• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Rate My New Team! Check it out! (UPDATED: 10/25/07)

victra♥

crystal skies
Joined
Jan 20, 2007
Messages
14,275
Location
Edmonton
Slippi.gg
victra#0

Bronzong@Light Clay
Ability: Levitation
Nature: Sassy
EVs: 252 Sp. def/252 hp/6 def
- Hypnosis
- Light Screen
- Stealth Rock
- Gyro Ball
Lead/Support; Stealth Rock. Hypnosis for sleep. Gyro Ball for damage, but i won't be attack very much at all until when i really need to. Light Screen for support obviously. Light Clay for prolonged effect.


Garchomp@Choice Scarf
Ability: Sand Veil
Nature: Jolly
EVs: 252 speed/252 atk/6 hp
- Earthquake
- Crunch
- Outrage
- Stone Edge
Physical Sweeper; Earthquake for STAB, Stone Edge and Crunch for coverage.


Starmie@Choice Specs
Ability: Natural Cure
Nature: Timid
EVs: 252 sp.atk/252 spd/6 hp
- Psychic
- Surf
- Ice Beam
- Thunderbolt
Special Sweeper; Standard Starmie, Psychic instead of Grassknot in this set since Breloom can cover any Swamperts and the like.


Breloom@Toxic Orb
Ability: Poison Heal
Nature: Adamant
Evs: 252 atk/252 spd/ 6 hp
- Spore
- Substitution
- Seed Bomb
- Focus Punch
Physical Sweeper; Ah, you've all seen this Breloom before. It's good old Aryman's sweet Breloom. Poison Heal with Toxic Orb is nice, Spore, Sub, Focus Punch. Seed Bomb for filler and for some coverage.


Blissey@Leftovers
Ability: Natural Cure
Nature: Calm
EVs: 252 hp/252sp def/6 def
- Thunder Wave
- Softboiled
- Calm Mind
- Seismic Toss
Special Wall; Standard Blissey. I hate Blissey.


Dusknoir@Leftovers
Ability: Pressure
Nature: Relaxed
EVs: 252 hp/ 252 def/ 6 sp def
- Shadow Sneak
- Will-o-Wisp
- Pain Split
- Fire Punch
Physical Wall; Standard Dusknoir. WoW, Shadow Sneak always attacks first which is nice. (Take that Gengar and Alakazam!) Fire Punch for coverage and filler.


Rate, Critique, and Give Advice. : D
 

victra♥

crystal skies
Joined
Jan 20, 2007
Messages
14,275
Location
Edmonton
Slippi.gg
victra#0
Who wouldn't to be honest. The Toxic Orb + Poison heal is neat-o.
 

Narshen

Smash Rookie
Joined
Sep 23, 2007
Messages
24
Location
Salem, VA

Donphan@Choice Band
Ability: Sturdy
Nature: Impish
EVs: 252 hp/252 atk/6 def
- Stealth Rock
- Roar
- Earthquake
- Stone Edge
Lead; Thanks to Sturdy, I'm almost guaranteed to set up Stealth Rock, as long as I'm not taunted and such. Earthquake for STAB and Stone Edge for coverage.

Lead Donphans with SR want Leftovers, not CB, especially if you're running Roar as well. The set up you have forces you switch out after your rocks are laid. If you insist on having a CB Donphan, throw Ice Shard in there somewhere.


Starmie@Choice Specs
Ability: Natural Cure
Nature: Timid
EVs: 255 sp.atk/255 spd
- Psychic
- Surf
- Ice Beam
- Thunderbolt
Special Sweeper; Standard Starmie, Psychic instead of Grassknot in this set since Breloom can cover any Swamperts and the like.

Standard, not much to say. Make the EVs 252 Sp. Atk, 252 Spd, 6 Hp instead. Two 255s wastes an EV.


Breloom@Toxic Orb
Ability: Poison Heal
Nature: Jolly
Evs: 255 atk/255 spd
- Spore
- Substitution
- Seed Bomb
- Focus Punch
Physical Sweeper; Ah, you've all seen this Breloom before. It's good old Aryman's sweet Breloom. Poison Heal with Toxic Orb is nice, Spore, Sub, Focus Punch. Seed Bomb for filler and for some coverage.

