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Returning "exploit" jab locks are back(CLOSED) sources from the new demo prove they patched it out!!

NT 3000

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So guys I unfortunetly dont have any video footage because I wasn't allowed to have phone out during viewing. But I'm at the GameStop managers conference and they picked 4 people from the crowd to play. (I didn't get picked even though I stood on a chair and jumped but anyway) Pit was hit on hard knock down and mega man was walking forward and I believe his neutral A attack is the buster shots. He kept doing it and moving pit forward and it was just like the brawl jab locks/laser locks. Now I don't know what build they showed us I'll ask on the expo floor tomorrow but yeah they are def back. Let me know what your guys thoughts are in the comments below!!!
 
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Niala

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How often was this relevant anyway? I mained Falco and managed maybe three x-death laser locks in Brawl's lifetime. It's not like it came up super often, and I don't suspect it will be any more frequent this time around unless it was made more accessible to the cast AND easier to accomplish. Like if Diddy could jab lock, it might be a problem given he can induce tripping. But aside from that... I don't see it being much of an issue.
 
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ryuu seika

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You don't understand how jab locking works.
You can't "lock" someone down with a move unless you can repeat it. SSB4 has given all characters a finishing hit to their jab combos besides Megaman (hence the comment about them not going infinite "naturally"). This means that, unless the second hit can end quick enough to let the jab combo be restarted before its hitstun wears off, the lock will not exist.
It is, however, entirely possible that such a quick reinitiation of the chain could be available to players so the lock could exist. All we can say for sure is that, since Megaman functions completely differently jabwise, he tells us nothing about the other characters. We just don't have any facts on the matter yet.
 
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You can't "lock" someone down with a move unless you can repeat it. SSB4 has given all characters a finishing hit to their jab combos besides Megaman (hence the comment about them not going infinite "naturally"). This means that, unless the second hit can end quick enough to let the jab combo be restarted before its hitstun wears off, the lock will not exist.
It is, however, entirely possible that such a quick reinitiation of the chain could be available to players so the lock could exist. All we can say for sure is that, since Megaman functions completely differently jabwise, he tells us nothing about the other characters. We just don't have any facts on the matter yet.
You don't get it.

First, the jab finisher only happens in this game when you release the button, so you can keep going.

Second, a jab lock is when you hit someone on the ground when they hit the floor and miss the tech. There is a window where you can use a single jab to bounce up on the floor. In Melee, this forced a character to get back up, allowing for reset combos like the thunders combo. In Brawl, it also forced you to get back up, but you also have the option to walk forward, and jab them again to have them repeat the helpless animation. You can do this infinitely, hence why it's called a lock. You can walk forward jab, walk forward jab, walk forward jab etc. and there is literally nothing your opponent can do about it. You can kill a character on a walk off stage easily by just jabbing them across the floor.

This is definitely a huge problem, and can potentially lead to the banning of walk off stages. Again.
 

ryuu seika

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If the jab finisher occurs on the release of the button (wait, what? no repeat tapping for jab combos?) then wouldn't that prevent such a helpless state abuse by forcing you to perform an extra attack after every jab?

If Megaman can perform it, that would mean the states still work the same but I'm betting you'd need a new move to replace those jabs.
 
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If the jab finisher occurs on the release of the button (wait, what? no repeat tapping for jab combos?) then wouldn't that prevent such a helpless state abuse by forcing you to perform an extra attack after every jab?

If Megaman can perform it, that would mean the states still work the same but I'm betting you'd need a new move to replace those jabs.
No, you just walk forward, do a single jab, and repeat.

Honestly you should just google "SSBB Jab lock" or "SSBB Falco laser lock" to see what I'm saying.
 

ryuu seika

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Honestly you should just google "SSBB Jab lock" or "SSBB Falco laser lock" to see what I'm saying.
I don't need to google anything of the sort, you've explained the mechanics of the situation and I get what's happening, all I don't get is how you think jabs work in the new game because nothing you have said on the matter adds up.
 

NT 3000

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Jeez all the hostility <_< I just wanted to give a small thing I noticed is all...relax it's interesting and just trying to have nice discussions with people about the game not bite my head off lol
 

NT 3000

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Given how jabs are known not to go naturally infinite now and how Megaman's jab is different to every other, this confirms litterally nothing about 98% of the cast.
All you do is tap a walk forward etc the whole ending the combo thing now with the new jab system doesn't effect this...
 

NT 3000

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so you're saying this is back...?! e.o
Yes but again I don't know the build they were using so still could be patched out.
 
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NT 3000

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You don't get it.

First, the jab finisher only happens in this game when you release the button, so you can keep going.

