I've been working on this moveset for a while, tell me what you think!
The Rhythm Girl's (referred to as Ms. Rhythm) performance in battle is based on the rhythm of the player's button presses.
Songlike Standards
Jab--Figure Fighter: Ms. Rhythm punches with both fists. If the button is pressed twice quickly, an announcer calls out "
ONE-TWO!" and she punches twice (5%).
Forward Tilt--Lockstep: Ms. Rhythm performs
the stepping pose from Lockstep. 4%, with very little endlag, so it can be repeated. If the button is pressed in rhythm, you can switch to the offbeat and hit opponents on the other side.
Up Tilt--Clappy Trio: Ms. Rhythm claps above her head. 8%. If the button is pressed three times in a row, foes are comboed and launched on the third hit.
Down Tilt--Blue Birds: A
stork from Blue Birds appears at Ms. Rhythm's feet and pecks at the ground. The button must be pressed three times rhythmically for it to do its full damage of 15%.
Dash Attack--Airboarder: Ms. Rhythm gets on a hoverboard and rides it. If the button is pressed again, Ms. Rhythm
ducks and jolts up, dealing 10%.
Symphonic Smashes
Forward Smash--Drummer Duel: A large taiko drum spawns in front of Ms. Rhythm, and she hits it. 12% normally, but if the button is pressed three times, it deals a boosted 28%, and large sound shockwaves appear.
Up Smash--Cheer Readers: As she charges, Ms. Rhythm spins a book above her head, and says, "
Okay, it's ON!" As she says "on", she thrusts the book above her, dealing 19%.
Down Smash--Tap Trial: Ms. Rhythm tapdances on the spot as a
monkey's screech is heard. 18% total.
Audio-Cued Aerials
Neutral Aerial--Board Meeting: Ms. Rhythm sits in a chair and spins around for 13%. If the button is pressed while she's spinning, she suddenly
stops spinning and smirks at the camera, dealing an extra 5%.
Forward Aerial--Space Dance: Ms. Rhythm says, "
Pa-pa-pa-PUNCH!" and punches forward. 11%.
Back Aerial--Splashdown: Ms. Rhythm spawns a dolphin under her, and
flips with it. 15%
Up Aerial--The Dazzles: Ms. Rhythm
crouches and juts her arm upward, stars emitting from her fingers. 16%.
Down Aerial--Tap Troupe: Ms. Rhythm says, "Tap-tap-tap!" and taps with her feet. If the button is pressed three times, the move is a meteor smash, and she says "
Okay!"
Throws in Tune
Grab and Pummel--Fillbots: Ms. Rhythm grabs the opponent and
summons a hose from above to pump the foe. 2% per pummel.
Forward Throw--DJ School: Ms. Rhythm says, "Scratch-o!" and
flings the opponent at an angle. 18%.
Back Throw--Crop Stomp: Ms. Rhythm stomps the ground,
popping the opponent up so she can toss the opponent over her head behind her. 13%.
Down Throw--Screwbot Factory: Ms. Rhythm spawns a claw above the opponent,
which clamps onto their head and drills them into the ground. 17%.
Up Throw--Love Lab: Ms. Rhythm
shakes the opponent up and down, then tosses them up. Hearts emit when she does this. 11%.
Soprano Specials
Neutral Special--Built to Scale: A widget appears a set distance away from Ms. Rhythm, and a
do-re-mi-fa-so sequence of notes is heard as the Kirby-sized widget pieces roll into play. If the button is pressed on the "sol" note, Ms. Rhythm kicks a rod in between the pieces, hitting opponents for 24%. If the player is doesn't press the button or misses the cue, the widget pieces clatter to the floor and can be picked up. Ms. Rhythm is also immobile for this move
Side Special-- Shrimp Shuffle: Ms. Rhythm
starts bouncing forward with two shrimp on either side of her. The shrimp function as projectile-reflecting shields. As long as the button is pressed in rhythm, Ms. Rhythm can keep moving. The shrimp can also be hit and go flying. If the control stick is tilted in the opposite direction, Ms. Rhythm can change direction.
Up Special-- Micro-Row: Ms. Rhythm starts
swimming in midair as two microbes surround her. The button must be pressed in rhythm for her to recover. You can press the button rhythmically to increase distance.
Down Special-- Space Soccer: A soccer ball is tossed from hammerspace, and the button must be pressed for Ms. Rhythm to
keep kicking the ball. The longer the button is pressed, the stronger the move becomes. To use the move, hold down the button, and Ms. Rhythm will kick the ball at an angle for 29%.
Final Smash-- Go For A Perfect!: The stage goes dark... expect for a little pink "P" in the corner. Then the lights come back on revealing that
a large cymbal has replaced the stage! This song begins to play, and the button must be pressed to the rhythm for the cymbal to bounce the opponents up for 20% per bounce.
...And the Rest
Up Taunt: Ms. Rhythm claps with a "
Dondon pan pan".
Side Taunt: Ms. Rhythm
plucks a beet.
Down Taunt: Ms. Rhythm
plays a tambourine.
Victory Pose 1: Ms. Rhythm hugs the monkey and giraffe from Tap Trial.
Victory Pose 2: Ms. Rhythm poses with the Wrestler and Reporter.
Victory Pose 3: Ms. Rhythm
rolls up and jumps.