Just a start for now. I'll be upgrading from time to time.
What is this??
That's right, "It's-a-me! Mario!"
Don't tell me, we're brining Mario back?? From Super Mario RPG?!
But for those people who don't know who this short, chubby, and Italian carpenter with a red hat and a moustache is (yeah right like anyone who doesn't know who this little dude is), he is regarded as a hero in the Mushroom Kingdom. He is also known as the Jumpman because he has the odd physical quickness to crush and defeat his enemies such as Bowser and Smithy.
"WooHoo!"
Don't be too confident with Mario; it's smart to be defensive sometime but do not be too aggressive. Mark my words. Quoted in Super Mario Rpg game, "Mallow: Who do you think you are, Bruce Lee? You can't just go in there with your fists flying!"
Here's an example of a video I found on youtube: Mario Ditto
As you can see, Bo X7 was way too aggressive with his Mario in that particular match and as a result, he wasted a couple of his stocks when he had the chance to win that match.
Let's start how to portrayal our Mario to the best he can be!
"Let's a-go!"
Classic Mario
Fire Mario
Blue Mario
Yellow Mario
Black&White Mario
Green Mario
Dash Attack - 9% and vertical of knockback trajectory
It comes out pretty quick. Don't use it so often because you can trip and be open to your opponent's attack easily.
Neutral A,A,A combo (Jab, Jab, Kick) 3%, 2%, 4%
This is a very well-known combo through the series of Mario in video games. Personally, I use it a lot though there are better combos, for instance, jab, jab then down smash.
Front Tilt - 8%
This is meant for combo or to get some space after you use this and then use fireball to pressure your opponent. Moreover, it's pretty quick so use it as to rack your opponent's damage ratio.
Up Tilt - 7%
This is one of my favorite move to start a combo. In fact, it's much better than Up Smash because for one reason, it's faster and the another reason is because it looks cooler! It has potential to kill at high percents. (maybe 180% depending on one's heavyweight)
Down Tilt - 5% or 7% if the opponent's in the air
One of the moves to start a combo as well. This also comes out pretty quickly! No lag move so far that we have reviewed!
Front Smash - 14-23% depends if the move hits as sweetspot
Though, it has some lag, this is your killer move. Personally, I don't use it as much as I should have because I just think there are better moves to use.
Down Smash - Front has more knockback. 15-21% Behind - 12-16%
I... love this move. No, really. Opponents tend to roll and dodge, thus I get confused. However, when I use this move, I don't have to worry about where to hit because it can hit at both side!! It's a kill move at not too high percents but at quite right.
Up Smash - 14-19%
Fast, fast, fast!! Use it, use it, use it. This is a kill move.
N Air - 10% or 5% if after inital
Down Air - 1%, 1%, 1%, 1%, 1%, 7%
Front Air - 12-13%
Spike? Anyone? No? Yes! Use the meteor smash to spike your opponent down.
Back Air - 12%
Short hop. ANOTHER QUICK MOVE!!
Up Air - 11%
Fast...
Fireball (B) - 5%
It... stuns!!! Approach with it.
Super Jump Punch (UP B) - 5%, 1%, 1%, 1%, 1%, 3%
What a great recovery move... It's quick too.
Cape (SIDE B) 8% on the ground and 6% when Mario's in the air.
Who doesn't love this move? This is a terrific move to confuse your opponent while spiking. There are many possibilities of combinations with this move with other moves to K.O. your opponent. Cape your opponent's recovery!
FLUID - Down B - 0%
It's easy to find the opportunity to charge this move if you master the basic of dodge. Anyway, this is a great move to create space and not just that, it's an awesome move combined with cape when edgeguarding.
Grabs
Headbutt - 3%
Up Throw - 8% vertical
Down Throw - 6% vertical
I prefer this throw than others because it's to start your fantastic fast combo.
Front Throw - 9% diagonally up
If you are near the ledge and the possibility to K.O. your opponent at somewhat high percent, then use this throw or to edgeguard after this throw.
The classic Back Throw - 12%
Use back throw when your opponent's damage ratio is high.
Ledge Attack
Up Taunt
Side Taunt
Down Taunt
What is this??
