Does anybody use the rapid jabs? A lot of times it is more useful to just jab cancel to an ftilt,dtilt, or dsmash but I use these in certain situations.
1. On the edge if I catch them without their second jump, rapid jabs can rack up tons of damage. They're forced to DI away and use their recovery move. Against characters with poor recovery(Link,Ganon,Ike,Falco come to mind) this can lead to a easy e gimp opportunity.
2.Early extra percentage. Since most characters can escape the tilt lock at earlier percentages, after a couple tilts i'll mix this in for some nice damage. Once i'm done with them, they're in inescapable tilt lock percentage.
3. Buffered jabs. For shield grabbers SHAD'ing into buffered jabs can come as an unexpected and pleasently rewarding approach. I don't do it very often as it can get predictable, but it's just another mixup.
4.Floaty characters. For some of those characters that have a floaty body(Zelda,Jiggs,Kirby), instead of tilt locking this can rack up equal or more damage.
Just a few thoughts and I was wondering if any of you guys use it in your gameplay. They can be punished but they can also rack up some nice damage every now and again.
1. On the edge if I catch them without their second jump, rapid jabs can rack up tons of damage. They're forced to DI away and use their recovery move. Against characters with poor recovery(Link,Ganon,Ike,Falco come to mind) this can lead to a easy e gimp opportunity.
2.Early extra percentage. Since most characters can escape the tilt lock at earlier percentages, after a couple tilts i'll mix this in for some nice damage. Once i'm done with them, they're in inescapable tilt lock percentage.
3. Buffered jabs. For shield grabbers SHAD'ing into buffered jabs can come as an unexpected and pleasently rewarding approach. I don't do it very often as it can get predictable, but it's just another mixup.
4.Floaty characters. For some of those characters that have a floaty body(Zelda,Jiggs,Kirby), instead of tilt locking this can rack up equal or more damage.
Just a few thoughts and I was wondering if any of you guys use it in your gameplay. They can be punished but they can also rack up some nice damage every now and again.