Adamant nature instead of Jolly. Don't know who this Aryman person is, but this Breloom has pretty much been standard long before D/P even came out...


Miltank@Leftovers
Ability: Thick Fat
Nature: Bold
EVs: 255 hp/ 255 def
- Thunder Wave
- Heal Bell
- Milk Drink
- Seismic Toss
Cleric; Standard Blissey, Miltank style. Screw Bilssey.

I would use a 252 Hp, 136 Def, 120 Sp. Def EV spread instead of what you have. Don't expect Miltank to take special attacks like Blissey can...


Dusknoir@Leftovers
Ability: Pressure
Nature: Relaxed
EVs: 255 hp/ 255 def
- Shadow Sneak
- Will-o-Wisp
- Confuse Ray
- Fire Punch
Physical Wall; Standard Dusknoir. WoW, Confuse Ray to lessen the chance of being attacked, Shadow Sneak always attacks first which is nice. (Take that Gengar and Alakazam!) Fire Punch for coverage and filler.

Pain Split over Confuse Ray. That way you atleast have some form of recovery. I also prefer Thunder or Ice Punch over Fire for overall better coverage.


Bronzong@Occa Berry
Ability: Levitation
Nature: Sassy
EVs: 252 Sp. def/252 hp/6 def
- Hypnosis
- Light Screen
- Curse
- Gyro Ball
Support/Special Wall; Hypnosis for the broken sleep status, Curse to lower speed and Gyro Ball for damage. Light Screen for support obviously.

If you really want Donphan to be CB, use Stealth Rock on this instead. Perhaps over Curse? Bronzong is quite slow with your set up, so Gyro Ball will be really hurting things without the Atk boost.

Rate, Critique, and Give Advice. : D
Not a bad team at all. You seem to be covered as far as walls go, and there's no glaring weaknesses from what I can see. One thing I can say though, is that your team is pretty slow and perhaps a bit too defensive. The only real sweeper you have is Starmie and MAYBE Breloom if played right. Considering you have like three physical walls, perhaps you could drop one for a fast Pokemon with lots of sweeping potential.
 

victra♥

crystal skies
Joined
Jan 20, 2007
Messages
14,275
Location
Edmonton
Slippi.gg
victra#0
I was thinking of a Dugtrio. I'll probably have one to replace Donphan and have Bronzong as a lead. Also, i forgot all about painsplit for my Dusknoir, i'm so dumb xD. Thanks Super helpful.
 

Narshen

Smash Rookie
Joined
Sep 23, 2007
Messages
24
Location
Salem, VA
For Dugtrio, you want a Jolly/Adamant nature with 252 Spd EVs instead of Hp. Dugtrio isn't really meant to take hits at all...

Edit: Now that I look at it more closely, it seems you might have just forgot to change Donphan's nature and EV spread while editing to match Dugtrio better, and only changed the moveset and sprite. So I'm not entirely sure if you meant that spread and nature or not...
 

victra♥

crystal skies
Joined
Jan 20, 2007
Messages
14,275
Location
Edmonton
Slippi.gg
victra#0
Oh lol, yeah i forgot to change all that. Thanks.

Gosh, i'm slow lately.
 

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
I think Dusknoir should have Ice Punch over Fire Punch...
Fire Punch is so Dusknoir can deal with Heracross, which seems to be the only Pokemon that can, expecially against ScarfCross.

Until wii meet again,
Wii4Mii 99
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
you have 2 weak to fire but only one to resist it

other than that, you're types are covered
 

victra♥

crystal skies
Joined
Jan 20, 2007
Messages
14,275
Location
Edmonton
Slippi.gg
victra#0
I think i fixed the problem by replacing my pure Ground, with a Dragon/Ground. Does that help?
 

victra♥

crystal skies
Joined
Jan 20, 2007
Messages
14,275
Location
Edmonton
Slippi.gg
victra#0
Sorry for the double post, but ... anyone?

