Darkbright
Smash Rookie
- Joined
- Nov 28, 2015
- Messages
- 1
First thread, first community. I'd kindly appreciate it if someone can point out my errors in my thread and for admins to fix it. Thanks.
This thread is to refresh your mind with your priorities with Lucas. This is not a "how to" guide, or even a poor one at that. Use this thread before a very important match.
Lucas Review:
Space with Sspecial & Zair pivot Stilts for heavies and others.
Approach with fast-fall Nair and Zair.
Poke with Fair, Sspecial, and Zair.
Down Throw Combos:
(Most reliable from first to last) Utilt, Nair, Bair (Because you can't DI behind Lucas which makes it easier to follow the opponent's DI, and due to the large disjointed hitbox, so much easier to land), Dair, Fair, Uair, and Uspecial, Nspecial, Dspecial, and Usmash (mix ups).
(Reliable) Kill Moves/Setups:
Uthrow, Bthrow, Dthrow-Uair, Fsmash, Dsmash.
Other Damage Rackers/Setups:
Nair->Nair->Nair
->Fair
->Dair
->Uair
->Grab
(Ground Canceled Nair)
->Utilt
->Ftilt
->Dtilt l
v
->Grab
->Fsmash
->Dtilt
->Ftilt
->Utilt
Chain Grab:
Dthrow > Footstool > Dspecial > FFNair > Repeat
Getting Back/On to Stage Safely:
Ledge -
Drop Rise Dair/Fair/Bair/Zair*
*If some of these attacks fail to ---------connect, Jab or Utilt immediately.
(But if the weak hits of Zair and Dair DO connect, you can do so anyways)
Recovery-Wise, ALWAYS use Lucas's Grapple when close enough to the ledge, although it's range is deceptively long. As for his Pk thunder(2), it has longer duration and range. However, during laggy times, it can be hard to hit yourself and if your hand cramps it's over because it'll be too slow to save you. In excesstivity, it's overall easy to gimp.
Don't feel these are the only ways to stack DMG. Remember that a lot of Lucas's moves from zoning and poor moves from the opponent and stray hits in general do them.
Style -
Dspecial, PKT2, Bair.
Phases:
Neutral-
Unless you're fishing for a kill, this isn't a very bad add phase to be in. If you're opponent can't space properly or is being pressured or rushed with projectiles (Or Zairs and others in some cases), then the opponent might give into the pressure and unsafely commit when you are in a good position, ready to punish.
Ahead -
Don't over commit to anything you DON'T NEED TO. You're ahead, and YOU control the reins of the game. Punish accordingly due to your pressured opponent's poor mistakes. Don't become too impatient and look for the right opportunities to rack up more damage or KO.
Behind -
At this point, you've probably fallen into tilt and your opponent is dominating. Don't stutter and SPACE. Analyze your opponent and wait for their over commitment and PUNISH ACCORDINGLY. Don't go for grabs when you are within Dsmash or Fsmash range.
This thread is to refresh your mind with your priorities with Lucas. This is not a "how to" guide, or even a poor one at that. Use this thread before a very important match.
Lucas Review:
Space with Sspecial & Zair pivot Stilts for heavies and others.
Approach with fast-fall Nair and Zair.
Poke with Fair, Sspecial, and Zair.
Down Throw Combos:
(Most reliable from first to last) Utilt, Nair, Bair (Because you can't DI behind Lucas which makes it easier to follow the opponent's DI, and due to the large disjointed hitbox, so much easier to land), Dair, Fair, Uair, and Uspecial, Nspecial, Dspecial, and Usmash (mix ups).
(Reliable) Kill Moves/Setups:
Uthrow, Bthrow, Dthrow-Uair, Fsmash, Dsmash.
Other Damage Rackers/Setups:
Nair->Nair->Nair
->Fair
->Dair
->Uair
->Grab
(Ground Canceled Nair)
->Utilt
->Ftilt
->Dtilt l
v
->Grab
->Fsmash
->Dtilt
->Ftilt
->Utilt
Chain Grab:
Dthrow > Footstool > Dspecial > FFNair > Repeat
Getting Back/On to Stage Safely:
Ledge -
Drop Rise Dair/Fair/Bair/Zair*
*If some of these attacks fail to ---------connect, Jab or Utilt immediately.
(But if the weak hits of Zair and Dair DO connect, you can do so anyways)
Recovery-Wise, ALWAYS use Lucas's Grapple when close enough to the ledge, although it's range is deceptively long. As for his Pk thunder(2), it has longer duration and range. However, during laggy times, it can be hard to hit yourself and if your hand cramps it's over because it'll be too slow to save you. In excesstivity, it's overall easy to gimp.
Don't feel these are the only ways to stack DMG. Remember that a lot of Lucas's moves from zoning and poor moves from the opponent and stray hits in general do them.
Style -
Dspecial, PKT2, Bair.
Phases:
Neutral-
Unless you're fishing for a kill, this isn't a very bad add phase to be in. If you're opponent can't space properly or is being pressured or rushed with projectiles (Or Zairs and others in some cases), then the opponent might give into the pressure and unsafely commit when you are in a good position, ready to punish.
Ahead -
Don't over commit to anything you DON'T NEED TO. You're ahead, and YOU control the reins of the game. Punish accordingly due to your pressured opponent's poor mistakes. Don't become too impatient and look for the right opportunities to rack up more damage or KO.
Behind -
At this point, you've probably fallen into tilt and your opponent is dominating. Don't stutter and SPACE. Analyze your opponent and wait for their over commitment and PUNISH ACCORDINGLY. Don't go for grabs when you are within Dsmash or Fsmash range.