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Rate my High level team

MasterMatt

Smash Journeyman
Joined
Feb 20, 2007
Messages
442
Location
back in socal...
i have been playing my Diamond version a lot, so my Pokemon are a lot higher than most of the nOObs around here... anyway here they are...

1.Infernape Lv.80
nature-hardy(no effect)
-flare blitz
-blast burn
-close combat
-shadow claw

2.Staraptor Lv.75
nature-impish(+defense,-sp.atk)
-fly
-aerial ace
-close combat
-brave bird

3.Dialga Lv.76
nature-quiet(+sp.atk,-speed)
-dragon claw
-earth power
-flash cannon
-roar of time

4.Gastodon Lv.75
Nature Quirky(no effect)
-surf
-ice beam
-earthquake
-recover

5.Milotic Lv.83
nature-calm(+sp.def,-atk)
-ice beam
-hydro pump
-dragon pulse
-recover

6.Lucario Lv.82
nature jolly(+speed,-sp.atk)
-earthquake
-dark pulse
-close combat
-psychic

Any sugestions are appreciated, thank you! also any item recommendations would be great!
 

Lit

Smash Ace
Joined
Oct 5, 2006
Messages
858
Location
Socal
Infernape- use a sword dance, flare blitz, stone edge, close combat it *****

Staraptor- use fly, brave bird, close combat and roost

Dialga- i really dont know i never use him

Gastodon- It looks pretty good just depends wat item u put on him

Milotic- surf , ice beam, i would use an aqua ring instead of recover, and u really dont need two water moves u could use like a hynosis, light screen toxic or mirror coat for the last slot.

Lucario- i really dont know about him u can either use him as a physical or speacial sweeper its really up to u but i would put an close combat, stone edge, dragon pulse and extreme speed... but lucario i really dont know how to use him though
 

DarkKyanite

Smash Journeyman
Joined
Nov 29, 2006
Messages
405
ur team has no supportive move,or stats raise moves
all moves do pure dmg
u should spend some time to study moves that increase ur stats or lower ur opponents
the way u choose ur moves is kinda beginnierish
no offense ><
 

Orsa

Smash Rookie
Joined
Jan 24, 2007
Messages
23
Lucario Standard is Dark Pulse, Swords Dance, Extremespeed, and Aura Sphere/Close Combat
 

Metadour-2

Smash Apprentice
Joined
Oct 8, 2006
Messages
198
Location
Orlando, FL
cheah um it's an ok party.

infernape does really well, but i'd agree with some other people. if you want a physical setup, (i think it's best, it covers lots of types) you should stick with swords dance, flare blitz, close combat, and you can fill the fourth slot w/ stone edge/thunderpunch/earthquake, whatever you need. a jolly nature is best...it can raise it's attack w/swords dance, and so it needs the most raw speed it can get.

you're really gonna want some team member that can really hang in there for a while, inflict a few statuses, maybe some paralysis support, toxic is a near must (it's wonderful for forcing switches) and for walling those ****ed sweepers. gastrodon is alright, but for its typing i think a swampert could do a more effecient ******.

i'm too lazy to do the rest. somebody finish this off for me?
 
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