Solharath
[ZTD] CEO
This is pure speculation, but I wanted to voice something that I'd very much like to see in Brawl, in which Melee rather lacked. Can everyone pause and think of Level 9 Ganondorf? Good, now think of that lame trick you can use to kill him - Stand near the edge, wait for him to get close, stick there awhile, and when he uses his Up+B, air dodge, and he'll fall do his death. Every freaking time.
What I want to see in Brawl is a randomized AI for your enemies. When you choose a computer to fight, The game will randomly pick a fighting style of that character to use in that fight - whether it be conservative, berserker, or something along the lines of Samus or Yoshi, which I can ony label as 'smart'. This would never(Normally) Give the same battle twice in a row, as you can no longer fully predict the enemies movements anymore. In Melee, Fox will always shoot from afar, And follow up with grabbing you, throwing you down, and shining you. After while, it all is rather avoidable to the point of boredom.
Now, this is no way means getting rid of the level 1-9 computer system, but rather the system is the intensity of each fighting style chosen for the match. Heck, if Sakurai and his team could(And this one gets out there to the point of wishful thinking) make it so there would be different fighting styles per level, all the better. In fact, I'd like to see the single-minded destruction of the Cruel Melee difficulty be able to be applied to your opponents in normal smash.
What I want to see in Brawl is a randomized AI for your enemies. When you choose a computer to fight, The game will randomly pick a fighting style of that character to use in that fight - whether it be conservative, berserker, or something along the lines of Samus or Yoshi, which I can ony label as 'smart'. This would never(Normally) Give the same battle twice in a row, as you can no longer fully predict the enemies movements anymore. In Melee, Fox will always shoot from afar, And follow up with grabbing you, throwing you down, and shining you. After while, it all is rather avoidable to the point of boredom.
Now, this is no way means getting rid of the level 1-9 computer system, but rather the system is the intensity of each fighting style chosen for the match. Heck, if Sakurai and his team could(And this one gets out there to the point of wishful thinking) make it so there would be different fighting styles per level, all the better. In fact, I'd like to see the single-minded destruction of the Cruel Melee difficulty be able to be applied to your opponents in normal smash.