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Raphnet Adapters

Robbie_L

Smash Rookie
Joined
Jun 26, 2011
Messages
6
Hey everybody,

I just bought a raphnet n64/gamecube usb adapter, and it's working fine except for one problem I don't know how to fix. I'm playing with PJ64, and when I'm calibrating the joystick to the emulator, all it recognizes is a tilt when I use the joystick, and naturally this makes using it very unmanageable. Does anyone know how to solve this issue?
 

DMoogle

A$
Joined
Jan 28, 2008
Messages
2,366
Location
Northern VA, USA
Calibrate the controller's joystick in Windows. Google how to do it or post which Windows version you have here and someone can post a walkthrough.
 

Robbie_L

Smash Rookie
Joined
Jun 26, 2011
Messages
6
I tried finding it on google, no luck. I'm using windows 7. A guide would be great.
 

DMoogle

A$
Joined
Jan 28, 2008
Messages
2,366
Location
Northern VA, USA
Press the Start button, and in the search box type "game controllers" (no quotes), press enter. A dialog box like this one should come up:

Except your controller should be listed. Click the Properties button, then the Settings tab in the new window that pops up. Click the Calibrate button, then follow the instructions from there.
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
Lol

Now I know why I could never get my controllers to work right online

I just cranked the range to 100 and deadzone to 0 and tried to make it work

Ballin's making the same mistake I think. HEY BALLIN' CALIBRATE YOUR ****
 

Robbie_L

Smash Rookie
Joined
Jun 26, 2011
Messages
6
Worked perfectly, thanks. :bee:

Now I just need to learn how to play online and get my *** kicked by people better than me. Hopefully I can figure that out now. :)
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
RLY? I never calibrated, and I could jump with the C-button. I think that's a different problem (Jabo input plugin)
 

clubbadubba

Smash Master
Joined
Apr 27, 2011
Messages
4,086
Yea I've never calibrated either, works fine for me. Not using a Raphnet though.
 

firo

Smash Ace
Joined
Jul 27, 2008
Messages
600
Location
Champaign, Illinois
Just for reference, the correct range for normal n64 controllers in the emulator is around 80% after windows calibration, with a deadzone of 4 or 5 or so. Horis seem to work better with a slightly higher deadzone of about 8 or 9 in my experience. This is assuming that you want a close to console experience.
 

Zantetsu

Smash Master
Joined
Sep 1, 2006
Messages
4,413
Location
Springfield, MO
I've never had problems with my joystick but after calibrating, it made it a whole lot better. Didn't know it had much of an effect outside of the input plugin O_o.
 

Sangoku

Smash Master
Joined
Apr 25, 2010
Messages
3,931
Location
Geneva, Switzerland
Weird. Must be your adapter then. I don't feel it's harder for me to do these things on emulator or console. ( I don't have a raphnet adapter btw).
 

Sangoku

Smash Master
Joined
Apr 25, 2010
Messages
3,931
Location
Geneva, Switzerland
"Bad" who are we to tell? It's just a matter of console feeling. If you have no problem tilting/uairing without jumping and stuff, then it's all good.
 

jimmyjoe

Filthy Hori
Premium
Joined
Nov 21, 2005
Messages
741
Location
NYC and NJ-Hoboken/Ocean Twp.
Just for reference, the correct range for normal n64 controllers in the emulator is around 80% after windows calibration, with a deadzone of 4 or 5 or so. Horis seem to work better with a slightly higher deadzone of about 8 or 9 in my experience. This is assuming that you want a close to console experience.
Thanks, this is really good to know. Dashing for me has been really inconsistent. I think I was at 13% deadzone and 100 range.

Also can someone please give a really good explanation of exactly what range is, and how all these values(threshold, deadzone, range) will affect our smashing.

:phone:
 

Sangoku

Smash Master
Joined
Apr 25, 2010
Messages
3,931
Location
Geneva, Switzerland
^I've never heard of someone who knew. Or maybe everyone does, but nobody shares :(.

From what I think (but I'm really not sure), deadzone is the angle at which the joystick is still considered in its neutral position. Which means that if you have a deadzone of 5 and you tilt your joystick at an angle of 5, your char won't move (or the hand in the character selection menu). Range is "how far" you tilt. For example if you set range to 100 and tilt half way, it goes 50, which would be the same as setting range to 50 and going all the way. Does that make sense? Concretely the only application of this (that I know of, again) is if you don't have enough range, you can't use the whole horizontal momentum to direct your character so he goes further. This explains the Yoshi test: if your range is decreased, Yoshi can't go far enough on the right, even though you're tilting at the maximum. You would need to tilt further, ie have a higher range. I have no idea what threshold is.

