BulborbAdventurer
Smash Rookie
- Joined
- Oct 6, 2014
- Messages
- 14
I noticed very early on that Olimar's smashes are reflectable by certain characters (most reflects).
I, probably like many others who play Olimar, primarily rely on Olimar's smashes for their reliable range, damage, and launching power. I use the smashes to punish people at range (where they would otherwise not be hit by non-projectile attacks), to build damage by keeping people in the air, and, above all, to KO. Obviously there are other moves that can KO, but none (except his ftilt) do them reliably without using one of his smashes to set up first. I understand Olimar's aerials got a buff for this reason, but I don't understand how to get people in the air in these match-ups without using smash attacks. I really feel like Olimar cannot zone these characters, nor can he reliably build damage/KO better than these characters.
For me, most of these match-ups result with awkward roll-spam, with reflects and smashes thrown in.
How, overall, do you play these match-ups? Do you aggress? Do you still try to punish? How do you deal with characters that have a better camp game than you, but at the same time have more KO power due to them reflecting your smashes (e.g. Zelda, Fox, Falco, etc.)?
What moves do you use to KO in match-ups against characters with reflects?
How do you get these characters in the air? Are there any reliable combos other than jab->dtilt-> SH nair/Utilt?
How do you punish characters (that have reflecting-moves) at range bigger than purple grab? Do you use grabs to punish?
I, probably like many others who play Olimar, primarily rely on Olimar's smashes for their reliable range, damage, and launching power. I use the smashes to punish people at range (where they would otherwise not be hit by non-projectile attacks), to build damage by keeping people in the air, and, above all, to KO. Obviously there are other moves that can KO, but none (except his ftilt) do them reliably without using one of his smashes to set up first. I understand Olimar's aerials got a buff for this reason, but I don't understand how to get people in the air in these match-ups without using smash attacks. I really feel like Olimar cannot zone these characters, nor can he reliably build damage/KO better than these characters.
For me, most of these match-ups result with awkward roll-spam, with reflects and smashes thrown in.
How, overall, do you play these match-ups? Do you aggress? Do you still try to punish? How do you deal with characters that have a better camp game than you, but at the same time have more KO power due to them reflecting your smashes (e.g. Zelda, Fox, Falco, etc.)?
What moves do you use to KO in match-ups against characters with reflects?
How do you get these characters in the air? Are there any reliable combos other than jab->dtilt-> SH nair/Utilt?
How do you punish characters (that have reflecting-moves) at range bigger than purple grab? Do you use grabs to punish?