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Rate my OU team por favor?

FAILchion-

OH HE'S SO PRINGLES
Joined
Jun 3, 2008
Messages
1,170
Location
The Final Countdown is now playing in your head.
Sassy Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def

~Stealth Rock
~Earthquake
~Ice Punch
~Protect

Modest Togekiss @ Leftovers
Ability: Serene Grace
EVs: 154 HP / 252 Sp. Atk / 104 Spd
~Nasty Plot
~Air Slash
~Tri Attack
~Roost

Jolly Salamence @ Life Orb
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
~Dragon Dance
~Dragon Claw
~Earthquake
~Roost

Adamant Breloom* @ Toxic Orb
Ability: Poison Heal
EVs: 48 HP / 252 Atk / 208 Spd
~Focus Punch
~Seed Bomb
~Spore
~Substitute

Adamant Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 160 HP / 252 Atk / 96 Spd
~Stone Edge
~Crunch
~Fire Punch
~Earthquake

Timid Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 156 Sp. Def / 100 Spd
~Thunderbolt
~Substitute
~Roost
~Toxic

I think like... my second OU team. Suggestions/CnC is gladly appreciated. (:
 

UltiMario

Out of Obscurity
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Sep 23, 2007
Messages
10,438
Location
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NNID
UltiMario
3DS FC
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Specially Based Mixape likes to ruin your hopes and dreams with this team.
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
Colors.

Sassy Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def

~Stealth Rock
~Earthquake
~Ice Punch
~Protect
You'll be much better off going with Ice Beam instead of Ice Punch. The difference between Swampert's Atk and SpA isn't large enough to warrant using a purely physical movepool. This is mostly due to the prevalence of Gliscor and Hippowdon, both of whom are very physically bulky. Hippowdon takes a MIMIMUM of 33% from Ice Beam but only takes a MAXIMUM of 23% from Ice Punch. Gliscor is OHKO'd or 2HKO'd by Ice Beam but only 2HKO'd at best by Ice Punch. I know it seems like Ice Punch would be a good idea, but given the metagame it really isn't.

I also don't like Protect on Swampert but whatever, the last move is filler anyway.


Modest Togekiss @ Leftovers
Ability: Serene Grace
EVs: 154 HP / 252 Sp. Atk / 104 Spd
~Nasty Plot
~Air Slash
~Tri Attack
~Roost
You definitely should switch out Tri Attack for Aura Sphere. Right now your coverage is terrible. You're begging for TTar, Rotom-A, or a steel type to come in on you and go to town. Aura Sphere would solve the TTar and steel type problem as there are no steel types Aura Sphere hits for less than neutral damage.

Jolly Salamence @ Life Orb
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
~Dragon Dance
~Dragon Claw
~Earthquake
~Roost
I like that you went with Dragon Claw instead of Outrage. It shows that you know the opponent can easily switch to a steel type to wall. The problem is, though, that you do not have an answer to Skarmory, Scizor or other steel types that are neutral or immune to Earthquake. This is generally why Fire Blast is run on Mence and I suggest you look into running it as well. Roost is not necessary since Mence's defenses are weak enough that he gets KO'd easily after Stealth Rocks anyway.

Adamant Breloom* @ Toxic Orb
Ability: Poison Heal
EVs: 48 HP / 252 Atk / 208 Spd
~Focus Punch
~Seed Bomb
~Spore
~Substitute
What's with the asterisk? Anyway, this is a solid standard build. I never understood the need for the 48 HP EVs other than "just because", so you would probably do well to run 24 HP/232 Spe so you can break speed ties and stuff.

Adamant Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 160 HP / 252 Atk / 96 Spd
~Stone Edge
~Crunch
~Fire Punch
~Earthquake
If you don't have Pursuit, you might as well run ScarfTar. It can run this exact same moveset, all you'd have to do is change the EVs to max out Spd. Of course I reccommend you use Pursuit anyway since it's just a great move for TTar to have in general.

Running Tyranitar can be dicey though since most of your team is fliers and Salamence also has Life Orb, meaning that when they switch in they lose 25% from Stealth Rock and an additional 6% from Sandstorm. This means that Togekiss and Zapdos will be at 75% and Salamence at 69% (LOL 69) and they all will probably have to Roost right away if they came in on an attack. This combined with the fact that all of them already needed a turn to set up is a problem.

I like Fire Punch on this guy though.