But again, I'm really not sure, so you shouldn't rely too much on this post (except if someone confirms). I would do some testing to see how it works, but I don't have my controller with me =/. So if someone wiser than me could help us that'd be great.
 

Shibbypod

BIM
Joined
May 5, 2004
Messages
1,312
Location
Grand Rapids, MI
Slippi.gg
SHIB#55
I have a question related to the topic, but unrelated to the specific adapters you guys have been taking about.

I am interested in the Raphnet adapter for using a N64 controller on the wii (to play ssb64 on vc) and I am interested in knowing if they will work with a Hori Mini Pad. I hear they work well for regular N64 controllers but I can't seem to find any input from users on how they work with the Hori.

Also, I'm interested in the reverse of said adapter, the one that would allow me to use a GC controller on the N64. I'm not really sure why I am interested, I usually prefer the hori or the N64 controller for smash 64 but it would be nice to play some other games with a GC controller I suppose. I would want it to work pretty much flawlessly for smash 64, and that is pretty much the standard for controller quality... If it doesn't work for smash, I probably wouldn't use it for anything else.

If any of you have experience with these controllers, could you respond or PM me? Thanks peeps
 

jimmyjoe

Filthy Hori
Premium
Joined
Nov 21, 2005
Messages
741
Location
NYC and NJ-Hoboken/Ocean Twp.
^I've never heard of someone who knew. Or maybe everyone does, but nobody shares :(.

From what I think (but I'm really not sure), deadzone is the angle at which the joystick is still considered in its neutral position. Which means that if you have a deadzone of 5 and you tilt your joystick at an angle of 5, your char won't move (or the hand in the character selection menu). Range is "how far" you tilt. For example if you set range to 100 and tilt half way, it goes 50, which would be the same as setting range to 50 and going all the way. Does that make sense? Concretely the only application of this (that I know of, again) is if you don't have enough range, you can't use the whole horizontal momentum to direct your character so he goes further. This explains the Yoshi test: if your range is decreased, Yoshi can't go far enough on the right, even though you're tilting at the maximum. You would need to tilt further, ie have a higher range. I have no idea what threshold is.

But again, I'm really not sure, so you shouldn't rely too much on this post (except if someone confirms). I would do some testing to see how it works, but I don't have my controller with me =/. So if someone wiser than me could help us that'd be great.
Cool thanks for the reply Sangoku, you're the man :D
I'll mess around with the yoshi test a bit and see what happens, and maybe I'll come up with some ideal setting for the Hori pad on raphnet. If so I'll post it here. I can maybe try to do the same with a standard 64 controller and a GC one.
Also, to try to confirm what you said about range/threshhold I'll ask this again in the 'ask a question thread' and see if anyone else has any input over there.

I have a question related to the topic, but unrelated to the specific adapters you guys have been taking about.

I am interested in the Raphnet adapter for using a N64 controller on the wii (to play ssb64 on vc) and I am interested in knowing if they will work with a Hori Mini Pad. I hear they work well for regular N64 controllers but I can't seem to find any input from users on how they work with the Hori.

Also, I'm interested in the reverse of said adapter, the one that would allow me to use a GC controller on the N64. I'm not really sure why I am interested, I usually prefer the hori or the N64 controller for smash 64 but it would be nice to play some other games with a GC controller I suppose. I would want it to work pretty much flawlessly for smash 64, and that is pretty much the standard for controller quality... If it doesn't work for smash, I probably wouldn't use it for anything else.

If any of you have experience with these controllers, could you respond or PM me? Thanks peeps
So the raphnet adapter itself is for connecting 64/GC controllers to your PC via USB.
It wouldn't help you connect a 64 controller to your Wii, but there are other adapters for that. You could easily find one on Amazon(I have one that works for NES/SNES/N64 on the Wii). The only thing the raphnet could help you do in regards to your Wii would be if you had a USB to Wii adapter, you could plug the Hori mini into the raphnet, and the Raphnet into the USB to Wii adapter.
^ This is because the raphnet is one of, if not the only good adapter for using with the Hori mini. The guy who makes them designed them specifically for use with the Hori minis. Most other adapters can't read inputs from the analog stick correctly rendering the pad completely unplayable with those adapters.

