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Riivolution Q&A and Help Thread

libertyernie

Smash Ace
Joined
Oct 5, 2009
Messages
929
Location
Eau Claire, WI
Code:
<file external="/anyfolder/file.thp" disc="/folderondisc/filetoreplace.thp"/>
Just like any other file.
Actually, maybe you don't need to put the path on the disc. Maybe you just need the file name. I guess I've never tried.
 

Hozu

Smash Journeyman
Joined
Dec 11, 2009
Messages
347
You put it in the right directory on the SD card (/movie, where the movie folder is in the same place as the fighter folder and stuff). If the movie is named properly, you won't need to make any changes to the XML file you're using.
 

Flafla2

Smash Cadet
Joined
Apr 26, 2010
Messages
53
Location
WTF do you want to know?!?
Hey, I am new to this forum so bear with me:)!

I started using Riivolution a week or two ago, and I just started making my own XML files. It seems to me like mine is in order, but can you see any anomalies in the code?

Code:
<wiidisc version="1">
	<id game="RSB" />
	<options>
		<section name="Character Hacks">
            <option name="Captian Falcon" default="1">
				<choice name="Enabled">
					<patch id="CF" />
				</choice>
			</option>
            
            <option name="King Dedede" default="1">
				<choice name="Enabled">
					<patch id="DDD" />
				</choice>
			</option>
            
            <option name="Diddy Kong" default="1">
				<choice name="Enabled">
					<patch id="DID" />
				</choice>
			</option>
            
            <option name="Donkey Kong" default="1">
				<choice name="Enabled">
					<patch id="DK" />
				</choice>
			</option>
            
            <option name="Falco" default="1">
				<choice name="Enabled">
					<patch id="FAL" />
				</choice>
			</option>
            
            <option name="Fox">
				<choice name="Enabled" default="1">
					<patch id="FX" />
				</choice>
			</option>
            
            <option name="Ganondorf" default="1">
				<choice name="Enabled">
					<patch id="GAN" />
				</choice>
			</option>
            
            <option name="Ike" default="1">
				<choice name="Enabled">
					<patch id="IKE" />
				</choice>
			</option>
            
            <option name="Kirby" default="1">
				<choice name="Enabled">
					<patch id="KBY" />
				</choice>
			</option>
            
            <option name="Bowser" default="1">
				<choice name="Enabled">
					<patch id="BSR" />
				</choice>
			</option>
            
            <option name="Link" default="1">
				<choice name="Enabled">
					<patch id="LNK" />
				</choice>
			</option>
            
            <option name="Lucario" default="1">
				<choice name="Enabled">
					<patch id="LUC" />
				</choice>
			</option>
            
            <option name="Lucas" default="1">
				<choice name="Enabled">
					<patch id="LAS" />
				</choice>
			</option>
            
            <option name="Luigi" default="1">
				<choice name="Enabled">
					<patch id="LUI" />
				</choice>
			</option>
            
            <option name="Mario" default="1">
				<choice name="Enabled">
					<patch id="MAR" />
				</choice>
			</option>
            
            <option name="Marth" default="1">
				<choice name="Enabled">
					<patch id="MRTH" />
				</choice>
			</option>
            
            <option name="Meta Knight" default="1">
				<choice name="Enabled">
					<patch id="META" />
				</choice>
			</option>
            
            <option name="Ness" default="1">
				<choice name="Enabled">
					<patch id="NES" />
				</choice>
			</option>
            
            <option name="Peach" default="1">
				<choice name="Enabled">
					<patch id="PCH" />
				</choice>
			</option>
            
            <option name="Pikachu" default="1">
				<choice name="Enabled">
					<patch id="PIK" />
				</choice>
			</option>
            
            <option name="Olimar" default="1">
				<choice name="Enabled">
					<patch id="PKM" />
				</choice>
			</option>
            <option name="Pit">
				<choice name="Enabled" default="1">
					<patch id="PIT" />
				</choice>
			</option>
            
            <option name="Ivysaur" default="1">
				<choice name="Enabled">
					<patch id="IVY" />
				</choice>
			</option>
            
            <option name="Charizard" default="1">
				<choice name="Enabled">
					<patch id="CHAR" />
				</choice>
			</option>
            
            <option name="Pokémon Trainer" default="1">
				<choice name="Enabled">
					<patch id="TRAIN" />
				</choice>
			</option>
            
            <option name="Squirtle" default="1">
				<choice name="Enabled">
					<patch id="SQRT" />
				</choice>
			</option>
            
            <option name="Ice Climbers" default="1">
				<choice name="Enabled">
					<patch id="ICE" />
				</choice>
			</option>
            
            <option name="Jigglypuff" default="1">
				<choice name="Enabled">
					<patch id="JGLY" />
				</choice>
			</option>
            
            <option name="R.O.B" default="1">
				<choice name="Enabled">
					<patch id="ROB" />
				</choice>
			</option>
            
            <option name="Samus" default="1">
				<choice name="Enabled">
					<patch id="SAM" />
				</choice>
			</option>
            
            <option name="Sheik" default="1">
				<choice name="Enabled">
					<patch id="SHEK" />
				</choice>
			</option>
            
            <option name="Snake" default="1">
				<choice name="Enabled">
					<patch id="SNAKE" />
				</choice>
			</option>
            
            <option name="Sonic the Hedgehog" default="1">
				<choice name="Regular Sonic Pack">
					<patch id="SNIC" />
				</choice>
                <choice name="Shadow Pack">
                    <patch id="SNICSHA" />
                </choice>
			</option>
            
            <option name="Zero Suit Samus" default="1">
				<choice name="Enabled">
					<patch id="ZSUIT" />
				</choice>
			</option>
            
            <option name="Toon Link" default="1">
				<choice name="Enabled">
					<patch id="TOON" />
				</choice>
			</option>
            
            <option name="Wario" default="1">
				<choice name="Enabled">
					<patch id="WARIO" />
				</choice>
			</option>
            
            <option name="Wolf" default="1">
				<choice name="Enabled">
					<patch id="WOLF" />
				</choice>
			</option>
            
            <option name="Yoshi" default="1">
				<choice name="Enabled">
					<patch id="YSHI" />
				</choice>
			</option>
            
            <option name="Princess Zelda" default="1">
				<choice name="Enabled">
					<patch id="ZELDA" />
				</choice>
			</option>
		</section>
        <section name="Music Hacks">
            <option name="Final Destination Music" default="1">
				<choice name="The Final Countdown - Europe">
					<patch id="finalcountdownfinaldest" />
				</choice>
			</option>
            
            <option name="Lylat Cruise Music" default="1">
				<choice name="DO A BARREL ROLL! - Youtube Poop">
					<patch id="DoABarrelRollLylat" />
				</choice>
			</option>
            
            <option name="Menu Music" default="1">
				<choice name="Rose at Twilight - NemesisTheory">
					<patch id="roseattwighlight" />
				</choice>
			</option>
            