Timid Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 156 Sp. Def / 100 Spd
~Thunderbolt
~Substitute
~Roost
~Toxic
This set is...kind of weird. I guess what I really want to know is why did you go with this over the standard Zapdos?

I think like... my second OU team. Suggestions/CnC is gladly appreciated. (:
[/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR]
There are like 50 "[/COLOR]" tags at the end of that post lol

Your team has 3 pokemon weak to Tyranitar and only 1 TTar counter. You also only have 1 Rotom-A counter and 3 pokemon weak to it (4 if it's Rotom-C or Rotom-H).
 

The Real Gamer

Smash Hero
Joined
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Messages
9,166
Location
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3DS FC
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Just warning you ahead of time that half of your team is going to get owned pretty hard by Stealth Rocks.

One more thing I want to add is that a DD Tyranitar (which I run) can tear through this team once Swampert is out of the picture. I could easily switch T-Tar into your Togekiss, get a DD in, and proceed to out-speed and sweep the rest of your team.

To prevent this from happening, I'd put Aura Sphere on your Togekiss.
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
TRG brings up a good point. You're going to need Rapid Spin support since Salamence, Zapdos, and Togekiss are going to be crippled each time they switch-in.

Maybe you could sneak in a Donphan somewhere in there.

-Terywj
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
1. The same thing could be said of Donphan.
2. There are like 3 grass types in OU, two of whom generally only run 1 attack besides their grass move (Breloom with Focus Punch, Roserade with HP Grass). I admit that Celebi is unpredictable, but the point is that grass types shouldn't be much of a threat. If they do become a threat he could put Fire Blast on Mence and achieve decent results.
 

Terywj [태리]

Charismatic Maknae~
Joined
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Messages
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Location
香港 & 서울
1. The same thing could be said of Donphan.
2. There are like 3 grass types in OU, two of whom generally only run 1 attack besides their grass move (Breloom with Focus Punch, Roserade with HP Grass). I admit that Celebi is unpredictable, but the point is that grass types shouldn't be much of a threat. If they do become a threat he could put Fire Blast on Mence and achieve decent results.
I think you meant Roserade with Hidden Power Fire.

Also, I realized how stupid my earlier post was and changed it the exact minute you posted this, so yeah.

-Terywj
 

Gates

Banned via Warnings
Joined
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Messages
9,316
lol yes, I did mean HP Fire.

As far as beating Rotom-A, that claim is kind of iffy. It beats Rotom-H unless it runs max def. but Rotoms-C, -F, and -W can all OHKO it. Burn really hurts Donphan too and makes a 2HKO impossible. He can put a big dent in Rotom-A but he can't stop them completely.
 

Luxor

Smash Champion
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Frame data threads o.0
Minor tweaks and comments in case you don't want to make a major overhaul.
Sassy Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def

~Stealth Rock
~Earthquake
~Ice Punch
~Protect

Fine, although as Gates suggested, Ice Beam is superior to Ice Punch. It worries me that you have no other ways to deal with Mence on this team.

Modest Togekiss @ Leftovers
Ability: Serene Grace
EVs: 154 HP / 252 Sp. Atk / 104 Spd
~Nasty Plot
~Air Slash
~Tri Attack
~Roost

Without Aura Sphere, you're a sitting duck; with it you have perfect neutral coverage (Flying/Fighting). Personally I prefer Aura Sphere/Air Slash/Roost/Twave, since 60% flinch chance from Air Slash + 33% chance of paralysis = 73.33% your opponent is totally incapacitated. Gayest thing ever. Twave also lets it support its teammates. However, Tkiss doesn't seem to really fit into any overarching team vision here.

Jolly Salamence @ Life Orb
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
~Dragon Dance
~Dragon Claw
~Earthquake
~Roost

Dragon Claw vs. Outrage is totally personal preference, although you should strongly consider the latter. Roost is a waste of a slot on LO Mence, replace it with Fire Blast. A BulkyMence more suited to setting up on Scizor could do well here also, try it out.

Adamant Breloom* @ Toxic Orb
Ability: Poison Heal
EVs: 48 HP / 252 Atk / 208 Spd
~Focus Punch
~Seed Bomb
~Spore
~Substitute

Fine Breloom set, but you can put in better things than this mushroom.

