Critque:
-What I noticed right in the begining of the match is that the Fox high hops often. Easy intercept with the Uair.
-Uair from edge is always good to do on heavy characters.
-Bair as on on-stage edge guard is bad. Against the spacies try to Nair/Bair them off stage. But on-stage edge gaurding consists of D-Tilt/D-Smash (If the opponent fails to sweet spot) or edge refreshing into a Nair edge hop. That way you'll keep your invincibility if you're fast enough and as an added bonus you'll hit them back away from the stage.
-Good F-Tilt edge guard. Didn't see it comming really.
-Good call on the grab. But throw heavy characters either up (at low %'s) or down (at high %'s). This way you can follow up with a move or tech follow grabs.
-Good try on the Nair drop. If they're that low it's best to just try on-stage edge guarding. At least you're brave enough to go for that though.
-@ 1:19 - 1:30 ish. Good stuff. You threw up into a D-Smash which was great, then kept him on the ropes with that shield pressure. But when the Fox retured he missed the shine and set him self up for failure. He could have had a better chance on killing you with a D-Smash edge guard.
-Yeah that was ugly. Fox's easy edge guard against us Young Link's is CC hits at the edge into a shine. I hate it so much.
-Good call on the grab again. But another throw forward? I'm guessing you like doing it by now, but when you throw forward or back there isn't anything to really follow up with.
-Ah so he's a tech-er. Good try on the D-Tilt meteors. Once you fail once with that then try D-Smash insted. It has more power behind it so it'll send them outward insted of down. Being sent down gives them the option to DI towards the stage and tech. Outward makes it harder for them to recover.
-From what I saw out of all his techs is that you have a semi solid edge gaurding plan. Add some Nairs in there and it should wreck his face.
-He's pissed. Starting to shine a lot. At this moment I would spam Nair if he wants to spam shines. That way there is a decent chance of knocking him off his game.
-You really know how to call grabs.
-Up throw rawkz. Good follow up with the dash attack.
-That's a stock. DO you know about "tumble" canceling? If you're in the tumbling state then you can hit left then right (or vice versa) to go into your falling state. Then out of that you have the option to air dodge into hookshot towards the stage. I believe that there would have been a better chance on surviving insted of Up B. Good try though.
-You missed the L cancel on the second Uair and it left you open for him to take control. You have to hit every L cancel. Low tiers can't afford to make mistakes.
-That was just one of those Nairs where you scream "SCREW YOU". I love it.
-What a way to go out....
Overall. You're pretty good. I'd rate 6.5/10.