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Rate my noobish Marth

Salaad

Smash Ace
Joined
Jun 25, 2007
Messages
936
Location
Irvine, CA
Too much rolling! When your recovering, try not to land on the stage, but grab onto the ledge cause then Shiek gets a free Dsmash if you do..Work more on spacing, I was watching you play, and I kept seeing Fsmash...Mix it up..After almost every stock I saw you come down, go after your opponent and Fsmash, every time...and they shielded eveytime and go you...WaveDash>Rolling. One last thing, When your SHFFLing..don't hold L/R cause I saw you kept doing that, or maybe it's because your Fair's weren't spaced so you had to shield. SPACING. DashDancing is always good...you almost never used any B attacks unless it was for recovery...SwordDance is also a good way to hit opponents off the stage, setting up for a good edgeguard..

Yeah..I'm pretty bad as Marth myself, and this is my first critique so I'm not 100% sure if I am right or not.
 

Roman.

Smash Champion
Joined
Mar 25, 2007
Messages
2,492
Location
Wilbraham, MA (Springfield)
Stop rolling so much. Don't stop rolling though, it can be useful. I saw you roll into your opponent a lot. You played a pretty defensive game that wasn't so pretty. Yeah, don't fsmash so much, try to mix it up. Some methods can be a shffled fair that can go into a lot (dtilt, fsmash, utilt, more fairs, ect.). Depends on the %.

I saw you shffling nairs as a defensive tactic. Smash forward right before you jump and it will be 523% more effective and you'll love it. Grab more. Thank you. I don't know really what else to say, it's late and I'm tired. Play more friendlies and don't be afraid to try things under pressure, you seem to stall a little when your in trouble. Watch pros and how they take care of things, try not to just watch ken though cause his style of play is weird and the same and just watch other people too. Learn to edgeguard too.
 

The Black Cat

Smash Journeyman
Joined
Aug 10, 2006
Messages
244
Location
The new username store.
Marth has a pretty good WD, learn to use it.

You have to get your spacing down to the point where you don't even have to think abou it, I saw around 1:18, on the first match, you missed your F-smash. Definitely work on that.

Also work on your grab game in general. Marth has great grab range, and set-up's. At the pace of those matches you could prolly hit them once you've grabbed them, once or twice. It may be only a little damage, but if you grab a bit more, and hit them at least once for each grab, that's some pretty decent damage you've racked up.
 

Vicious699

Smash Apprentice
Joined
May 21, 2007
Messages
108
all good advice. I dont have the ability to play a lot of people because I live in the middle of nowhere. Is there any way to work on spacing and other things by myself?

Also I dont know any good moves out of a grab. Any advice?
 

Salaad

Smash Ace
Joined
Jun 25, 2007
Messages
936
Location
Irvine, CA
You can Chain Grab on fastfallers (Fox) just use Up throw..you can Forward throw to a Forward smash...there's lots of possibilities...
 

Dreadlord Santa

Smash Journeyman
Joined
Apr 20, 2006
Messages
274
Location
Southern Maryland
"How to improve your Marth" by: Dreadlord Santa

God, I wrote an entire ****ing book earlier, but the smashboards server and my computer crashed at the EXACT SAME TIME. It was the most ridiculous thing I've ever seen. I'll try to rewrite it, but I might miss some things.

Regarding your general playstyle, you've got a long way to go before you become a respectable player (no offense) The first thing: You should almost always save your second jump for when you're close to the platform. Use your side+b swipes first thing in your recovery. Saving your jump makes it harder to predict whether you're going to go for a sweetspot or land on the platform directly. You always seem to approach in the air - this is usually a bad idea, since you're safer on the ground. What really confuses me is that, once you actually get close enough to your opponent to hit them, you just ftilt or fsmash him away!

You really should try to learn some aerial combos, rather than getting all your damage from edgeguarding, when you have the opportunity. You used bthrow a couple of times - most people prefer dthrow, since it has less lag and more horizontal send. You got hit with a fair at 100% and just fell to your death without even trying to recover. ALWAYS try to recover, even if it seems hopeless. You never know when your opponent is going to try to get fancy and kill themselves, or just save you from dieing by a flubbed edgeguard attempt.