            <option name="BattleField Music" default="1">
				<choice name="Fountian Of Dreams - SSBM">
					<patch id="fountianofdreamsbattlefield" />
				</choice>
			</option>
        </section>
        <section name="Stage and Menu Hacks">
            <option name=" Main Menu Pimps"default="1">
				<choice name="Enabled">
					<patch id="menucode" />
				</choice>
			</option>

            <option name="Strap Loader" default="2">
				<choice name="Pokemon">
					<patch id="strapcodepkmn" />
				</choice>
                <choice name="Chuck Noris">
					<patch id="strapcodechuck" />
				</choice>
			</option>
            <option name="BattleField" default="1">
                <choice name="Enabled">
                    <patch id="stgbattlefieldcode" />
                </choice>
			</option>

            <option name="Final Destination" default="1">
                <choice name="World Wide Web">
                    <patch id="stgfinaldestWWWcode" />
                </choice>
			</option>
            
            <option name="Green Greens" default="1">
                <choice name="Enabled">
                    <patch id="stggreengreenscode" />
                </choice>
			</option>
            
            <option name="Green Hill Zone" default="1">
                <choice name="Enabled">
                    <patch id="stggreenhillcode" />
                </choice>
			</option>
            
            <option name="Lylat Cruise" default="1">
                <choice name="Enabled">
                    <patch id="stglylatcode" />
                </choice>
			</option>
            
            <option name="Mario Kart" default="2">
                <choice name="Sonic Kart">
                    <patch id="stgkartsoniccode" />
                </choice>
                <choice name="Coconut Mall - Main">
                    <patch id="stgkartcocomallcode" />
                </choice>
                <choice name="Coconut Mall - Garden">
                    <patch id="stgkartcocogardencode" />
                </choice>
                <choice name="Coconut Mall - Parking Lot">
                    <patch id="stgkartcocoparkingcode" />
                </choice>
			</option>
            
            <option name="Norfair" default="1">
                <choice name="Enabled">
                    <patch id="stgnorfaircode" />
                </choice>
			</option>
            
            <option name="Online Training Stage" default="1">
                <choice name="Enabled">
                    <patch id="stgonlinecode" />
                </choice>
			</option>
            <option name="Orpheon" default="1">
                <choice name="Enabled">
                    <patch id="stgorpheon" />
                </choice>
			</option>
            <option name="Pokemon Stadium [Melee]" default="1">
                <choice name="Enabled">
                    <patch id="stgpkmnstadmeele" />
                </choice>
			</option>
            <option name="Result Screen" default="1">
                <choice name="Enabled">
                    <patch id="stgresult" />
                </choice>
			</option>
        </section>
	</options>
    <patch id="stgbattlefieldcode">
        <file external="/ssbb/Main Hacks/Stage/Battlefield/STGBATTLEFIELD.pac" disc="/Stage/STGBATTLEFIELD.pac" />
    </patch>
    <patch id="stgfinaldestWWWcode">
        <file external="/ssbb/Main Hacks/Stage/FinalDestination/STGFINAL.pac" disc="/Stage/STGFINAL.pac" />
    </patch>
    <patch id="stggreengreenscode">
        <file external="/ssbb/Main Hacks/Stage/GreenGreens/STGDXGREENS.PAC" disc="/Stage/STGDXGREENS.pac" />
    </patch>
    <patch id="stggreenhillcode">
        <file external="/ssbb/Main Hacks/Stage/GreenHillZone/STGGREENHILL.PAC" disc="/Stage/STGGREENHILL.pac" />
    </patch>
    <patch id="stglylatcode">
        <file external="/ssbb/Main Hacks/Stage/LylatCruise/STGSTARFOX_ASTEROID.PAC" disc="/Stage/STGSTARFOX_ASTEROID.pac" />
        <file external="/ssbb/Main Hacks/Stage/LylatCruise/STGSTARFOX_BATTLESHIP.PAC" disc="/Stage/STGSTARFOX_BATTLESHIP.pac" />
        <file external="/ssbb/Main Hacks/Stage/LylatCruise/STGSTARFOX_CORNERIA.PAC" disc="/Stage/STGSTARFOX_CORNERIA.pac" />
        <file external="/ssbb/Main Hacks/Stage/LylatCruise/STGSTARFOX_GDIFF.PAC" disc="/Stage/STGSTARFOX_GDIFF.pac" />
        <file external="/ssbb/Main Hacks/Stage/LylatCruise/STGSTARFOX_SPACE.PAC" disc="/Stage/STGSTARFOX_SPACE.pac" />
    </patch>
    <patch id="stgkartsoniccode">
        <file external="/ssbb/Main Hacks/Stage/MarioKart/Sonic/STGKART.pac" disc="/Stage/STGKART.pac" />
    </patch>
    <patch id="stgkartcocomallcode">
        <file external="/ssbb/Main Hacks/Stage/MarioKart/CoconutMall/STGKART.pac" disc="/Stage/STGKART.pac" />
        <file external="/ssbb/Music Hacks/Coconut Mall.brstm" disc="/sound/strm/A20.brstm" />
        <file external="/ssbb/Music Hacks/Coconut Mall.brstm" disc="/sound/strm/A21.brstm" />
        <file external="/ssbb/Music Hacks/Coconut Mall.brstm" disc="/sound/strm/A22.brstm" />
        <file external="/ssbb/Music Hacks/Coconut Mall.brstm" disc="/sound/strm/A23.brstm" />
        <file external="/ssbb/Music Hacks/Coconut Mall.brstm" disc="/sound/strm/R05.brstm" />
        <file external="/ssbb/Music Hacks/Coconut Mall.brstm" disc="/sound/strm/R14.brstm" />
        <file external="/ssbb/Music Hacks/Coconut Mall.brstm" disc="/sound/strm/Q09.brstm" />
    </patch>
    <patch id="stgkartcocogardencode">
        <file external="/ssbb/Main Hacks/Stage/MarioKart/CoconutGarden/STGKART.pac" disc="/Stage/STGKART.pac" />
        <file external="/ssbb/Music Hacks/Coconut Mall.brstm" disc="/sound/strm/A20.brstm" />
        <file external="/ssbb/Music Hacks/Coconut Mall.brstm" disc="/sound/strm/A21.brstm" />
        <file external="/ssbb/Music Hacks/Coconut Mall.brstm" disc="/sound/strm/A22.brstm" />
        <file external="/ssbb/Music Hacks/Coconut Mall.brstm" disc="/sound/strm/A23.brstm" />
        <file external="/ssbb/Music Hacks/Coconut Mall.brstm" disc="/sound/strm/R05.brstm" />
        <file external="/ssbb/Music Hacks/Coconut Mall.brstm" disc="/sound/strm/R14.brstm" />
        <file external="/ssbb/Music Hacks/Coconut Mall.brstm" disc="/sound/strm/Q09.brstm" />
    </patch>
    <patch id="stgkartcocoparkingcode">
        <file external="/ssbb/Main Hacks/Stage/MarioKart/CoconutParking/STGKART.pac" disc="/Stage/STGKART.pac" />
        <file external="/ssbb/Music Hacks/Coconut Mall.brstm" disc="/sound/strm/A20.brstm" />
        <file external="/ssbb/Music Hacks/Coconut Mall.brstm" disc="/sound/strm/A21.brstm" />
        <file external="/ssbb/Music Hacks/Coconut Mall.brstm" disc="/sound/strm/A22.brstm" />
        <file external="/ssbb/Music Hacks/Coconut Mall.brstm" disc="/sound/strm/A23.brstm" />
        <file external="/ssbb/Music Hacks/Coconut Mall.brstm" disc="/sound/strm/R05.brstm" />
        <file external="/ssbb/Music Hacks/Coconut Mall.brstm" disc="/sound/strm/R14.brstm" />
        <file external="/ssbb/Music Hacks/Coconut Mall.brstm" disc="/sound/strm/Q09.brstm" />
    </patch>
    <patch id="stgnorfaircode">
        <file external="/ssbb/Main Hacks/Stage/Norfair/STGNORFAIR.PAC" disc="/Stage/STGNORFAIR.pac" />
    </patch>
    <patch id="stgonlinecode">
        <file external="/ssbb/Main Hacks/Stage/OnlineTraining/STGONLINETRAINING.pac" disc="/Stage/STGONLINETRAINING.pac" />
    </patch>
    <patch id="stgorpheon">
        <file external="/ssbb/Main Hacks/Stage/Orpheon/STGORPHEON.pac" disc="/Stage/STGORPHEON.pac" />
    </patch>
    <patch id="stgpkmnstadmeele">
        <file external="/ssbb/Main Hacks/Stage/PokemonStadiumMeele/STGDXPSTADIUM.PAC" disc="/Stage/STGDXPSTADIUM.pac" />
    </patch>
    <patch id="stgresult">
        <file external="/ssbb/Main Hacks/Stage/Result/STGRESULT.PAC" disc="/Stage/STGRESULT.pac" />
    </patch>
    
