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Recovery/Ledge Options

WindlessZephyr

Smash Rookie
Joined
Aug 27, 2011
Messages
10
Location
Seattle
NNID
windlesszephyr
Might as well join a conversation for the first time in years on this site.

I've noticed a lot of Fox players when recovering tend to aim straight for the illusion, which is his quickest recovery option, but far from the safest. From my experience, since f-air used right after a jump moves you upwards a bit, it functions as a good stalling mixup, along with shine, and can throw people off guard because no one really expects it. I dunno if it's really a good idea, since I rarely see other Fox mains use it, but I've found success with the tactic.

Another thing I've never seen a Fox player do from the ledge is ledge drop->jump->d-air, which has a pretty lenient window to autocancel and can be positioned such that if the opponent is hit the Fox player has the option to send them off stage or inwards. It can lead into f-air perfectly (dunno if it's true though, haven't tested that), which has its own applications. I still think his d-air is one of his most underutilized and under-explored tools, but since it can confirm into up smash people probably don't care much about it beyond that.

Ledge-drop->jump->f-air also autocancels if timed correctly, and can actually be used to pop a quick hitbox onstage and then drift back to the ledge without even landing, as it stalls your momentum for a bit and moves you upward slightly. I've seen the brilliant mixup idea in another thread about drop->shine turnaround->jump->b-air, which should have low landing lag as well, but is a bit slower than these alternatives. I've also seen some success using the mixup of standard get up to immediate use of Firefox, pointed toward center stage. It has a really low recovery time and can easily catch people who expect something more passive like rolling or attacking, since it has such... interesting hitboxes. And of course, it'll snag any rolls right into a Sakurai combo.

And of course, he's got all his standard stuff, drop-jump-illusion, basic stuff like jump, roll, etc.

Mostly I just wanna know what techniques are effective that we've yet to see Larry Lurr or Nakat use. I feel like they're very skilled with the character, but they've not explored Fox as much as I would have hoped after a year+ with the character.
 

Tondo

Smash Rookie
Joined
Jul 31, 2015
Messages
14
Every Fox's aerial autocancel from dropledge jump. Fair is very very long, and if dont connect u risk to get punished very very hard. If u want to punish some trying hardread a ledge jump, the uair is ever better option. Dair is good, but use it wise and mixup. Illusion to me is not that unsafe like common belief (normal>firefox i think is 2 times more unsafe lol, he cover only grab options and give ur opp an easy chance to kill/put off stage again) , the problem is if u rely only on it..
Normal getup is probably the best getup (so ****ing op in this game). I tend to use dair,normal and illusion, with roll if they are pressuring me with a great edge game. I tried to learn lagless getup too, but never done one successfuly.
 

BradLeeTee

Smash Cadet
Joined
Mar 16, 2015
Messages
66
I've been meaning to make a thread about a very safe ledge option Fox has but havent gotten to it yet. The timing is quite strict on this but if u drop off ledge into an immediate double jump air dodge you'll suffer landing lag unless you use a UAir or BAir as soon as you're about to land on stage which will cancel the air dodge landing lag and you can immediately go into shield or punish. Another one I like using against players who I've conditioned into shield while I'm hanging on to ledge is a ledge jump into firefox. This timing is pretty strict as well but if you get it right Fox will immediately jump on stage into a firefox which will either do 28% or come very close to or completely break their shield.
 
Last edited:

luke_atyeo

Smash Hero
Joined
May 10, 2008
Messages
7,215
Mostly I just wanna know what techniques are effective that we've yet to see Larry Lurr or Nakat use. I feel like they're very skilled with the character, but they've not explored Fox as much as I would have hoped after a year+ with the character.
perhaps they have explored fox, a lot, and a lot of the things you dont see they know about but dont use because they dont work very well at higher levels. There are a lot of options we've 'never seen' that I'm sure they know about and dont use for various reasons.

Ledge drop > jump > auto-cancel aerial can work, but all these aerials all cover the same space, which is right in front of the ledge (so no matter what aerial you use they are all kinda the same option since they all lose to the same counter option), and dropping off ledge and then jumping onto the stage with an aerial is hardly a new or unexpected option, a lot of characters do it (and many overuse it). If they know or even suspect that you are gonna do this, they can walk away from you as you ledge jump, charge a smash attack, and then hit you as your aerial is reaching the ground right before you autocancel (most smash attacks will just clean out beat your aerials from the side, or otherwise trade which is a very bad trade for fox) I get a lot of fsmash kills on other people who overuse this option
 
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