Come on Wii4Mii 99, enlighten me with your knowledge. >.<
 

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
Your request is my command.


Bronzong@Light Clay
Ability: Levitation
Nature: Sassy
EVs: 252 Sp. def/252 hp/6 def
- Hypnosis
- Light Screen
- Curse
- Gyro Ball
Lead/Support/Special Wall/Oh My!; Hypnosis for the broken sleep status, Curse to lower speed and Gyro Ball for damage. Light Screen for support obviously. Light Clay for prolonged effect.

Looks good. Just watch out for Taunting leads.


Garchomp@Choice Band
Ability: Arena Trap
Nature: Jolly
EVs: 252 speed/252 atk/6 hp
- Earthquake
- Crunch
- Swords Dance
- Stone Edge
Physical Sweeper; Swords Dance, Earthquake for STAB, Stone Edge and Crunch for coverage.

Garchomp has Sand Veil for an ability. Not Arena Trap. If it's Choice Banded, then Swords Dance is useless. Use Outrage.


Starmie@Choice Specs
Ability: Natural Cure
Nature: Timid
EVs: 252 sp.atk/252 spd/6 hp
- Psychic
- Surf
- Ice Beam
- Thunderbolt
Special Sweeper; Standard Starmie, Psychic instead of Grassknot in this set since Breloom can cover any Swamperts and the like.

Good.


Breloom@Toxic Orb
Ability: Poison Heal
Nature: Adamant
Evs: 255 atk/255 spd
- Spore
- Substitution
- Seed Bomb
- Focus Punch
Physical Sweeper; Ah, you've all seen this Breloom before. It's good old Aryman's sweet Breloom. Poison Heal with Toxic Orb is nice, Spore, Sub, Focus Punch. Seed Bomb for filler and for some coverage.

Good.


Miltank@Leftovers
Ability: Thick Fat
Nature: Bold
EVs: 52 Hp, 136 Def, 120 Sp. Def
- Thunder Wave
- Heal Bell
- Milk Drink
- Seismic Toss
Cleric; Standard Blissey, Miltank style. Screw Bilssey.

I think it should have more HP EVs.COLOR]


Dusknoir@Leftovers
Ability: Pressure
Nature: Relaxed
EVs: 255 hp/ 255 def
- Shadow Sneak
- Will-o-Wisp
- Pain Split
- Fire Punch
Physical Wall; Standard Dusknoir. WoW, Confuse Ray to lessen the chance of being attacked, Shadow Sneak always attacks first which is nice. (Take that Gengar and Alakazam!) Fire Punch for coverage and filler.

You could put some EVs in Special Defense, since Will-O-Wisp will lower the for's Attack.

Rate, Critique, and Give Advice. : D


8.5/10

Until wii meet again,
Wii4Mii 99
 

Druggedfox

Smash Champion
Joined
May 13, 2007
Messages
2,665
Location
Atlanta
Did you put arena trap when thinking of putting dugtrio in? Jw. Might rate later if i have time lol.

Peace
 

victra♥

crystal skies
Joined
Jan 20, 2007
Messages
14,275
Location
Edmonton
Slippi.gg
victra#0
Yeah, i replaced donphan with dugtrio but when i replaced dugtrio with garchomp, i forgot to change the ability.
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia

Bronzong@Light Clay
Ability: Levitation
Nature: Sassy
EVs: 252 Sp. def/252 hp/6 def
- Hypnosis
- Light Screen
- Curse
- Gyro Ball
Lead/Support/Special Wall/Oh My!; Hypnosis for the broken sleep status, Curse to lower speed and Gyro Ball for damage. Light Screen for support obviously. Light Clay for prolonged effect.
Should gie it Leftoers so you can try to sweep: you shouldn't be taking much damage, so you should be able to get the Curses off with ease.


Garchomp@Choice Band
Ability: Sand Veil
Nature: Jolly
EVs: 252 speed/252 atk/6 hp
- Earthquake
- Crunch
- Outrage
- Stone Edge
Physical Sweeper; Earthquake for STAB, Stone Edge and Crunch for coverage.
Fine


Starmie@Choice Specs
Ability: Natural Cure
Nature: Timid
EVs: 252 sp.atk/252 spd/6 hp
- Psychic
- Surf
- Ice Beam
- Thunderbolt
Special Sweeper; Standard Starmie, Psychic instead of Grassknot in this set since Breloom can cover any Swamperts and the like.
Meh, can't say much about specstar...


