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Riot Sonic

SkylerOcon

Tiny Dancer
Joined
Mar 21, 2008
Messages
5,216
Location
ATX
Having a dizzying sweet spot would be broken. Other than that, I think it's an idea that's much more true to Sonic.
 

Super_Sonic8677

Smash Lord
Joined
Apr 11, 2008
Messages
1,748
Location
Where people get NOTHING.
...How can you fuse down-B and side-B's properties. They are soooo different.
Side B is only different from Down B, during it's initial hop. Once the hop lands it's the same spin dash roll as down b's.

What he would have to do is figure out a way to make it so we could choose which way we want to charge our spin attack.

Maybe B and A together to use Side b and just down b for down b? You'd have to use the jump button to spinshot.

The OP realizes that side b has invincy frames for part of the hop, can be shield cancelled before full charge, can footstool out of it, on 45 degree inclines get super armor( or is it invincible?) and goes along a horizontal path?

And that Down B is shield cancellable from the air if shield is held before landing, that is can also be footstooled with and that spin shot can be done when it is in the air? right?

I leave anything out? xD Are you going to incorporate most of Sonic's brawl characteristcs, or go in a different direction?
 
Joined
Nov 27, 2008
Messages
77
Location
Clearwater, FL; United States
Super_Sonic8677, the object is to take Brawl's version of Sonic and max it out. I want to make every character so that, if put into any other Smash-game, they would utterly dominate it!

Hey! Well, I'll incorporate it into the blog-post. It'll be point about a hitbox on an aerial spin-charge.
 
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