    <patch id="finalcountdownfinaldest">
		<file external="/ssbb/Music Hacks/TheFinalCountdown.brstm" disc="/sound/strm/X05.brstm" />
        <file external="/ssbb/Music Hacks/TheFinalCountdown.brstm" disc="/sound/strm/T01.brstm" />
        <file external="/ssbb/Music Hacks/TheFinalCountdown.brstm" disc="/sound/strm/T03.brstm" />
        <file external="/ssbb/Music Hacks/TheFinalCountdown.brstm" disc="/sound/strm/W25.brstm" />
        <file external="/ssbb/Music Hacks/TheFinalCountdown.brstm" disc="/sound/strm/W31.brstm" />
	</patch>
    
    <patch id="fountianofdreamsbattlefield">
		<file external="/ssbb/Music Hacks/Fountain of Dreams.brstm" disc="/sound/strm/X04.brstm" />
        <file external="/ssbb/Music Hacks/Fountain of Dreams.brstm" disc="/sound/strm/T02.brstm" />
        <file external="/ssbb/Music Hacks/Fountain of Dreams.brstm" disc="/sound/strm/X25.brstm" />
        <file external="/ssbb/Music Hacks/Fountain of Dreams.brstm" disc="/sound/strm/W21.brstm" />
        <file external="/ssbb/Music Hacks/Fountain of Dreams.brstm" disc="/sound/strm/W23.brstm" />
	</patch>
    
    <patch id="roseattwighlight">
		<file external="/ssbb/Music Hacks/NemesisTheory - Rose At Twilight.brstm" disc="/sound/strm/X02.brstm" />
        <file external="/ssbb/Music Hacks/NemesisTheory - Rose At Twilight.brstm" disc="/sound/strm/X03.brstm" />
        <file external="/ssbb/Music Hacks/NemesisTheory - Rose At Twilight.brstm" disc="/sound/strm/W30.brstm" />
        <file external="/ssbb/Music Hacks/NemesisTheory - Rose At Twilight.brstm" disc="/sound/strm/X01.brstm" />
	</patch>
    
    <patch id="DoABarrelRollLylat">
		<file external="/ssbb/Music Hacks/Barrel Roll Song (Vladimir356).brstm" disc="/sound/strm/G10.brstm" />
        <file external="/ssbb/Music Hacks/Barrel Roll Song (Vladimir356).brstm" disc="/sound/strm/G02.brstm" />
        <file external="/ssbb/Music Hacks/Barrel Roll Song (Vladimir356).brstm" disc="/sound/strm/G01.brstm" />
        <file external="/ssbb/Music Hacks/Barrel Roll Song (Vladimir356).brstm" disc="/sound/strm/G03.brstm" />
        <file external="/ssbb/Music Hacks/Barrel Roll Song (Vladimir356).brstm" disc="/sound/strm/G04.brstm" />
        <file external="/ssbb/Music Hacks/Barrel Roll Song (Vladimir356).brstm" disc="/sound/strm/G11.brstm" />
        <file external="/ssbb/Music Hacks/Barrel Roll Song (Vladimir356).brstm" disc="/sound/strm/G05.brstm" />
        <file external="/ssbb/Music Hacks/Barrel Roll Song (Vladimir356).brstm" disc="/sound/strm/G09.brstm" />
        <file external="/ssbb/Music Hacks/Barrel Roll Song (Vladimir356).brstm" disc="/sound/strm/G07.brstm" />
        <file external="/ssbb/Music Hacks/Barrel Roll Song (Vladimir356).brstm" disc="/sound/strm/G08.brstm" />
        <file external="/ssbb/Music Hacks/Barrel Roll Song (Vladimir356).brstm" disc="/sound/strm/Q12.brstm" />
	</patch>


	<patch id="menucode">
		<folder external="/ssbb/Menu Hacks" disc="/menu2" />
	</patch>
    <patch id="strapcodepkmn">
		<folder external="/ssbb/Main Hacks/Menu/Strap/Pokemon" disc="/Menu/Strap" />
	</patch>
    <patch id="strapcodechuck">
		<folder external="/ssbb/Main Hacks/Menu/Strap/Chuck" disc="/Menu/Strap" />
	</patch>
    