Breloom@Toxic Orb
Ability: Poison Heal
Nature: Adamant
Evs: 255 atk/255 spd
- Spore
- Substitution(SP?)
- Seed Bomb
- Focus Punch
Physical Sweeper; Ah, you've all seen this Breloom before. It's good old Aryman's sweet Breloom. Poison Heal with Toxic Orb is nice, Spore, Sub, Focus Punch. Seed Bomb for filler and for some coverage.
Why are you wasing EVs? put the extra 4 in HP of defense


Miltank@Leftovers
Ability: Thick Fat
Nature: Bold
EVs: 252 hp/252sp def/6 def
- Thunder Wave
- Heal Bell
- Milk Drink
- Seismic Toss
Cleric; Standard Blissey, Miltank style. Screw Bilssey.
Good boy


Dusknoir@Leftovers
Ability: Pressure
Nature: Relaxed
EVs: 252 hp/ 252 sp def/ 6 def
- Shadow Sneak
- Will-o-Wisp
- Pain Split
- Fire Punch
Physical Wall; Standard Dusknoir. WoW, Shadow Sneak always attacks first which is nice. (Take that Gengar and Alakazam!) Fire Punch for coverage and filler.
Nice "physical wall" with no defense EVs. Heracross walks all over this, een withour the guts boost.


Rate, Critique, and Give Advice. : D
its pretty good, you have ur types covered
 

victra♥

crystal skies
Joined
Jan 20, 2007
Messages
14,275
Location
Edmonton
Slippi.gg
victra#0
Thanks alot guys. I just finished my team in the game. You guys were a big help.
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울

Bronzong@Light Clay
Ability: Levitation
Nature: Sassy
EVs: 252 Sp. def/252 hp/6 def
- Hypnosis
- Light Screen
- Curse
- Gyro Ball
Lead/Support/Special Wall/Oh My!; Hypnosis for the broken sleep status, Curse to lower speed and Gyro Ball for damage. Light Screen for support obviously. Light Clay for prolonged effect.

Looks good.


Garchomp@Choice Band
Ability: Sand Veil
Nature: Jolly
EVs: 252 speed/252 atk/6 hp
- Earthquake
- Crunch
- Outrage
- Stone Edge
Physical Sweeper; Earthquake for STAB, Stone Edge and Crunch for coverage.

Looks good.


Starmie@Choice Specs
Ability: Natural Cure
Nature: Timid
EVs: 252 sp.atk/252 spd/6 hp
- Psychic
- Surf
- Ice Beam
- Thunderbolt
Special Sweeper; Standard Starmie, Psychic instead of Grassknot in this set since Breloom can cover any Swamperts and the like.

Looks good.


Breloom@Toxic Orb
Ability: Poison Heal
Nature: Adamant
Evs: 252 atk/252 spd/ 6 hp
- Spore
- Substitution
- Seed Bomb
- Focus Punch
Physical Sweeper; Ah, you've all seen this Breloom before. It's good old Aryman's sweet Breloom. Poison Heal with Toxic Orb is nice, Spore, Sub, Focus Punch. Seed Bomb for filler and for some coverage.

Looks good. Lol you spelt Substitue wrong.


Miltank@Leftovers
Ability: Thick Fat
Nature: Bold
EVs: 252 hp/252sp def/6 def
- Thunder Wave
- Heal Bell
- Milk Drink
- Seismic Toss
Cleric; Standard Blissey, Miltank style. Screw Bilssey.

Looks good. For a "Blissey"...


Dusknoir@Leftovers
Ability: Pressure
Nature: Relaxed
EVs: 252 hp/ 252 def/ 6 sp def
- Shadow Sneak
- Will-o-Wisp
- Pain Split
- Fire Punch
Physical Wall; Standard Dusknoir. WoW, Shadow Sneak always attacks first which is nice. (Take that Gengar and Alakazam!) Fire Punch for coverage and filler.