Everyone else's advice is applicable, pretty much; I personally like shffl'd nairs as a defensive technique against certain characters - Ganondorf, mostly, since he's easily comboed by nairs for some reason. Also, wavedashing is not really better than rolling - they're two separate moves and should be used in separate situations, don't let anyone tell you otherwise. You definitely need to dash around and stuff more often. I can't explain how to do this, really; you'll have to find out for yourself through experience.

Marth's B moves are really situational, and I wouldn't suggest a newbie to go throwing them out a lot. Blade Dance isn't good as a knockback move for Marth, because you can DI out of the good hits. Shield Breaker can sometimes be used at the end of fair chains when they DI up to avoid getting spiked. Dolphin Slash can be used as a surprise KO when they're over 100% and don't get combo'd very well. Counter is a very strange move, someone should write a guide on it's correct usage - I personally never even touch the move anymore.

USE MORE FAIR! I can't really stress that enough. Marth's fair is in my, and certainly a few others' opinions, his best move. I can't really explain how to use it, but watch some pro videos and you should understand. Combos, in general, are absolutely necessary for high-level play. Doing combo damage is much safer and easier than faultless edgeguarding, except maybe against Ganondorf and Captain Falcon. I saw you use an usmash once when the Sheik was above you - I don't know if this was an accident or not, but utilt pretty much always works better than an usmash, since it's better for combos and doesn't have such a crappy non-sweetspot.

Edgeguarding seems to be a weakness for you. Especially against Sheik, you need to try to edgehog your opponent more often. It's an incredibly powerful move after landing a tipper fsmash, since a lot of the time your opponent will just be too far out to recover onto the platform. Against Sheik it's the core of your edgeguarding game, because Sheik has lots of invulnerability on her recovery, especially after the pop. If you don't grab the edge, you're basically inviting her back onto the platform...

I'll try clarify the issue of Marth's grab game. The up chain-throw Marth has can be used on Fox and Falco, up to about 40%, where you can generally do utilt->uair->Fsmash, which ends up putting them at 70-80% and well off the side to the point where Falco can rarely recover. Aside from this chainthrow, though, Marth has few guaranteed hits he can land after a throw if your opponent DIs correctly. Fthrow->Fsmash works on floaties at low to mid %s, if they don't DI away from you. You can also regrab any character after a Fthrow at something like 1-5%, because it will send them low enough so they'll land on their feet. I *think* this works regardless of DI, but don't hold me to it. Also, you can uthrow->utilt most floaties at low %s, and fast-fallers at middle %s.

That should be enough for now. Emblem Lord has lots of great guides on how to improve your Marth game; you should check them out. Any other questions, toss me a PM.
 

GofG

Smash Champion
Joined
Jul 6, 2005
Messages
2,001
Location
Raleigh, NC
Santa, give me a paypal link, for I will donate to you for being the best critiquer I have ever seen.
 

Jeth

Smash Rookie
Joined
Jul 1, 2007
Messages
23
I'm not an excellent Marth player, so my opinions might be invalid.

I see a lot of unspaced f-smash. Especially if I remember correctly, with trying to edgeguard.

There were also some unecessary moves. U-smashes also that should have been u-tilts. What I do for u-throw>u-tilts is after throwing, not release the up direction so that it doesn't restult in accidental u-air or u-smashes. You could have also used u-tilt 55 seconds into the second game. Might be wrong, but I think it releases faster than the f-smash. If it wasn't shielded, you could have had G&W up in the air for d-air possibility.

I do think, might be wrong however, that f-airs have better accuracy and comboing chance than n-airs. I think they also look cooler.
 

Hyperion

Smash Cadet
Joined
May 31, 2007
Messages
30
It's pretty much impossible to work on spacing by yourself, since computers don't shield grab and stuff. Probably the best practice against computers is to always try to get tippers with Fairs and Fsmashes, while making sure you don't miss.

Also, as Dreadlord said, don't stop rolling (you could do a little less, though). You have the exact same problem as me; you instinctively roll INTO the opponent. Elran mentioned it, but you really need to take notice of this each time you do it if you want to break the habit.

Kind of off topic, but you have the exact same playstyle as me, almost. Strange.
 
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