comments? Suggestions?
Lead:
Celebi @ Occa Berry
Ability: Natural Cure1
EVs: 76 HP/180 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Stealth Rock
- U-turn
- Leaf Storm
- Earth Power
An unconventional lead, still a Smogon set however. Celebi beats the top OU leads in today's metagame. Azelf is 2KO'd by Leaf storm or I could U-turn out and break its sash. Heatran is outsped and 2KO'd by Earth Power while Celebi survives the Fire Blast with Occa Berry. The Swampert is OKO'd by Leaf Storm and Metagross is 2KO'ed by Earth Power. I'm fairly surprised that this lead isn't used more.
Forretress (M) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/112 Atk/114 Def
Relaxed nature (+Def, -Spd)
- Rapid Spin
- Payback
- Toxic Spikes
- Spikes
The spiker. Forretress usually comes in on Scizor Bullet Punches to set up or any random physical attacker. I need a Rapid Spinner to keep the field clear for Dragonite. Payback is used to give appliances a surprise. Skarmory might work in this place and form the infamous SkarmBliss combo. What do you guys think?
Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Dragon Pulse
- Hidden Power [Grass]
Heatran is a real powerhouse on the team. It usually comes in unscathed and then the fun begins
EDIT: Changed HP Electric to HP Grass
Dragonite (M) @ Choice Band
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Outrage
- Aqua Tail
- Fire Punch
- Extremespeed
CB Dragonite 2KO's everything in the game, though I usually use it as a revenge killer with Extremespeed. I have Aqua Tail over Earthquake because appliances suck
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 24 HP/252 Def/108 Spd/124 SDef
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Flamethrower
- Toxic
Ah, Blissey. This is what turns the team to semi stall. It's timid with 48 speed for a reason. That's right, it ouspeeds 24 speed Scizor
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EDIT: Changed from Timid 48 Spd/184 SDef because the EV's now listed are more efficient.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Rest
- Ice Beam
Suicune, the final member of the team. This is my multipurpose check as well as the late game sweeper. Between Stealth Rock, Spikes, and Toxic Spikes, the opponent is sure to be weakened by the time Suicune comes out.
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Any comments? Suggestions?