pika-power
Smash Apprentice
- Joined
- Feb 12, 2006
- Messages
- 114
I have see this phrase bandied around a lot lately.
"You are trying to make the game melee 2.0!"
"This is a new game, not melee 2.0"
"I will be having fun with brawl, not melee 2.0!"
I do not get this.
First off, what is wrong with trying to find a way of making this game like the bestselling game for gamecube?
Second, people say that competitive players should just go back to melee. Well I say why should they? Everyone wants the pretty graphics, the new stages, the characters, etc. So what is wrong with trying to use the game's options to make the game like melee?
Third and finally, if Sakurai puts an option such as heavy brawl, or item switch into brawl, there is nothing wrong with using it. By trying to streamline the game into only normal brawl, you are trying to limit the fun Brawl can produce.
So, the best argument I can see is that Brawl is a new game, and we should play it as one. Well we can do this. We can play on nice, fresh stages. We can use interesting characters. We can play with more balance. We can also try to optimize the fun. If an option is in the game to make the game better, do it.
So, I want melee point two zero. What is wrong with this?
"You are trying to make the game melee 2.0!"
"This is a new game, not melee 2.0"
"I will be having fun with brawl, not melee 2.0!"
I do not get this.
First off, what is wrong with trying to find a way of making this game like the bestselling game for gamecube?
Second, people say that competitive players should just go back to melee. Well I say why should they? Everyone wants the pretty graphics, the new stages, the characters, etc. So what is wrong with trying to use the game's options to make the game like melee?
Third and finally, if Sakurai puts an option such as heavy brawl, or item switch into brawl, there is nothing wrong with using it. By trying to streamline the game into only normal brawl, you are trying to limit the fun Brawl can produce.
So, the best argument I can see is that Brawl is a new game, and we should play it as one. Well we can do this. We can play on nice, fresh stages. We can use interesting characters. We can play with more balance. We can also try to optimize the fun. If an option is in the game to make the game better, do it.
So, I want melee point two zero. What is wrong with this?