    <patch id="CF">
        <folder external="/ssbb/Main Hacks/Fighter/Captian" disc="/Fighter/Captian" />
    </patch>
    <patch id="DDD">
        <folder external="/ssbb/Main Hacks/Fighter/Dedede" disc="/Fighter/Dedede" />
    </patch>
    <patch id="DID">
        <folder external="/ssbb/Main Hacks/Fighter/Diddy" disc="/Fighter/Diddy" />
    </patch>
    <patch id="DK">
        <folder external="/ssbb/Main Hacks/Fighter/Donkey" disc="/Fighter/Donkey" />
    </patch>
    <patch id="FAL">
        <folder external="/ssbb/Main Hacks/Fighter/Falco" disc="/Fighter/Falco" />
    </patch>
    <patch id="FX">
        <folder external="/ssbb/Main Hacks/Fighter/Fox" disc="/Fighter/Fox" />
    </patch>
    <patch id="GAN">
        <folder external="/ssbb/Main Hacks/Fighter/Ganon" disc="/Fighter/Ganon" />
    </patch>
    <patch id="IKE">
        <folder external="/ssbb/Main Hacks/Fighter/Ike" disc="/Fighter/Ike" />
    </patch>
    <patch id="KBY">
        <folder external="/ssbb/Main Hacks/Fighter/Kirby" disc="/Fighter/Kirby" />
    </patch>
    <patch id="BSR">
        <folder external="/ssbb/Main Hacks/Fighter/Koopa" disc="/Fighter/Koopa" />
    </patch>
    <patch id="LNK">
        <folder external="/ssbb/Main Hacks/Fighter/Link" disc="/Fighter/Link" />
    </patch>
    <patch id="LUC">
        <folder external="/ssbb/Main Hacks/Fighter/Lucario" disc="/Fighter/Lucario" />
    </patch>
    <patch id="LAS">
        <folder external="/ssbb/Main Hacks/Fighter/Lucas" disc="/Fighter/Lucas" />
    </patch>
    <patch id="LUI">
        <folder external="/ssbb/Main Hacks/Fighter/Luigi" disc="/Fighter/Luigi" />
    </patch>
    <patch id="MAR">
        <folder external="/ssbb/Main Hacks/Fighter/Mario" disc="/Fighter/Mario" />
    </patch>
    <patch id="MRTH">
        <folder external="/ssbb/Main Hacks/Fighter/Marth" disc="/Fighter/Marth" />
    </patch>
    <patch id="META">
        <folder external="/ssbb/Main Hacks/Fighter/Metaknight" disc="/Fighter/Metaknight" />
    </patch>
    <patch id="NES">
        <folder external="/ssbb/Main Hacks/Fighter/Ness" disc="/Fighter/Ness" />
    </patch>
    <patch id="PCH">
        <folder external="/ssbb/Main Hacks/Fighter/Peach" disc="/Fighter/Peach" />
    </patch>
    <patch id="PIK">
        <folder external="/ssbb/Main Hacks/Fighter/Pikachu" disc="/Fighter/Pikachu" />
    </patch>
    <patch id="PKM">
        <folder external="/ssbb/Main Hacks/Fighter/Pikmin" disc="/Fighter/Pikmin" />
    </patch>
    <patch id="PIT">
        <folder external="/ssbb/Main Hacks/Fighter/Pit" disc="/Fighter/Pit" />
    </patch>
    <patch id="IVY">
        <folder external="/ssbb/Main Hacks/Fighter/PokeFushigisou" disc="/Fighter/PokeFushigisou" />
    </patch>
    <patch id="CHAR">
        <folder external="/ssbb/Main Hacks/Fighter/PokeLizardon" disc="/Fighter/PokeLizardon" />
    </patch>
    <patch id="TRAIN">
        <folder external="/ssbb/Main Hacks/Fighter/PokeTrainer" disc="/Fighter/PokeTrainer" />
    </patch>
    <patch id="SQRT">
        <folder external="/ssbb/Main Hacks/Fighter/PokeZenigame" disc="/Fighter/PokeZenigame" />
    </patch>
    <patch id="ICE">
        <folder external="/ssbb/Main Hacks/Fighter/Popo" disc="/Fighter/Popo" />
    </patch>
    <patch id="JGLY">
        <folder external="/ssbb/Main Hacks/Fighter/Purin" disc="/Fighter/Purin" />
    </patch>
    <patch id="ROB">
        <folder external="/ssbb/Main Hacks/Fighter/Robot" disc="/Fighter/Robot" />
    </patch>
    <patch id="SAM">
        <folder external="/ssbb/Main Hacks/Fighter/Samus" disc="/Fighter/Samus" />
    </patch>
    <patch id="SHEK">
        <folder external="/ssbb/Main Hacks/Fighter/Sheik" disc="/Fighter/Sheik" />
    </patch>
    <patch id="SNAKE">
        <folder external="/ssbb/Main Hacks/Fighter/Snake" disc="/Fighter/Snake" />
    </patch>
    <patch id="SNIC">
        <folder external="/ssbb/Main Hacks/Fighter/Sonic" disc="/Fighter/Sonic" />
    <patch id="SNICSHA">
        <folder external="/ssbb/Main Hacks/Fighter/ShadowSonicTexture" disc="/Fighter/Sonic" />
    </patch>
    <patch id="ZSUIT">
        <folder external="/ssbb/Main Hacks/Fighter/SZeroSuit" disc="/Fighter/SZeroSuit" />
    </patch>
    <patch id="TOON">
        <folder external="/ssbb/Main Hacks/Fighter/ToonLink" disc="/Fighter/ToonLink" />
    </patch>
    <patch id="WARIO">
        <folder external="/ssbb/Main Hacks/Fighter/Wario" disc="/Fighter/Wario" />
    </patch>
    <patch id="WOLF">
        <folder external="/ssbb/Main Hacks/Fighter/Wolf" disc="/Fighter/Wolf" />
    </patch>
    <patch id="YSHI">
        <folder external="/ssbb/Main Hacks/Fighter/Yoshi" disc="/Fighter/Yoshi" />
    </patch>
    <patch id="ZELDA">
        <folder external="/ssbb/Main Hacks/Fighter/Zelda" disc="/Fighter/Zelda" />
    </patch>
</wiidisc>
BTW when I say "it doesn't work", I mean that Riivolution launches(yeah, it launches succesfully), but it doesn't load ANY options whatsoever. Finally, I have a mac, so if for some strange reason I need to open up BrawlBox or something like that, I am screwed. Yay me...:laugh:

Thanks in advance!

~ Flafla2
 

Hozu

Smash Journeyman
Joined
Dec 11, 2009
Messages
347
I can't see an error, but if it doesn't load the XML at all, there's an error somewhere.
 

AerialX

Smash Cadet
Joined
Mar 15, 2010
Messages
44
Sorry for being away for a while, I'm still busy with exams right now... >.>

Hey, I am new to this forum so bear with me:)!

I started using Riivolution a week or two ago, and I just started making my own XML files. It seems to me like mine is in order, but can you see any anomalies in the code?

BTW when I say "it doesn't work", I mean that Riivolution launches(yeah, it launches succesfully), but it doesn't load ANY options whatsoever. Finally, I have a mac, so if for some strange reason I need to open up BrawlBox or something like that, I am screwed. Yay me...:laugh:

Thanks in advance!

~ Flafla2
You're missing a </patch> on the line just after "<folder external="/ssbb/Main Hacks/Fighter/Sonic" disc="/Fighter/Sonic" />"
You also might want to check out this, it makes it really easy to find XML errors: http://rvlution.net/riiv/Riivolution_Schema
Even if not, any XML editor with validation would catch something like that.

Hey i was wondering how you i go about adding options to things like stages and texture how would i go about doing that?
900th post :D
Basically, lrn2xml.

