Fuelbi
Banned via Warnings
Alright, so when I made this team, I decided to base it around Machamp. I read the whole Machamp page on Smogon and followed the team suggestions for it.
Machamp (M) @ Lum Berry
Trait: No Guard
EVs: 240 HP / 248 Atk / 4 Spd / 16 SDef
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Bullet Punch
- Payback
- Ice Punch
As you can see, Machamp can **** the opposing team with DynamicPunch. If anything switches into it (like a Rotom form), it can use Payback. I take out other Flying/Bug types (lol Ninjask) with IP and BP... well I use it to take out an opponent with little HP left
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Earthquake
According to Smogon, Ttar is a great partner for Machamp. Machamp can take out flying types with stone edge, ghost types and psychics with crunch and if I predict right, I can OHKO with Pursuit. EQ are for other Ttars, ice types, and anything else that's weak to ground
Heatran (M) @ Life Orb
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Naive Nature (+Spd, -SDef)
- Flamethrower
- Earth Power
- Explosion
- Hidden Power [Grass]
Heatran can take down Skarmories like it's its job. It also takes down any water types that can switch in on Heatran. Splode can be used when... well you know. Also, considering that Spiritombs can switch in and wreak havok with moves like Will-O-Wisp, I can take advantage of Heatran's Flash Fire and give FlameThrower yet more power
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 112 Atk / 144 Def
Hardy Nature
- Stealth Rock
- Rapid Spin
- Gyro Ball
- Explosion
Forretress is meant to put up TS/RS SR away. Splode when I'm just about done with him and GB brings down pokemon such as Ttar down with the power that it gets from being slow (note: it has 0 Speed IVs)
Jirachi @ Expert Belt
Trait: Serene Grace
EVs: 252 Atk / 252 Spd / 4 SDef
Bold Nature (+Def, -Atk)
- Iron Head
- Fire Punch
- Ice Punch
- ThunderPunch
Jirachi can come in and annoy the opponent. It can flinch them to hell with IH or take out other pokemon with the elemental punches depending on the type
Infernape (M) @ Life Orb
Trait: Blaze
EVs: 252 Atk / 192 Spd / 64 SAtk
Naive Nature (+Spd, -SDef)
- Close Combat
- U-turn
- Stone Edge
- Overheat
Now from testing, my team's pretty solid. The one peeve that I have is that Forry just stands there. It really doesn't do anything from all the matches I've done. Asides from that, I don't see anything else wrong, but perhaps you guys can suggest things for me to fix the team up.
![](http://archives.bulbagarden.net/media/upload/d/d7/Spr_4h_068.png)
Machamp (M) @ Lum Berry
Trait: No Guard
EVs: 240 HP / 248 Atk / 4 Spd / 16 SDef
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Bullet Punch
- Payback
- Ice Punch
As you can see, Machamp can **** the opposing team with DynamicPunch. If anything switches into it (like a Rotom form), it can use Payback. I take out other Flying/Bug types (lol Ninjask) with IP and BP... well I use it to take out an opponent with little HP left
![](http://archives.bulbagarden.net/media/upload/8/8a/Spr_4h_248.png)
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Earthquake
According to Smogon, Ttar is a great partner for Machamp. Machamp can take out flying types with stone edge, ghost types and psychics with crunch and if I predict right, I can OHKO with Pursuit. EQ are for other Ttars, ice types, and anything else that's weak to ground
![](http://archives.bulbagarden.net/media/upload/7/74/Spr_4p_485_s.png)
Heatran (M) @ Life Orb
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Naive Nature (+Spd, -SDef)
- Flamethrower
- Earth Power
- Explosion
- Hidden Power [Grass]
Heatran can take down Skarmories like it's its job. It also takes down any water types that can switch in on Heatran. Splode can be used when... well you know. Also, considering that Spiritombs can switch in and wreak havok with moves like Will-O-Wisp, I can take advantage of Heatran's Flash Fire and give FlameThrower yet more power
![](http://archives.bulbagarden.net/media/upload/b/b0/Spr_4h_205.png)
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 112 Atk / 144 Def
Hardy Nature
- Stealth Rock
- Rapid Spin
- Gyro Ball
- Explosion
Forretress is meant to put up TS/RS SR away. Splode when I'm just about done with him and GB brings down pokemon such as Ttar down with the power that it gets from being slow (note: it has 0 Speed IVs)
![](http://archives.bulbagarden.net/media/upload/4/41/Spr_4d_385_s.png)
Jirachi @ Expert Belt
Trait: Serene Grace
EVs: 252 Atk / 252 Spd / 4 SDef
Bold Nature (+Def, -Atk)
- Iron Head
- Fire Punch
- Ice Punch
- ThunderPunch
Jirachi can come in and annoy the opponent. It can flinch them to hell with IH or take out other pokemon with the elemental punches depending on the type
![](http://archives.bulbagarden.net/media/upload/1/15/Spr_4p_392.png)
Infernape (M) @ Life Orb
Trait: Blaze
EVs: 252 Atk / 192 Spd / 64 SAtk
Naive Nature (+Spd, -SDef)
- Close Combat
- U-turn
- Stone Edge
- Overheat
Now from testing, my team's pretty solid. The one peeve that I have is that Forry just stands there. It really doesn't do anything from all the matches I've done. Asides from that, I don't see anything else wrong, but perhaps you guys can suggest things for me to fix the team up.