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Reverse Quickdraw

slickvic

Smash Apprentice
Joined
Sep 30, 2008
Messages
98
Location
New York City/currently in Los Angeles (college)
Hey guys, idk if anyone knows this already, but i thought id just post it here. I was messing around in training today trying to perfect my SH - Bair - Quickdraw combo. As I was messing around, I SH, Bair then then a Quickdraw, but the arrow went one direction, and Link went the other. I pressed the opposite direction as the right b4 the Quickdraw hit, and the arrow went the oppostie direction. Basically, the arrow still went the direction i was facing initially, but Link turned around. Idk if this is useful or known already, i just thought id put it out there. I don't have video, but i could probably show someone if they wanna see it
 
D

Deleted member

Guest
its not useful and i only use it as a taunt when my opponent is dead
 

sasook

Smash Champion
Joined
Aug 9, 2008
Messages
2,338
Location
New York
It's known already......

Arrow Canceling

Learning Curve: **
Application Difficulty: **
Usefulness: **

Arrow canceling is when Link shoots an arrow without any of the start-up lag. There are a few downsides to arrow canceling. They cannot be charged, they don't go far, and if powershielded at close range, the ending lag can leave you vulnerable. Still, that doesn't mean there aren't many applications for arrow canceling.

To perform it, it's as simple as pressing B right before Link touches the ground. Now, sure it sound simple, but really, the timing is a bit difficult to get consistent with at first. The one way to tell for sure if you arrow canceled or not is to look at Link's right arm. If it's holding both the bow and carrying the Hylian Shield, you arrow canceled. If not, you did it wrong.

The hardest part about learning this consistently is doing it after a short-hop and then fast falling. It's guaranteed that the first few times it is tried, Link will pull a bomb. The timing really has to be precise.

Truth is, it can be done after almost any move in the air. Unfortunately, you cannot arrow cancel after a Z Air unless the Z Air is full-hopped, in which case it becomes useless. It can, however, be done after a short-hopped back air, a short-hopped bomb throw, a short-hopped boomerang throw, and sometimes a short-hopped forward air. It works well for creating a semi-wall of projectiles when combined with the bomb throws and boomerangs.

Probably the best use for arrow canceling is to stop the opponent from chasing you. Let's say you get hit with some move that sends you into a "tumble" animation and doesn't have much knockback. For example, Link's forward tilt at low percents would do this. Now, if you press B while in that tumble animation (remember, you're flying horizontally and relatively low to the ground), you can arrow cancel straight out of that "tumble." It stops the opponent from chasing you completely.

Reverse

Doing an arrow cancel after a back air doesn't sound too useful. What's the point in hitting the opponent one way and shooting in another? Well, you can actually do what is called a Reverse Arrow Cancel, in which Link will turn around at the last second and shoot the arrow in the same direction as his back air.

To do this, do a back air, then when Link's second kick comes out, press back again on the control stick. Then press B just before landing. Don't do them at the same time because you'll throw the boomerang. Also, if you press the control stick too late, Link will do a fake-out reverse arrow cancel. He'll turn around, but the arrow won't. In other words, the arrow will shoot out of Link's back.

Here's a video: http://www.youtube.com/watch?v=XcODP-_bhrI
Also, I think this could have gone in the Q&A thread.
 
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