Could you use RiiFS to save directly to your computer? (I have no idea nor an ability to use RiiFS, but I thought it might be interesting)
You can't do that exactly, but if you use RiiFS or USB for your patches then the SD card will be free for replays. The next version of Riivolution will have something that lets you do this and have patches from SD though (kinda). More on that later :)
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
Thanks i think i get i'll try it and see if it works later
however i do have one question for you would mind making this compatible with stacksmash in the next version?
 

AerialX

Smash Cadet
Joined
Mar 15, 2010
Messages
44
Thanks i think i get i'll try it and see if it works later
however i do have one question for you would mind making this compatible with stacksmash in the next version?
Well, there's no real reason it would need to be, since it can do any patching stacksmash would do before the game starts. Even so, it should be compatible as long as you're not patching anything from the SD card (same as what I said above, RiiFS or USB).
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
Well, there's no real reason it would need to be, since it can do any patching stacksmash would do before the game starts. Even so, it should be compatible as long as you're not patching anything from the SD card (same as what I said above, RiiFS or USB).
Okay then
However i have one question (i hope) what exactly would i put for <patch id="patchid"?
 

Akuma2120

Smash Ace
Joined
Mar 27, 2008
Messages
826
Oh so you're back, any chance you could help me out with this:

Also, to add onto the problems, I got the RiiFS server working but it frequently freezes my Wii and drops the connection.

After I end a brawl or when the match is over, my Wii stops reading the disc and a menu pops up on my TV saying there was an error and to restart, so I can't even finish one match.

Also, and this happens a lot, even before my Wii loads the **** game, the command propmt will just say:

Code:
[4/4/2010 9:12:26 PM] - 192.168.1.104:59239 - System.IO.IOException: Unable to w
rite data to the transport connection: An established connection was aborted by
the software in your host machine.
[4/4/2010 9:12:29 PM] - 192.168.1.104:59239 - System.Net.Sockets.SocketException
: An established connection was aborted by the software in your host machine
[4/4/2010 9:14:18 PM] - 192.168.1.104:59239 - Ping Timeout (131.607 seconds)
[4/4/2010 9:14:18 PM] - 192.168.1.104:59239 - Disconnected.
And this happened as it was trying to read the main menu lol I didn't even get to start the game, this is what came right before what's above:

Code:
[4/4/2010 9:11:59 PM] - 192.168.1.104:59239 - File_Open("C:\Users\SHAUN\Net\riiv
olution\root\ssbb\menu2\mu_menumain_en.pac", 0x0);
[4/4/2010 9:11:59 PM] - 192.168.1.104:59239 -   Return 60
[4/4/2010 9:11:59 PM] - 192.168.1.104:59239 - File_Read(60, 524288);
[4/4/2010 9:12:00 PM] - 192.168.1.104:59239 -   Return 524288
[4/4/2010 9:12:00 PM] - 192.168.1.104:59239 - File_Read(60, 524288);
[4/4/2010 9:12:01 PM] - 192.168.1.104:59239 -   Return 524288
[4/4/2010 9:12:01 PM] - 192.168.1.104:59239 - File_Read(60, 524288);
[4/4/2010 9:12:02 PM] - 192.168.1.104:59239 -   Return 524288
[4/4/2010 9:12:02 PM] - 192.168.1.104:59239 - File_Read(60, 524288);
[4/4/2010 9:12:04 PM] - 192.168.1.104:59239 -   Return 524288
[4/4/2010 9:12:04 PM] - 192.168.1.104:59239 - File_Read(60, 524288);
[4/4/2010 9:12:06 PM] - 192.168.1.104:59239 -   Return 524288
[4/4/2010 9:12:06 PM] - 192.168.1.104:59239 - File_Read(60, 524288);
[4/4/2010 9:12:07 PM] - 192.168.1.104:59239 -   Return 524288
[4/4/2010 9:12:07 PM] - 192.168.1.104:59239 - File_Read(60, 524288);
?
It won't even let me load the main menu now it just freezes

AND NO, it's not my files or my USB because:

1) I copied the exact files I had on my computer onto my USB and ran it normally and had no problems
2) I've tried using 2 different USBs and an SD card all with the same problem
3)I tried having only the necessary files on my USB with the rest on my computer and that still didn't help or make a difference at all
4) Sometimes RiiFS WON'T EVEN CONNECT when I open up Riivolution, and other times it freezes while loading from my computer
5) I have my firewall OFF so it's got nothing to do with restrictions

I don't have time to waste on trying a million different things to get this working on my own, I have a crapload of schoolwork so help would be very much appreciated.
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
Okay after trying for a bit i keep messing up trying to add choices for stages like FD and WWR would anybody mind making a template i can use to add stages choices?
 

MasterOfKnees

Space Pirate
Joined
Jan 4, 2010
Messages
8,579
Location
Denmark
NNID
KneeMaster
Switch FC
SW-6310-1174-0352
Sorry if this has been asked or posted before but im not up for going through 41 pages right now.

When i launch riivolution some things work like CSP, Textures, PSA, Custom Models etc but theres some things that don't work like Stage textures. Is it because i use PAL? Also, i use the simple XML file that loads the files from the /pf folder, i tried using another one loading them from root /ssbb folder but that made the game crash when 2 player entered and .rel files crashed it. If somebody has a XML file working perfectly with .rel files, textures, PSA and pretty much everything please tell. Thanks in advance.











Yay for me making a post that sounds somewhat smart!
 

XPretzelman

Smash Cadet
Joined
Jan 25, 2009
Messages
35
Location
MA
anyone else having problems with stage pacs for brawl freezing upon load? im loading of SDHC and certain stage files just freeze even though they have no errors in the pac file.
 

Katakiri

LV 20
Joined
Dec 20, 2007
Messages
967
NNID
Katakiri
3DS FC
2492-5180-2983
Do CSS/SSS even work for Riivo? Every time I try one, it freezes.
 

Hozu

Smash Journeyman
Joined
Dec 11, 2009
Messages
347
If you mean using sc_selcharacter.pac (and sc_selmap.pac I guess) you have to import them over the ones in the common5.pac file you're using.
 

Katakiri

LV 20
Joined
Dec 20, 2007
Messages
967
NNID
Katakiri
3DS FC
2492-5180-2983
Well note to self: Japanese Common5 & CSS/SSS both will freeze

Edit:
Apparently NO edited common5 will work. NTSC or otherwise. Got it to work.
 

amount18

Smash Cadet
Joined
Jul 10, 2009
Messages
53
Hey, I am new to this forum so bear with me:)!


BTW when I say "it doesn't work", I mean that Riivolution launches(yeah, it launches succesfully), but it doesn't load ANY options whatsoever. Finally, I have a mac, so if for some strange reason I need to open up BrawlBox or something like that, I am screwed. Yay me...:laugh:

Thanks in advance!

~ Flafla2
I am having the same problem!! Riivolution launches and no options are there (except default launch, remove riivolution channel, and exit). I am using Hozu's .xml though, so I don't know how it could have gone wrong...