Ahh...I remember using this once over Wifi, it owned.


Rate, Critique, and Give Advice. : D
What were my most obvious comment? Looks good.
TeryMeter: 7.8/10
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
700th post W00T!!!

I WAS going to waste this post on my RTP which I've had reserved for about 6 months, bu I thought I'd be helpful andpoint out that none of your guys have much speed on them.
Weavile outspeeds ALL your guys, and so does Misamigus, Infernape, and Gengar.
CS Heracross can take a bit out of your team, and so does DD Tyranitar.
I suggest giving Chomp a scarf to compensate for this.
 

shadydentist

Smash Lord
Joined
Feb 4, 2006
Messages
1,035
Location
La Jolla, CA

Bronzong@Light Clay
Ability: Levitation
Nature: Sassy
EVs: 252 Sp. def/252 hp/6 def
- Hypnosis
- Light Screen
- Curse
- Gyro Ball
Lead/Support/Special Wall/Oh My!; Hypnosis for the broken sleep status, Curse to lower speed and Gyro Ball for damage. Light Screen for support obviously. Light Clay for prolonged effect.

I probably would drop curse for either explosion or earthquake. Its not worth cursing just for gyro ball, which has terrible type coverage.


Garchomp@Choice Scarf
Ability: Sand Veil
Nature: Jolly
EVs: 252 speed/252 atk/6 hp
- Earthquake
- Crunch
- Outrage
- Stone Edge
Physical Sweeper; Earthquake for STAB, Stone Edge and Crunch for coverage.

If its scarfed, i would make it adamant. Outrage locks you in for at least 2 turns, so you definitely want to make sure something dies. Also, i would probably drop either crunch or stone edge for fire blast, so you're not walled to death my skarmory.


Starmie@Choice Specs
Ability: Natural Cure
Nature: Timid
EVs: 252 sp.atk/252 spd/6 hp
- Psychic
- Surf
- Ice Beam
- Thunderbolt
Special Sweeper; Standard Starmie, Psychic instead of Grassknot in this set since Breloom can cover any Swamperts and the like.

You still might want grass knot over psychic because breloom can't safely switch into swampert, and Starmie can.


Breloom@Toxic Orb
Ability: Poison Heal
Nature: Adamant
Evs: 252 atk/252 spd/ 6 hp
- Spore
- Substitution
- Seed Bomb
- Focus Punch
Physical Sweeper; Ah, you've all seen this Breloom before. It's good old Aryman's sweet Breloom. Poison Heal with Toxic Orb is nice, Spore, Sub, Focus Punch. Seed Bomb for filler and for some coverage.

Fine.


Miltank@Leftovers
Ability: Thick Fat
Nature: Bold
EVs: 252 hp/252sp def/6 def
- Thunder Wave
- Heal Bell
- Milk Drink
- Seismic Toss
Cleric; Standard Blissey, Miltank style. Screw Bilssey.

If you're going to go with this set, you might as well just use blissey. This does everything Blissey does, only not as well.


Dusknoir@Leftovers
Ability: Pressure
Nature: Relaxed
EVs: 252 hp/ 252 def/ 6 sp def
- Shadow Sneak
- Will-o-Wisp
- Pain Split
- Fire Punch
Physical Wall; Standard Dusknoir. WoW, Shadow Sneak always attacks first which is nice. (Take that Gengar and Alakazam!) Fire Punch for coverage and filler.


Fine.
Rate, Critique, and Give Advice. : D
Overall, pretty solid.
 

victra♥

crystal skies
Joined
Jan 20, 2007
Messages
14,275
Location
Edmonton
Slippi.gg
victra#0
Butbutbutbutbutbut. I don't waaaaant Blissey. But whatevs. I guess i'll have to huh?

I need Starmie with Psychic. I have nothing to take down Machamps and junk. :\

I'll replace Curse with Stealth Rock for Bronzong i guess and with Garchomp, i donno, i sorta like him the way he is : /
 
Top Bottom