Second, a jab lock is when you hit someone on the ground when they hit the floor and miss the tech. There is a window where you can use a single jab to bounce up on the floor. In Melee, this forced a character to get back up, allowing for reset combos like the thunders combo. In Brawl, it also forced you to get back up, but you also have the option to walk forward, and jab them again to have them repeat the helpless animation. You can do this infinitely, hence why it's called a lock. You can walk forward jab, walk forward jab, walk forward jab etc. and there is literally nothing your opponent can do about it. You can kill a character on a walk off stage easily by just jabbing them across the floor.

This is definitely a huge problem, and can potentially lead to the banning of walk off stages. Again.
I agree with the stage ban could be an issue but to reinstate again not sure which build they played.
 

NT 3000

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Should I subscribe as well? :troll:

Hopefully it was a mega man exclusive and more of a fluke than a common thing.
Lol meanie D:< nah though it might just be a mega man thing. Not sure
 
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I agree with the stage ban could be an issue but to reinstate again not sure which build they played.
I'm not sure, but that shouldn't matter as it shouldn't be in any build of the game. This is something that one would expect to be removed. Having it in again is inexcusable, especially since the developers already went out of the way to get rid of **** that's actually useful to gameplay.
 

LancerStaff

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I don't really think it's a huge deal since walkoffs were going to be banned anyway. So long as we don't get anything like Falco's chaingrab to Dair combo, anyway.
 

NT 3000

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I don't really think it's a huge deal since walkoffs were going to be banned anyway. So long as we don't get anything like Falco's chaingrab to Dair combo, anyway.
As far as I know chain grabs are impossible because the distance you go flying after a grab even at zero
 

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If this is true, I honestly hope this gets patched. Jab locks are an exploit that I accept as a small and situational part of the brawl metagame, but I just dislike the "Miss a tech? You get 50%" that happens as a result of this. At high levels we only see this really with footstools and pushing shielding opponents off edges, but still, I think infinites and long-lasting chain grabs are not healthy for the meta.
 

JoeInky

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Source? For the re grab immunity.
It was one of the tips shown on the loading screen in the recent japanese demo.

Nope. They're impossible because of a 1 second regrab immunity and no tagteam characters who can both throw.
Even without the regrab immunity, chain grabs would still be impossible due to the increased throw knockback.
 

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I don't need to google anything of the sort, you've explained the mechanics of the situation and I get what's happening, all I don't get is how you think jabs work in the new game because nothing you have said on the matter adds up.
The "releasing button" jab ender is pretty much for what used to be infinite jabs alone. Falco can still repeat the first part of his jab by hitting A every few frames so the combo restarts.
So yes, please look it up.
 
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Jellyfish4102

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You don't get it.

First, the jab finisher only happens in this game when you release the button, so you can keep going.

Second, a jab lock is when you hit someone on the ground when they hit the floor and miss the tech. There is a window where you can use a single jab to bounce up on the floor. In Melee, this forced a character to get back up, allowing for reset combos like the thunders combo. In Brawl, it also forced you to get back up, but you also have the option to walk forward, and jab them again to have them repeat the helpless animation. You can do this infinitely, hence why it's called a lock. You can walk forward jab, walk forward jab, walk forward jab etc. and there is literally nothing your opponent can do about it. You can kill a character on a walk off stage easily by just jabbing them across the floor.

This is definitely a huge problem, and can potentially lead to the banning of walk off stages. Again.
Actually the finisher comes out automatically after a few seconds.

I guess it remains to be seen if other characters have jabs that can lock.
 

Senario

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This is stupid lol. Why arent we back to melees jab reset? You couldnt do infinites with it. Even if this just pushes them to the end of the stage it still is a lot of percent damage given to the opponent and it needs to be fixed because it is a loop.
 

JamietheAuraUser

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Actually the finisher comes out automatically after a few seconds.

I guess it remains to be seen if other characters have jabs that can lock.
First off, the finisher for infinite jabs occurs only as soon as you release the button. You hold the A button to rapid jab, then release to use the finisher.

Secondly, for the MILLIONTH TIME, infinite jabs are not the same as jab locks! Watch the video @ ミスティック Speed ミスティック Speed posted, it shows how the technique works in Brawl. A jab lock is simply a jab reset that doesn't give the foe the opportunity to actually reset. Here's how it works (simplified):

1. Knock a foe down.
2. Hit them with your character's first standard jab hit (press A by itself).
3. The opponent will flinch while downed, bouncing off the ground slightly and being pushed slightly backwards.
4. Walk forward to follow them.
5. Repeat steps 2 through 4.
 

Conda

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You are still not understanding what a jab lock is.
If the jab finisher occurs on the release of the button (wait, what? no repeat tapping for jab combos?) then wouldn't that prevent such a helpless state abuse by forcing you to perform an extra attack after every jab?

If Megaman can perform it, that would mean the states still work the same but I'm betting you'd need a new move to replace those jabs.
 
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