I have a riivolution folder on SD root, the SSBBtemplate.xml and codehandler.bin and a config folder with an xml (I think riivolution made this) in the riivolution folder. I have a private folder on the SD root which I have set up according to Hozu's instructions (I have gotten similar things to work with Gecko) . Any ideas?
 

agoaj

Smash Cadet
Joined
Aug 9, 2005
Messages
35
Location
Maine
Trying to get brawl+ to work with riivolution, but with the files in a separate folder. The cheats seem to be loading but not the new character data. So I've got the character select and stage select, but lucario goes into fall special when I use up-b.
Code:
<wiidisc version="1">
	<id game="RSB" />
	<options>
		<section name="Brawl+ 7.0 Gold">
			<option name="Ocarina Handler" default="1">
				<choice name="VI Hook"><patch id="ocarinabase_vi" /></choice>
				<choice name="KPAD Hook"><patch id="ocarinabase_kpad" /></choice>
				<choice name="Joypad Hook"><patch id="ocarinabase_joypad" /></choice>
				<choice name="GXDraw Hook"><patch id="ocarinabase_gxdraw" /></choice>
				<choice name="GXFlush Hook"><patch id="ocarinabase_gxflush" /></choice>
				<choice name="OSSleep Hook"><patch id="ocarinabase_ossleep" /></choice>
				<choice name="AxNextFrame Hook"><patch id="ocarinabase_axnextframe" /></choice>
			</option>
			<option name="Brawl+ Codes" default="1">
				<choice name="Enabled"><patch id="ocarinabase" /><patch id="ocarinacodes+" /><patch id="filecode+" /></choice>
			</option>
		</section>
	</options>
	<patch id="filecode+">
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pfmenu2/mu_menumain.pac" disc="/menu2/mu_menumain_en.pac" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pfmenu2/sc_title.pac" disc="/menu2/sc_title_en.pac" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/info2/info.pac" disc="/info2/info_en.pac" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/system/common2.pac" disc="/system/common2_en.pac" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/system/common3.pac" disc="/system/common3_en.pac" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/system/common4.pac" disc="/system/common4_en.pac" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/system/common5.pac" disc="/system/common5_en.pac" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/module/st_custom1.rel" disc="/module/st_custom1.rel" create="true" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/module/st_custom2.rel" disc="/module/st_custom2.rel" create="true" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/module/st_custom3.rel" disc="/module/st_custom3.rel" create="true" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/module/st_custom4.rel" disc="/module/st_custom4.rel" create="true" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/module/st_custom5.rel" disc="/module/st_custom5.rel" create="true" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/module/st_custom6.rel" disc="/module/st_custom6.rel" create="true" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/module/st_custom7.rel" disc="/module/st_custom7.rel" create="true" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/module/st_custom8.rel" disc="/module/st_custom8.rel" create="true" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/module/st_custom9.rel" disc="/module/st_custom9.rel" create="true" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM1.pac" disc="/stage/melee/STGCUSTOM1.pac" create="true" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM2.pac" disc="/stage/melee/STGCUSTOM2.pac" create="true" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM3.pac" disc="/stage/melee/STGCUSTOM3.pac" create="true" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM4.pac" disc="/stage/melee/STGCUSTOM4.pac" create="true" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM5.pac" disc="/stage/melee/STGCUSTOM5.pac" create="true" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM6.pac" disc="/stage/melee/STGCUSTOM6.pac" create="true" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM7.pac" disc="/stage/melee/STGCUSTOM7.pac" create="true" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM8.pac" disc="/stage/melee/STGCUSTOM8.pac" create="true" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM9.pac" disc="/stage/melee/STGCUSTOM9.pac" create="true" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/fighter/captain/FitCaptain01.pcs" disc="/fighter/captain/FitCaptain01_en.pcs" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/fighter/poketrainer/FitPokeTrainerFinal00.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal00_en.pcs" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/fighter/poketrainer/FitPokeTrainerFinal01.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal01_en.pcs" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/fighter/poketrainer/FitPokeTrainerFinal02.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal02_en.pcs" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/fighter/poketrainer/FitPokeTrainerFinal03.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal03_en.pcs" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/fighter/poketrainer/FitPokeTrainerFinal04.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal04_en.pcs" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/fighter/poketrainer/FitPokeTrainerFinalSpy.pac" disc="/fighter/poketrainer/FitPokeTrainerFinalSpy_en.pcs" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/stage/melee/STGDXONETT.pac" disc="/stage/melee/STGDXONETT_en.pac" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/stage/melee/STGDXPSTADIUM.pac" disc="/stage/melee/STGDXPSTADIUM_en.pac" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/stage/melee/STGGW.pac" disc="/stage/melee/STGGW_en.pac" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/stage/melee/STGHOMERUN.pac" disc="/stage/melee/STGHOMERUN_en.pac" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/stage/melee/STGMADEIN.pac" disc="/stage/melee/STGMADEIN_en.pac" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/stage/melee/STGNEWPORK.pac" disc="/stage/melee/STGNEWPORK_en.pac" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/stage/melee/STGPICTCHAT.pac" disc="/stage/melee/STGPICTCHAT_en.pac" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/stage/melee/STGRESULT.pac" disc="/stage/melee/STGRESULT_en.pac" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/stage/melee/STGSTADIUM.pac" disc="/stage/melee/STGSTADIUM_en.pac" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/stage/melee/STGVILLAGE_00.pac" disc="/stage/melee/STGVILLAGE_00_en.pac" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/stage/melee/STGVILLAGE_01.pac" disc="/stage/melee/STGVILLAGE_01_en.pac" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/stage/melee/STGVILLAGE_02.pac" disc="/stage/melee/STGVILLAGE_02_en.pac" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/stage/melee/STGVILLAGE_03.pac" disc="/stage/melee/STGVILLAGE_03_en.pac" />
		<file external="/riivolution/brawl+/private/wii/app/RSBE/pf/stage/melee/STGVILLAGE_04.pac" disc="/stage/melee/STGVILLAGE_04_en.pac" />
		<folder external="/riivolution/brawl+/private/wii/app/RSBE/pfmenu2" disc="/menu2" resize="true" />
		<folder external="/riivolution/private/wii/app/RSBE/pf" disc="/" recursive="true" resize="true" />
	</patch>
	<patch id="ocarinabase_vi">
		<memory ocarina="true" value="7CE33B783887003438A7003838C7004C" offset="0x000018A8" />
	</patch>
	<patch id="ocarinabase_kpad">
		<memory ocarina="true" value="9A3F005E38AE0080389FFFFC7E0903A6" offset="0x000018A8" />
		<memory ocarina="true" value="801D0060901E0060801D0064901E0064801D0068901E0068" offset="0x000018A8" />
	</patch>
	<patch id="ocarinabase_joypad">
		<memory ocarina="true" value="3AB500013A73000C2C1500043B18000C" offset="0x000018A8" />
	</patch>
	<patch id="ocarinabase_gxdraw">
		<memory ocarina="true" value="3CA0CC01380000613C80450098058000" offset="0x000018A8" />
	</patch>
	<patch id="ocarinabase_gxflush">
		<memory ocarina="true" value="90010014800305FC2C00000041820008" offset="0x000018A8" />
	</patch>
	<patch id="ocarinabase_ossleep">
		<memory ocarina="true" value="90A402E0806502E4908502E42C030000" offset="0x000018A8" />
	</patch>
	<patch id="ocarinabase_axnextframe">
		<memory ocarina="true" value="3800000E7FE3FB78B005000038800080" offset="0x000018A8" />
	</patch>
	<patch id="ocarinabase">
		<memory valuefile="/riivolution/codehandler.bin" offset="0x00001800" />
		<memory offset="0x00001CDE" value="8057" />
		<memory offset="0x00001CE2" value="0000" />
		<memory offset="0x00001F5A" value="8057" />
		<memory offset="0x00001F5E" value="0000" />
