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Bronzong@Light Clay
Ability: Levitation
Nature: Sassy
EVs: 252 Sp. def/252 hp/6 def
- Hypnosis
- Light Screen
- Stealth Rock
- Gyro Ball
Lead/Support; Stealth Rock. Hypnosis for sleep. Gyro Ball for damage, but i won't be attack very much at all until when i really need to. Light Screen for support obviously. Light Clay for prolonged effect.
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Garchomp@Choice Scarf
Ability: Sand Veil
Nature: Jolly
EVs: 252 speed/252 atk/6 hp
- Earthquake
- Crunch
- Outrage
- Stone Edge
Physical Sweeper; Earthquake for STAB, Stone Edge and Crunch for coverage.
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Starmie@Choice Specs
Ability: Natural Cure
Nature: Timid
EVs: 252 sp.atk/252 spd/6 hp
- Psychic
- Surf
- Ice Beam
- Thunderbolt
Special Sweeper; Standard Starmie, Psychic instead of Grassknot in this set since Breloom can cover any Swamperts and the like.
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Breloom@Toxic Orb
Ability: Poison Heal
Nature: Adamant
Evs: 252 atk/252 spd/ 6 hp
- Spore
- Substitution
- Seed Bomb
- Focus Punch
Physical Sweeper; Ah, you've all seen this Breloom before. It's good old Aryman's sweet Breloom. Poison Heal with Toxic Orb is nice, Spore, Sub, Focus Punch. Seed Bomb for filler and for some coverage.
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Blissey@Leftovers
Ability: Natural Cure
Nature: Calm
EVs: 252 hp/252sp def/6 def
- Thunder Wave
- Softboiled
- Calm Mind
- Seismic Toss
Special Wall; Standard Blissey. I hate Blissey.
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Dusknoir@Leftovers
Ability: Pressure
Nature: Relaxed
EVs: 252 hp/ 252 def/ 6 sp def
- Shadow Sneak
- Will-o-Wisp
- Pain Split
- Fire Punch
Physical Wall; Standard Dusknoir. WoW, Shadow Sneak always attacks first which is nice. (Take that Gengar and Alakazam!) Fire Punch for coverage and filler.
Rate, Critique, and Give Advice. : D