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Returning "exploit" jab locks are back(CLOSED) sources from the new demo prove they patched it out!!

Jellyfish4102

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First off, the finisher for infinite jabs occurs only as soon as you release the button. You hold the A button to rapid jab, then release to use the finisher.

Secondly, for the MILLIONTH TIME, infinite jabs are not the same as jab locks! Watch the video @Speed posted, it shows how the technique works in Brawl. A jab lock is simply a jab reset that doesn't give the foe the opportunity to actually reset. Here's how it works (simplified):

1. Knock a foe down.
2. Hit them with your character's first standard jab hit (press A by itself).
3. The opponent will flinch while downed, bouncing off the ground slightly and being pushed slightly backwards.
4. Walk forward to follow them.
5. Repeat steps 2 through 4.
First, I can't confirm this as I didn't play the demo but someone who did said the finisher comes out automatically after a few seconds.

Second, I know how jab locks work as I played Brawl. I was just pointing out we don't have evidence or witness confirmation that it's possible outside of Megaman. There could be some other mechanic that prevents it.
 

ryuu seika

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You are still not understanding what a jab lock is.
So it's not a case of hitting an opponent as their downed in a way that triggers a hit animation that keeps them helpless long enough to be hit again, allowing an infinite chain of jabs until they run out of space to be knocked backward over? If it were, and everything said here seems to indicate it is, then a jab finisher on release of the button would mean you could not perform a single jab hit in isolation and thus could not perform the action using standard jabs.
 

hotdogturtle

Smash Master
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Finishers only happen at the end of multiple-attack jabs, such as Captain Falcon's (1)punch-(2)punch-(3)kick-(4)repeated punch combo that's been in the past few games. This game has finishers so that the repeated punch (4) ends with a 5th attack instead of staying out for as long as you hold the button. Now I haven't actually played Smash 4 so I don't know how this works, but if it's still possible to hit attack (1) and stop without hitting attack (2), then the jab lock would still be possible.

I realize that I'm not helping anything without any gameplay experience myself, but it seems like half of the people in this thread are confused because they don't know what finishers are.
 

NT 3000

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Finishers only happen at the end of multiple-attack jabs, such as Captain Falcon's (1)punch-(2)punch-(3)kick-(4)repeated punch combo that's been in the past few games. This game has finishers so that the repeated punch (4) ends with a 5th attack instead of staying out for as long as you hold the button. Now I haven't actually played Smash 4 so I don't know how this works, but if it's still possible to hit attack (1) and stop without hitting attack (2), then the jab lock would still be possible.

I realize that I'm not helping anything without any gameplay experience myself, but it seems like half of the people in this thread are confused because they don't know what finishers are.
You got it right I'll be playing it tonight guys as much as I can.
 

Kef

Smash Apprentice
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Jun 11, 2013
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Theoretically, if a character jabs a character to perform a jab lock, and he/she is able to use that same jab in quick succession (quicker than tumbling/locked animation finishes and faster than what is shown in videos), would the enemy character remain in this state?

Because I am thinking, in that case, wouldn't a character like Megaman be able to jab while moving forward, closing the distance little by little, cross up the opponent, and continue the infinite to other side of the stage?
 

LIQUID12A

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I can't be the only one who finds this hard to believe without video evidence.
 
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Actually the finisher comes out automatically after a few seconds.

I guess it remains to be seen if other characters have jabs that can lock.
It doesn't come out automatically. It comes out after you release the button. I tested this myself.

Also, that isn't the problem. Refer to the videos posted in the first page of this thread to see what the issue is.
 
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NT 3000

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Well I'm at the expo now and it's the e3 build and the tvs we are playing on are laggy and the game feels laggy like smash attacks have so much ending lag. But either way game is fun! Bowser is really really good! Little Mac has soooo much priority in his move set it's crazy! Ill record some vids with my iphone for proof! So uh does anyone know how to upload vid from iphone? It compresses the video and then disappears after...? Help please
 
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Spirst

 
Joined
Oct 21, 2011
Messages
3,474
Patches are a glorious thing, and may they come swiftly and decisively.
I'm very interested in how Nintendo will handle patches. Will it be solely when there is more than enough outcry from the players? I do wonder how much thought they'll put into it. It should be interesting to see the metagame develop in relation to patches. This makes the game less "stable" than the preceding Smash games. It's strange to think that before, when an exploit was found, nothing could really be done about it as opposed to now with the ability to be patched.
 

TeaTwoTime

Smash Ace
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Jun 24, 2014
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What would be great is someone who has access to the demo testing this on the release build. Any volunteers? :)
 

Raijinken

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I'm very interested in how Nintendo will handle patches. Will it be solely when there is more than enough outcry from the players? I do wonder how much thought they'll put into it. It should be interesting to see the metagame develop in relation to patches. This makes the game less "stable" than the preceding Smash games. It's strange to think that before, when an exploit was found, nothing could really be done about it as opposed to now with the ability to be patched.
I hope they do their research properly. In this case, I hope they see that while the scenario is unlikely, it can result in effectively free kills. For bugs, those should be fixed quickly. If, for instance, the 1s regrab becomes a problem in regular play, they can tweak that time. And so on.

I hope they do it right, but we'll have to see. It's fairly new ground for Nintendo. Dunno what Nandai's history is on this though.
 

Conda

aka COBBS - Content Creator (Toronto region)
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So it's not a case of hitting an opponent as their downed in a way that triggers a hit animation that keeps them helpless long enough to be hit again, allowing an infinite chain of jabs until they run out of space to be knocked backward over? If it were, and everything said here seems to indicate it is, then a jab finisher on release of the button would mean you could not perform a single jab hit in isolation and thus could not perform the action using standard jabs.
Right, but you were describing it as if the rest of the jab combo matters - you just jab, walk forward, and jab. you're only ever using the first jab afaik, so the details about what the character's jab combo chain is doesn't matter.
 

ryuu seika

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Right, but you were describing it as if the rest of the jab combo matters - you just jab, walk forward, and jab. you're only ever using the first jab afaik, so the details about what the character's jab combo chain is doesn't matter.
Well if, as was suggested, the jab finisher triggered on the release of the button, there would be no way to avoid using it, making it a very relevant part of the chain regardless.
I'm not going to lie and say I understood from the start but I did pick the concept up along the way.
 

Jaedrik

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Well if, as was suggested, the jab finisher triggered on the release of the button, there would be no way to avoid using it, making it a very relevant part of the chain regardless.
I'm not going to lie and say I understood from the start but I did pick the concept up along the way.
The jab finisher does not trigger on the release of the button. The first jab of the series can be done in isolation without moving on to the subsequent moves in the chain. The jab 'finisher' only takes place once a character goes through all jabs in the chain and after doing their respective rapid jab IE Falcon's punches after the knee and Fox's kicks after the two punches.
 
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