Mind Trick
Smash Ace
Just some stuff that's been in my head recently and I had a need to write down
1. Aggressive Yoshi is amazingly fun to play as.
And for me personally I do a lot better if I keep the pressure on. A thing I've noticed is that Yoshi is amazing in shield pressure. DJC nair to jab to repeat if they don't roll (which you can easily chase with a grab, since the dashgrab is pretty quick in startup) is really fast and will shieldstab pretty quickly after repeated use or even shieldbreak.
2. Uptilt has many uses.
*Uptilt to jab resets on early %'s on fastfallers isn't uncommon and a devastating combo starter (think downthrow or charge dsmash near edge).
*Uptilt beats out most aerial approaches by Captain Falcon.
*Uptilt is hard to DI and because of that a lot of the time it leads to DJC'd upairs (to signature Yoshi combo, see other thread xD).
*After an attack on shield where you land behind their shield most will jump out of shield to dair (a bit char dependant, mostly regarding falcon and ganon), uptilt is an amazing followup in this case.
3. Weak nair has some uses
*Edgeguarding illusion with follow up dropzone/dsmash/edgehog/egg.
*Can be stringed into a combo followed by a strong nair.
4. Fox Mccloud is Yoshi's best teampartner.
Yoshi isn't someone for the frontline, Fox fits this role best. You can be a decent stocksaver/support char (with insane combo's :D).
5. Egg lay on Yoshi's Story catches spacies off guard more often than not.
Jump off stage turn around egglay is very lethal on fastfallers with the surprise factor and the small stage factor.
6. Pivot fsmash is beast.
Uses are endless, empty shorthop to this, spaced fair on shield to this, a move that's both defensive and offensive that can hardly be punished.
Last but not least:
7. Moonwalk to dash to turnaround animation to DJC turnaround waveland is the most confusing movement in the game. :D
1. Aggressive Yoshi is amazingly fun to play as.
And for me personally I do a lot better if I keep the pressure on. A thing I've noticed is that Yoshi is amazing in shield pressure. DJC nair to jab to repeat if they don't roll (which you can easily chase with a grab, since the dashgrab is pretty quick in startup) is really fast and will shieldstab pretty quickly after repeated use or even shieldbreak.
2. Uptilt has many uses.
*Uptilt to jab resets on early %'s on fastfallers isn't uncommon and a devastating combo starter (think downthrow or charge dsmash near edge).
*Uptilt beats out most aerial approaches by Captain Falcon.
*Uptilt is hard to DI and because of that a lot of the time it leads to DJC'd upairs (to signature Yoshi combo, see other thread xD).
*After an attack on shield where you land behind their shield most will jump out of shield to dair (a bit char dependant, mostly regarding falcon and ganon), uptilt is an amazing followup in this case.
3. Weak nair has some uses
*Edgeguarding illusion with follow up dropzone/dsmash/edgehog/egg.
*Can be stringed into a combo followed by a strong nair.
4. Fox Mccloud is Yoshi's best teampartner.
Yoshi isn't someone for the frontline, Fox fits this role best. You can be a decent stocksaver/support char (with insane combo's :D).
5. Egg lay on Yoshi's Story catches spacies off guard more often than not.
Jump off stage turn around egglay is very lethal on fastfallers with the surprise factor and the small stage factor.
6. Pivot fsmash is beast.
Uses are endless, empty shorthop to this, spaced fair on shield to this, a move that's both defensive and offensive that can hardly be punished.
Last but not least:
7. Moonwalk to dash to turnaround animation to DJC turnaround waveland is the most confusing movement in the game. :D