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Rate my Fox

Miggz

Pancake Sandwiches
Joined
May 28, 2007
Messages
1,473
Location
Bermuda [We Gotz De Triangle]
Yeah I'll help you out dude. My first word of advice is to keep your eye on your opponent at all times. I can't stress this enough. Around 0:04 you ran in front of Ganon who had his shield up. That was a perfect grab opportunity. Instead of grabbing, you ran away. Learn to sweet spot the edge when you are recovering. Aiming your recovery at Ganon will increase your chances of getting faired to death.

Whenever you up throw and you notice your enemy DI-ing away your up throw, don't be afraid to pursue with a full jump nair. You just have to be quick. Of course this depends on who you are fighting. But Fox can do it to Ganon pretty well. I am referring to 1:03. Your juggling isn't bad. Don't forget that Fox's up tilt a worthy juggling tool worth using.

Match 2: In the very beginning of the first match your nair spacing was a bit off. So try an be more careful when executing your nairs. Your edge guarding could use some work. Fox's forward tilts, especially when angled properly, is a deadly edge guarding move. You once again did that weird habit of running away when your enemy puts up their shield. Just watch out for that habit. The way you spared Gnaon's first stock was kind of silly. I know this is a friendly. But to be honest, a well place up smash would have sufficed.

I'd practice your SHFFLs a bit more. You were doing a lot of full jumping. But I am assuming those weren't intentional. There is nothing wrong with jump aerials to shines, but it becomes predictable. Also, when your nair knocks your enemy far away from you, resist the urge to shine. Shining at that point is pointless.

Overall, you aren't bad. Just tidy up your movement (smoother, longer wave dashes, more l canceling consistency) combos (more up tilts, for example) and edge guarding. Keep at it. Good job. :)
 

Toobz

Smash Journeyman
Joined
Aug 14, 2007
Messages
410
Location
Apopka, FL
Awesome, thanks for the tips. I actually intentionally do the full hops most of the time. I don't know. I guess I think that it will throw off my opponent for some reason. Should I just use the full hop aerial more sparingly?

Also the tip about shining after I hit my opponent is spot on. I really need to stop shining for no reason after landing a hit.

What is your opinion of the dair drill kick? Is it a good move to use as much as I do? I normally do it on a shield, but I seem to get shieldgrabbed most of the time. How should I best use this move?
 

Miggz

Pancake Sandwiches
Joined
May 28, 2007
Messages
1,473
Location
Bermuda [We Gotz De Triangle]
Sorry for the late reply.

Yeah, using that technique sparingly is a good idea. For mindgames' sake, you could full jump and simply land in front of your opponent (who just might be shielding) and grab them. A lot of little tricks. You don't always have to come down with an aerial.

Fox's dair is probably my favorite aerial, not by much. I love nair to death too. Anyway, dairs are awesome because its the ideal lead in to a waveshine combo at any percent. You just have to keep practicing the timing when you land on a shield. You'll get it...practice practice. You just have to keep in mind that using this move requires more precision then nair. Dair lacks frontal range, so you don't want to use dair to try and clash/out prioritize other attacks. That's what nair is for. So in a nutshell, I'd use it to before or after a attack. You can even use it when your enemy is mindlessly dash dancing or when your foe is hiding in their shield.
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
Don't run in so blatantly. Learn to poke and space moves. More utilt vs. fatties like Ganon. It ***** him and leads to death combos.

More later. :)

edit: Toobz, you still there? If you're still checking this thread I can throw on more advice.
 
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