Not sure about the other adapter, but let me know if ya find a good one :D
 

Shibbypod

BIM
Joined
May 5, 2004
Messages
1,312
Location
Grand Rapids, MI
Slippi.gg
SHIB#55
Ah, yeah I know about that adapter, but raphnet also has ones that cross systems like I was explaining. Those are the ones I was wondering about.
 

blaze3927

Smash Ace
Joined
Aug 12, 2009
Messages
832
Location
Melbourne
Cool thanks for the reply Sangoku, you're the man :D
I'll mess around with the yoshi test a bit and see what happens, and maybe I'll come up with some ideal setting for the Hori pad on raphnet. If so I'll post it here. I can maybe try to do the same with a standard 64 controller and a GC one.
Also, to try to confirm what you said about range/threshhold I'll ask this again in the 'ask a question thread' and see if anyone else has any input over there.


So the raphnet adapter itself is for connecting 64/GC controllers to your PC via USB.
It wouldn't help you connect a 64 controller to your Wii, but there are other adapters for that. You could easily find one on Amazon(I have one that works for NES/SNES/N64 on the Wii). The only thing the raphnet could help you do in regards to your Wii would be if you had a USB to Wii adapter, you could plug the Hori mini into the raphnet, and the Raphnet into the USB to Wii adapter.
^ This is because the raphnet is one of, if not the only good adapter for using with the Hori mini. The guy who makes them designed them specifically for use with the Hori minis. Most other adapters can't read inputs from the analog stick correctly rendering the pad completely unplayable with those adapters.

Not sure about the other adapter, but let me know if ya find a good one :D
raphnet sells a n64 to gc/wii adapter
with multiple button configs
i use it for melee/brawl
 

firo

Smash Ace
Joined
Jul 27, 2008
Messages
600
Location
Champaign, Illinois
If you have a question about the compatibility of any of the raphnet products feel free to shoot him an email on his contact page. He's very receptive and has always responded quickly to me.
 

reallyfastcar

Smash Apprentice
Joined
Mar 5, 2012
Messages
85
I've got a hori mini and raphnet adapter and they work fine with project 64.
The only trouble i have had with it is, it's hard to sprint sometimes or consistently dash back and forth.

I came to the conclusion it might be frame delay, would this make sense? Does anyone have trouble sprinting sometimes?

I'm using "N-Rage's Direct-Input8 V2 2.2 beta" controller plugin, it and "darkmans Dinput 4.0b" seem the same. Any recommendations with a plugin and setup?

I haven't calibrated it or anything, my range is on 100%.
 

Sempiternity

Smash Lord
Joined
Sep 11, 2010
Messages
1,695
Location
Connecticut
calibrate it! or at least check out those settings in the calibration menu. you know, when you move the joystick and that little red square moves around in a circle. it should be touching the edges of the larger square.

if that makes no sense to you, just calibrate the damn thing :)
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
Your problem is V2, use version 1.61 or something and it'll work a lot better

You still have to calibrate a lot of course
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
Believe me, I know what I'm talking about

We've discussed this a number of times, and V2 screws up your **** something serious. There's no way to stick-hop fully, for example, even at 100-0
 

Sempiternity

Smash Lord
Joined
Sep 11, 2010
Messages
1,695
Location
Connecticut
Believe me, I know what I'm talking about

We've discussed this a number of times, and V2 screws up your **** something serious. There's no way to stick-hop fully, for example, even at 100-0
You have no idea what you're talking about. You shouldn't make these outlandish claims just because of a PEBKAC error.

It works great for everybody else.

If memory serves, last time we discussed this, you admitted that you had no basis for your claims.
 

Battlecow

Play to Win
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Messages
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First of all, we've discussed this before? I remember one conversation about this, in which I went "yo I just switched to 1.61 and now my **** works. Anyone else working with V2?" And then a bunch of people were like "oh yeah I use V1.whatever" and then a bunch of peeps were like "Oh **** just switched and now this works better."

IDK what a PEBKAC error is. Please, enlighten all of us.

Also note my restraint here. My cosmic karma counter is going up like life is a game of pinball right now.
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
yo i just googled pebcak

not cool mang

That V2 **** was ****in with other people as well

You so wrong here
 
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