		<memory offset="0x000042B8" value="60000000" />
		<memory offset="0x003E9930" value="60000000" />
	</patch>
	<patch id="ocarinacodes+">
		<memory valuefile="/riivolution/brawl+/codes/riivolution.gct" offset="0x00570000" />
	</patch>
</wiidisc>
I use almost the exact same xml for Brawl-and that works great.
Code:
<wiidisc version="1">
	<id game="RSB" />
	<options>
		<section name="Brawl- 1.0">
			<option name="Ocarina Handler" default="1">
				<choice name="VI Hook"><patch id="ocarinabase_vi" /></choice>
				<choice name="KPAD Hook"><patch id="ocarinabase_kpad" /></choice>
				<choice name="Joypad Hook"><patch id="ocarinabase_joypad" /></choice>
				<choice name="GXDraw Hook"><patch id="ocarinabase_gxdraw" /></choice>
				<choice name="GXFlush Hook"><patch id="ocarinabase_gxflush" /></choice>
				<choice name="OSSleep Hook"><patch id="ocarinabase_ossleep" /></choice>
				<choice name="AxNextFrame Hook"><patch id="ocarinabase_axnextframe" /></choice>
			</option>
			<option name="Brawl- Codes" default="1">
				<choice name="Enabled"><patch id="ocarinabase" /><patch id="ocarinacodes-" /><patch id="filecode-" /></choice>
			</option>
		</section>
	</options>
	<patch id="filecode-">
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pfmenu2/mu_menumain.pac" disc="/menu2/mu_menumain_en.pac" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pfmenu2/sc_title.pac" disc="/menu2/sc_title_en.pac" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/info2/info.pac" disc="/info2/info_en.pac" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/system/common2.pac" disc="/system/common2_en.pac" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/system/common3.pac" disc="/system/common3_en.pac" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/system/common4.pac" disc="/system/common4_en.pac" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/system/common5.pac" disc="/system/common5_en.pac" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/module/st_custom1.rel" disc="/module/st_custom1.rel" create="true" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/module/st_custom2.rel" disc="/module/st_custom2.rel" create="true" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/module/st_custom3.rel" disc="/module/st_custom3.rel" create="true" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/module/st_custom4.rel" disc="/module/st_custom4.rel" create="true" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/module/st_custom5.rel" disc="/module/st_custom5.rel" create="true" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/module/st_custom6.rel" disc="/module/st_custom6.rel" create="true" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/module/st_custom7.rel" disc="/module/st_custom7.rel" create="true" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/module/st_custom8.rel" disc="/module/st_custom8.rel" create="true" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/module/st_custom9.rel" disc="/module/st_custom9.rel" create="true" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM1.pac" disc="/stage/melee/STGCUSTOM1.pac" create="true" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM2.pac" disc="/stage/melee/STGCUSTOM2.pac" create="true" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM3.pac" disc="/stage/melee/STGCUSTOM3.pac" create="true" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM4.pac" disc="/stage/melee/STGCUSTOM4.pac" create="true" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM5.pac" disc="/stage/melee/STGCUSTOM5.pac" create="true" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM6.pac" disc="/stage/melee/STGCUSTOM6.pac" create="true" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM7.pac" disc="/stage/melee/STGCUSTOM7.pac" create="true" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM8.pac" disc="/stage/melee/STGCUSTOM8.pac" create="true" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM9.pac" disc="/stage/melee/STGCUSTOM9.pac" create="true" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/fighter/captain/FitCaptain01.pcs" disc="/fighter/captain/FitCaptain01_en.pcs" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/fighter/poketrainer/FitPokeTrainerFinal00.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal00_en.pcs" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/fighter/poketrainer/FitPokeTrainerFinal01.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal01_en.pcs" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/fighter/poketrainer/FitPokeTrainerFinal02.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal02_en.pcs" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/fighter/poketrainer/FitPokeTrainerFinal03.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal03_en.pcs" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/fighter/poketrainer/FitPokeTrainerFinal04.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal04_en.pcs" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/fighter/poketrainer/FitPokeTrainerFinalSpy.pac" disc="/fighter/poketrainer/FitPokeTrainerFinalSpy_en.pcs" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/stage/melee/STGDXONETT.pac" disc="/stage/melee/STGDXONETT_en.pac" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/stage/melee/STGDXPSTADIUM.pac" disc="/stage/melee/STGDXPSTADIUM_en.pac" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/stage/melee/STGGW.pac" disc="/stage/melee/STGGW_en.pac" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/stage/melee/STGHOMERUN.pac" disc="/stage/melee/STGHOMERUN_en.pac" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/stage/melee/STGMADEIN.pac" disc="/stage/melee/STGMADEIN_en.pac" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/stage/melee/STGNEWPORK.pac" disc="/stage/melee/STGNEWPORK_en.pac" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/stage/melee/STGPICTCHAT.pac" disc="/stage/melee/STGPICTCHAT_en.pac" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/stage/melee/STGRESULT.pac" disc="/stage/melee/STGRESULT_en.pac" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/stage/melee/STGSTADIUM.pac" disc="/stage/melee/STGSTADIUM_en.pac" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/stage/melee/STGVILLAGE_00.pac" disc="/stage/melee/STGVILLAGE_00_en.pac" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/stage/melee/STGVILLAGE_01.pac" disc="/stage/melee/STGVILLAGE_01_en.pac" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/stage/melee/STGVILLAGE_02.pac" disc="/stage/melee/STGVILLAGE_02_en.pac" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/stage/melee/STGVILLAGE_03.pac" disc="/stage/melee/STGVILLAGE_03_en.pac" />
		<file external="/riivolution/brawl-/private/wii/app/RSBE/pf/stage/melee/STGVILLAGE_04.pac" disc="/stage/melee/STGVILLAGE_04_en.pac" />
		<folder external="/riivolution/brawl-/private/wii/app/RSBE/pfmenu2" disc="/menu2" resize="true" />
		<folder external="/riivolution/brawl-/private/wii/app/RSBE/pf" disc="/" recursive="true" resize="true" />
	</patch>
	<patch id="ocarinabase_vi">
		<memory ocarina="true" value="7CE33B783887003438A7003838C7004C" offset="0x000018A8" />
	</patch>
	<patch id="ocarinabase_kpad">
		<memory ocarina="true" value="9A3F005E38AE0080389FFFFC7E0903A6" offset="0x000018A8" />
		<memory ocarina="true" value="801D0060901E0060801D0064901E0064801D0068901E0068" offset="0x000018A8" />
	</patch>
	<patch id="ocarinabase_joypad">
		<memory ocarina="true" value="3AB500013A73000C2C1500043B18000C" offset="0x000018A8" />
	</patch>
	<patch id="ocarinabase_gxdraw">
		<memory ocarina="true" value="3CA0CC01380000613C80450098058000" offset="0x000018A8" />
	</patch>
	<patch id="ocarinabase_gxflush">
		<memory ocarina="true" value="90010014800305FC2C00000041820008" offset="0x000018A8" />
	</patch>
	<patch id="ocarinabase_ossleep">
		<memory ocarina="true" value="90A402E0806502E4908502E42C030000" offset="0x000018A8" />
	</patch>
	<patch id="ocarinabase_axnextframe">
		<memory ocarina="true" value="3800000E7FE3FB78B005000038800080" offset="0x000018A8" />
	</patch>
	<patch id="ocarinabase">
		<memory valuefile="/riivolution/codehandler.bin" offset="0x00001800" />
		<memory offset="0x00001CDE" value="8057" />
		<memory offset="0x00001CE2" value="0000" />
		<memory offset="0x00001F5A" value="8057" />
		<memory offset="0x00001F5E" value="0000" />
		<memory offset="0x000042B8" value="60000000" />
		<memory offset="0x003E9930" value="60000000" />
	</patch>
	<patch id="ocarinacodes-">
		<memory valuefile="/riivolution/brawl-/codes/riivolution.gct" offset="0x00570000" />
	</patch>
</wiidisc>
Any ideas why the character changes aren't loading for Brawl+ but they are for Brawl-?
 