Adamant Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 160 HP / 252 Atk / 96 Spd
~Stone Edge
~Crunch
~Fire Punch
~Earthquake

...where's Pursuit? Fire Punch is only useful against things that will kill you anyway, although you could always try to nail Scizor on the switch. Unfortunately, that gives your opponent a free setup turn for Rotom-A or Mence. You really need Pursuit to deal with Latias and Rotom, neither of which your team can really handle atm. I forget what 96 Speed EVs do, but I strongly suspect it's nothing; go 252 HP/252 Atk/4 Spe or the specially defensive Smogon spread to give you extra help for Latias and Rotom.

Timid Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 156 Sp. Def / 100 Spd
~Thunderbolt
~Substitute
~Roost
~Toxic

Eh. Since you can't count on Pert being alive with all the crap that happens to a lead, this is your go-to boy for Scizor and Lucario. He does that job well enough, but little else. Switch to a set that offers versatility and can do more than wall a few pokes.



Or if you'd like to make a major overhaul, here it is. I'd recommend these alterations.


Pert
Tkiss
Mence
Zappy
Ttar
Breloom

First of all, your team as it is has issues with Scizor, Mence, Latias, Rotom-A, and other stuff. Our job is to rework it so it can handle these threats while preparing for a DD Mence sweep. Let's look at how the existing members contribute to that:

Pert- Great, SR support and might survive to check stuff midgame
Tkiss- Meh
Zappy- Checks some stuff, but allows just as much or more to set up on it. Meh.
Ttar- If you give him Pursuit, he could help a lot with Latias and Rotom-A, since without it they're just dancing around until Ttar is gone and they have free reign.
Breloom- Absolutely nothing. Destroyed by every threat mentioned above, can only set up on slow stuff. pwns n00bs!! but can't do much against stall teams (Celebi says hi) or quick offensive teams. Replace replace replace.
Mence- Critical to the DD Mence sweep lol

As it is, I'd like to keep Pert (any lead will do, really), Ttar, and Mence. Zappy does have an important role to fill- countering Scizor. However, another poke can do that job better than Zappy and support Mence like a beast.

Magnezone @ Leftovers
Timid, 252 SpA/252 Spe/ 4 HP iirc
-Tbolt
-HP Fire/HP Ice/HP Grass
-Substitute
-Explosion/ Flash Cannon

or something like that (Scarfed could work). Magnet Pull traps Scizor. Sub up on Bullet Punch, kill with HP Fire (or Tbolt if you choose for more type coverage), and have a Substitute to deal with whatever comes your way. Works beautifully. Flash Cannon deals with random Ttars that follow, and they will. The EVs need tweaking if you use Explosion but I'm too lazy to tell you how.

Maggy has perfect type synergy with Mence. Between them, all 17 types are resisted, meaning they are each other's new best friends. Maggy also traps those pesky Steel types in Outrage's (or Dragon Claw's) way. I've tried MagneMence, it works beautifully. Do it.

You need something to deal with Mence, Latias, and random stuff. Jolly Scarfrachi w/ Iron Head/Trick/elemental punches or U-turn as filler is a beast. Also gets near perfect synergy with Mence (neither resists Psychic). Scarfrachi takes down Mences, even +1 Adamant ones. It also ***** Latias, Ttar, and anything that doesn't resist Iron Head. Serene Grace Iron Head is even stupider than Serene Grace Air Slash, with an equal 60% flinch rate coming from a hard-hitting, fast, bulky Jirachi. Scarfrachi can win you a lot of games almost singlehandedly, it's amazing.

The last slot is up to you again. The major threats we mentioned earlier are all dealt with after the new additions, so I'll just throw out a few suggestions. Latias, as always, is a great choice. Magnezone and Jirachi cover all its weaknesses. It would do a great job at luring in Steels for Magnezone to eliminate or it can eliminate them itself, either way setting up for a DD Mence sweep later. Choice Specs w/ Surf to take down Scizor and Ttar is a great choice. Draco Meteor coming from Latias' SpA with Specs even 2HKOs Scizor, taking into account the SpA drop.
Scizor is Scizor. U-turn spam with Bullet Punch as a "utility check" is always useful.
You could keep Togekiss, extra paralysis is always nice.


Your final team will end up like this,

Lead Pert
Magnezone
Scarfrachi
Scarf/ CB Tar
DD Mence
Latias/Scizor/Tkiss

a solid improvement as I see it; not nearly as weak to SR or common threats, and much more of an offensive threat on its own. Hope this rate helps!
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Donphan eats Rotom-A with Assurance.

I'm not in the mood for giving myself a headache trying to read the first post, so that's all I'm going to contribute.
 
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