That's right, "It's-a-me! Mario!"
Don't tell me, we're brining Mario back?? From Super Mario RPG?!
But for those people who don't know who this short, chubby, and Italian carpenter with a red hat and a moustache is (yeah right like anyone who doesn't know who this little dude is), he is regarded as a hero in the Mushroom Kingdom. He is also known as the Jumpman because he has the odd physical quickness to crush and defeat his enemies such as Bowser and Smithy.
"WooHoo!"
Don't be too confident with Mario; it's smart to be defensive sometime but do not be too aggressive. Mark my words. Quoted in Super Mario Rpg game, "Mallow: Who do you think you are, Bruce Lee? You can't just go in there with your fists flying!"
Here's an example of a video I found on youtube: Mario Ditto
As you can see, Bo X7 was way too aggressive with his Mario in that particular match and as a result, he wasted a couple of his stocks when he had the chance to win that match.
Let's start how to portrayal our Mario to the best he can be!
"Let's a-go!"
Classic Mario
Fire Mario
Blue Mario
Yellow Mario
Black&White Mario
Green Mario
Dash Attack - 9% and vertical of knockback trajectory
It comes out pretty quick. Don't use it so often because you can trip and be open to your opponent's attack easily.
Neutral A,A,A combo (Jab, Jab, Kick) 3%, 2%, 4%
This is a very well-known combo through the series of Mario in video games. Personally, I use it a lot though there are better combos, for instance, jab, jab then down smash.
Front Tilt - 8%
This is meant for combo or to get some space after you use this and then use fireball to pressure your opponent. Moreover, it's pretty quick so use it as to rack your opponent's damage ratio.
Up Tilt - 7%
This is one of my favorite move to start a combo. In fact, it's much better than Up Smash because for one reason, it's faster and the another reason is because it looks cooler! It has potential to kill at high percents. (maybe 180% depending on one's heavyweight)
Down Tilt - 5% or 7% if the opponent's in the air
One of the moves to start a combo as well. This also comes out pretty quickly! No lag move so far that we have reviewed!
Front Smash - 14-23% depends if the move hits as sweetspot
Though, it has some lag, this is your killer move. Personally, I don't use it as much as I should have because I just think there are better moves to use.
Down Smash - Front has more knockback. 15-21% Behind - 12-16%
I... love this move. No, really. Opponents tend to roll and dodge, thus I get confused. However, when I use this move, I don't have to worry about where to hit because it can hit at both side!! It's a kill move at not too high percents but at quite right.
Up Smash - 14-19%
Fast, fast, fast!! Use it, use it, use it. This is a kill move.
N Air - 10% or 5% if after inital
Down Air - 1%, 1%, 1%, 1%, 1%, 7%
Front Air - 12-13%
Spike? Anyone? No? Yes! Use the meteor smash to spike your opponent down.
Back Air - 12%
Short hop. ANOTHER QUICK MOVE!!
Up Air - 11%
Fast...
Fireball (B) - 5%
It... stuns!!! Approach with it.
Super Jump Punch (UP B) - 5%, 1%, 1%, 1%, 1%, 3%
What a great recovery move... It's quick too.
Cape (SIDE B) 8% on the ground and 6% when Mario's in the air.
Who doesn't love this move? This is a terrific move to confuse your opponent while spiking. There are many possibilities of combinations with this move with other moves to K.O. your opponent. Cape your opponent's recovery!
FLUID - Down B - 0%
It's easy to find the opportunity to charge this move if you master the basic of dodge. Anyway, this is a great move to create space and not just that, it's an awesome move combined with cape when edgeguarding.
Grabs
Headbutt - 3%
Up Throw - 8% vertical
Down Throw - 6% vertical
I prefer this throw than others because it's to start your fantastic fast combo.
Front Throw - 9% diagonally up
If you are near the ledge and the possibility to K.O. your opponent at somewhat high percent, then use this throw or to edgeguard after this throw.
The classic Back Throw - 12%
Use back throw when your opponent's damage ratio is high.
Ledge Attack
Up Taunt
Side Taunt
Down Taunt