Hozu

Smash Journeyman
Joined
Dec 11, 2009
Messages
347
Look for this line in your B+ XML:
Code:
		<folder external="/riivolution/private/wii/app/RSBE/pf" disc="/" recursive="true" resize="true" />
Change it to
Code:
		<folder external="/riivolution/brawl+/private/wii/app/RSBE/pf" disc="/" recursive="true" resize="true" />
Alternatively, you can use the XML I made to change between hacks easily. It always loads custom textures and music regardless of the hack you're using (the exception being any stages included in a specific hack, like the hacked stages that comes with B+).
 

amount18

Smash Cadet
Joined
Jul 10, 2009
Messages
53
@Hozu (or anyone who has an answer): Any idea why I can't get your XML to load at the Riivolution Menu? I copied and pasted it exactly into Text Edit (on a Mac) and saved directly as an XML. I said my folder locations on my last post:

I am having the same problem!! Riivolution launches and no options are there (except default launch, remove riivolution channel, and exit). I am using Hozu's .xml though, so I don't know how it could have gone wrong...

I have a riivolution folder on SD root, the SSBBtemplate.xml and codehandler.bin and a config folder with an xml (I think riivolution made this) in the riivolution folder. I have a private folder on the SD root which I have set up according to Hozu's instructions (I have gotten similar things to work with Gecko) . Any ideas?
 

XPretzelman

Smash Cadet
Joined
Jan 25, 2009
Messages
35
Location
MA
anyone else having problems with stage pacs for brawl freezing upon load? im loading of SDHC and certain stage files just freeze even though they have no errors in the pac file.
i was ignored :p, anyone know why this is happening?
 

amount18

Smash Cadet
Joined
Jul 10, 2009
Messages
53
i was ignored :p, anyone know why this is happening?
You need to rename certain stages to STAGE_en.pac. then they should work. Or you can use The correction lines that are in Hozu's version.

Anybody know why I don't see any options when I use Hozu's xml? Does it have to be named something specific? It goes in Root/Riivolution/ correct?
 

XPretzelman

Smash Cadet
Joined
Jan 25, 2009
Messages
35
Location
MA
You need to rename certain stages to STAGE_en.pac. then they should work. Or you can use The correction lines that are in Hozu's version.

Anybody know why I don't see any options when I use Hozu's xml? Does it have to be named something specific? It goes in Root/Riivolution/ correct?
i realize that, i have what i thought was a comprehensive list

but i thought that would only prevent them from loading? not freeze up the game >_>
 

Hozu

Smash Journeyman
Joined
Dec 11, 2009
Messages
347
Well the only thing I can think of that causes an XML file to not load is if there's an error in it, or if it's in the wrong place. Also, I think having an SD card and a USB device may cause it too. It's possible that there's a mistake on my post, has anyone else had problems with it?
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
Well the only thing I can think of that causes an XML file to not load is if there's an error in it, or if it's in the wrong place. Also, I think having an SD card and a USB device may cause it too. It's possible that there's a mistake on my post, has anyone else had problems with it?
Nope other than the added stages not working i've had no other problems with this

Okay after trying for a bit i keep messing up trying to add choices for stages like FD and WWR would anybody mind making a template i can use to add stages choices?
anybody?
 

amount18

Smash Cadet
Joined
Jul 10, 2009
Messages
53
Hey. I figured out the problem (at least so far). It needs to be a plain text XML. The default for TextEdit on a Mac is a RichText XML. I will try it out and see if it works. *fingers crossed*

EDIT: How long is it supposed to take to load? I have tried it and gotten to the strap and loading screen, but then it goes black after it says "Loading Brawl" or in Brawl+ after it says "Fun speed activating" --obviously the strap works....I have waited over 15 min with nothing happening after that...

It definitely freezes after the "Now loading" I have tried all the hooks with all of the different versions of Brawl I have on it...What is going on? I am using Hozu's xml
 

amount18

Smash Cadet
Joined
Jul 10, 2009
Messages
53
Sounds like a bad/corrupted file to me...
You mean like a texture file or something? I don't have anything loading on the intro screen (I tried w/ vBrawl). How would I go about finding said file?

EDIT: It was an Info.pac that was WAY to big...Might edit it later...
 

XPretzelman

Smash Cadet
Joined
Jan 25, 2009
Messages
35
Location
MA
they are having hosting issues apparently (someone answer my questions so i can stop being a ****)
 

amount18

Smash Cadet
Joined
Jul 10, 2009
Messages
53
I am/might be having problems though with B+. I use Wave Kunsunagi's Captain Falcon Edit for B+ that makes him say "YESZ" every time he lands a knee. It didn't do this. Now I am concerned that some characters are B+ and some aren't...Has anyone had any problems with this or know what is happening?

EDIT: I have to learn to try obvious things before asking questions... sorry..
 

amount18

Smash Cadet
Joined
Jul 10, 2009
Messages
53
they are having hosting issues apparently (someone answer my questions so i can stop being a ****)
Are they regular stages? Expansion Stages (PW's code), SSE stages? Do you have all your .rel files and all of the code on the xml to run the .rel's/expansion stages?

I am just throwing ideas out. I am not that versed in this.
 
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