[disclaimer]I have searched, and I have not found anything on this topic[/disclaimer]
When Popo and Nana are on the floor unconscious Nana will immediately get up and run to Popo. This leaves Nana ready and Popo on the floor. I'm surprised I have not found anything posted about all of the desynchs you can do out of it.
I find allot of these to be useful and should be added to IC guide, or at least a mention.
Standing Still
1.IceBlock - Simply press B and Nana will fire an ice block and Popo will get up attacking with his mallet. When you are up you will be desynched I.E. if you keep hitting B popo will fire an ice block after Nana does separately.
2.Blizzard - Same thing as the IceBlock only hit Down-B and Nana will do a blizzard instead of an iceblock
During both of those you are desynched when you are use them, you can get up with any moves but I recommend doing those two for the range and the desynch affect..
Rolling
1.Blizzard - This is my favorite way to get up if I get the chance. 1.Dash forward 2.jump (both short hop and full jump work but Nana travels faster with a short hop) 3.Down-B. If done correctly Popo should have rolled to get up and nana should have been flying through the air the same distance as popo rolled but also having a blizzard out the entire time.
Notes: You do basically the same input as the nanapult. If you roll backward with this Nana does not move very far, works much better with a foreword roll.
2.Dash attack - If you do a dash attack forward Popo will roll foreword and Nana will dash attack about the same distance as Popo, simple enough. However, if you dash backward (relative to Popo, the direction Nana is facing does not matter) Popo will roll backward but Nana will still dash attack foreword.
You don't know how many times I got a a"what the hell? Shes doing that on her own, Nana is too good" from an opponant .
3.Ariel attacks - You Input the commands the same way you do a the blizzard only instead of Down-B you hit foreword or backward on the C-stick. Nana wont travel as far is she did with the blizzard but she will go far enough.
Notes: The back-air variation works nicely
4.Smashes - Hit the direction you want to roll on the joystick and down on the C-Stick (The hit the joystick first but they shouldn't be too far apart) and Nana should stay in place downsmashing while Popo retreats.
If you can think of anything else to add I'll edit this post and add it. The ones I have listed are the only ones that I found very useful, but hey, I might of overlooked something .
When Popo and Nana are on the floor unconscious Nana will immediately get up and run to Popo. This leaves Nana ready and Popo on the floor. I'm surprised I have not found anything posted about all of the desynchs you can do out of it.
I find allot of these to be useful and should be added to IC guide, or at least a mention.
Standing Still
1.IceBlock - Simply press B and Nana will fire an ice block and Popo will get up attacking with his mallet. When you are up you will be desynched I.E. if you keep hitting B popo will fire an ice block after Nana does separately.
2.Blizzard - Same thing as the IceBlock only hit Down-B and Nana will do a blizzard instead of an iceblock
During both of those you are desynched when you are use them, you can get up with any moves but I recommend doing those two for the range and the desynch affect..
Rolling
1.Blizzard - This is my favorite way to get up if I get the chance. 1.Dash forward 2.jump (both short hop and full jump work but Nana travels faster with a short hop) 3.Down-B. If done correctly Popo should have rolled to get up and nana should have been flying through the air the same distance as popo rolled but also having a blizzard out the entire time.
Notes: You do basically the same input as the nanapult. If you roll backward with this Nana does not move very far, works much better with a foreword roll.
2.Dash attack - If you do a dash attack forward Popo will roll foreword and Nana will dash attack about the same distance as Popo, simple enough. However, if you dash backward (relative to Popo, the direction Nana is facing does not matter) Popo will roll backward but Nana will still dash attack foreword.
You don't know how many times I got a a"what the hell? Shes doing that on her own, Nana is too good" from an opponant .
3.Ariel attacks - You Input the commands the same way you do a the blizzard only instead of Down-B you hit foreword or backward on the C-stick. Nana wont travel as far is she did with the blizzard but she will go far enough.
Notes: The back-air variation works nicely
4.Smashes - Hit the direction you want to roll on the joystick and down on the C-Stick (The hit the joystick first but they shouldn't be too far apart) and Nana should stay in place downsmashing while Popo retreats.
If you can think of anything else to add I'll edit this post and add it. The ones I have listed are the only ones that I found very useful, but hey, I might of overlooked something .