Natch
Smash Ace
As part of my personal training regiment, I was doing some testing for my own benefit. I decided I might as well share my results. This information is pretty inconsequential overall, but it might be useful. If you know any of this already, no need to flame. I've been using Snake for 3-4 weeks, and while I know how to use Snake, I don't know him inside and out.
-What blows up grenades?-
I'm sure you know by now that the grenades don't get blown up by some of your attacks, but are blown up by others. I did some testing and found out the attacks which blow up a grenade.
1. Another 'nade
2. C4
3. Proximity Mine
Nikita, Fsmash, and Mortar do not blow up the grenades, though it may seem like they do. This is because the explosions of these attacks take time, and might coincide with the grenade. It should be noted that when you are holding a grenade, it doesn't get blown up by 'nades, C4s, and Mines should they go off.
-Similar explosives-
I was thinking of ways to make an opponent forget or not realize that an explosive is there. One of my ideas relied on the fact that some of snake's explosions might look or sound alike. I did some testing, and it's fairly surprising. Some of Snake's moves actually re-use the same sound bit for different explosions. The testing was done by letting the attack explode so that it did not hit any characters or stage obstacles(Like the balloon on Smashville). I also turned the music all the way off so as to only leave sound effects.
Attacks that sound the same:
1. Grenade/Nikita(Lower pitched noise)
2. C4/Mortar(Higher pitched noise)
These next ones are explosives that sound similar.
Attacks that sound similar:
1. Grenade/Proximity Mine
2. Nikita/Proximity Mine
There also exist explosions that look the same(using the exact same animation).
Attacks that look the same:
Nikita/Mortar
Attacks that look similar:
Grenade/Proximity Mine
C4 does look somewhat like Proximity Mines and 'Nades, but it doesn't look similar enough IMO. The exploding animation of C4 goes too high to be a 'Nade, and it's too white to be a Mine. Fsmash explosion might be similar to 'Nade, but the animation of pulling out the RPG and firing it into the ground is too distinct. Anyways, what all of this amounts too, I'm none too certain. The best way to look at this to combine the data. For example, there is the fact that Grenades look and sound similar to Proximity Mines, and that Grenades can't be blown up by Proximity Mines if you're holding them. Stuff like that.
Update as of 12/3/08
Moar testing. I was simply messing around with explosives, and found out some interesting moves combinations. These are probably situational, but some of them might be genuinly useful. Assume that the following move must happen immediatly after unless I tell you otherwise. I haven't battle tested any of these, as an FYI.
1. Usmash->Fsmash They explode at the exact same time, assuming you use the C-Stick. For more fun, do the double motar(Semi-charged Mortar+Uncharged Mortar) before. This might be useful for edge guarding.
2. Grenade Toss Up*->Proximity Mine->Roll away. If done right, the mine will have just enough time to prime itself before the 'Nade explodes, causing a double explosion. If you delay the mine(as in, you don't frantically mash C-Stick down after throwing the grenade for) the grenade will explode before the mine can prime itself. I can actually see some practically here. Tossing a 'Nade up with the "B Toss" discourages an approach. This can give you just enough time to plant a Mine.
3. Proximity Mine->Mortar->Shield/Spotdodge. If done correctly, you will take no damage from this. Rolling will not work, you can only shield this.
4. Combining 2 and 3. Grenade Toss Up*->Proximity Mine->Mortar->Shield. It doesn't matter if you put the Mine down late as per number 2, because you'll detonate the Mine yourself even without the grenade explosion. After you're done shielding, the Mortar will still be in the air, giving you some leeway.
5. As a mixup, do Grenade Toss Up*->Mortar->Proximity Mine->Shield. You must shield ASAP or you will get hit by the grenade. The timing for this is very strict, and you should be mashing the buttons for the next move before the current move ends. Due to the fact that the Mine is left over, having not exploded from either the Mortar or the 'Nade, things get tricky. I can't explain it without being too wordy, so just try out this yourself and you'll see what I mean.
*Grenade must be 100% uncooked and thrown as soon as you pull it.
There ya go. I hope some of this was helpful, or at the very least informative. Try these out in training mode, at the very least. They're all pretty flashy and cool to watch.
-What blows up grenades?-
I'm sure you know by now that the grenades don't get blown up by some of your attacks, but are blown up by others. I did some testing and found out the attacks which blow up a grenade.
1. Another 'nade
2. C4
3. Proximity Mine
Nikita, Fsmash, and Mortar do not blow up the grenades, though it may seem like they do. This is because the explosions of these attacks take time, and might coincide with the grenade. It should be noted that when you are holding a grenade, it doesn't get blown up by 'nades, C4s, and Mines should they go off.
-Similar explosives-
I was thinking of ways to make an opponent forget or not realize that an explosive is there. One of my ideas relied on the fact that some of snake's explosions might look or sound alike. I did some testing, and it's fairly surprising. Some of Snake's moves actually re-use the same sound bit for different explosions. The testing was done by letting the attack explode so that it did not hit any characters or stage obstacles(Like the balloon on Smashville). I also turned the music all the way off so as to only leave sound effects.
Attacks that sound the same:
1. Grenade/Nikita(Lower pitched noise)
2. C4/Mortar(Higher pitched noise)
These next ones are explosives that sound similar.
Attacks that sound similar:
1. Grenade/Proximity Mine
2. Nikita/Proximity Mine
There also exist explosions that look the same(using the exact same animation).
Attacks that look the same:
Nikita/Mortar
Attacks that look similar:
Grenade/Proximity Mine
C4 does look somewhat like Proximity Mines and 'Nades, but it doesn't look similar enough IMO. The exploding animation of C4 goes too high to be a 'Nade, and it's too white to be a Mine. Fsmash explosion might be similar to 'Nade, but the animation of pulling out the RPG and firing it into the ground is too distinct. Anyways, what all of this amounts too, I'm none too certain. The best way to look at this to combine the data. For example, there is the fact that Grenades look and sound similar to Proximity Mines, and that Grenades can't be blown up by Proximity Mines if you're holding them. Stuff like that.
Update as of 12/3/08
Moar testing. I was simply messing around with explosives, and found out some interesting moves combinations. These are probably situational, but some of them might be genuinly useful. Assume that the following move must happen immediatly after unless I tell you otherwise. I haven't battle tested any of these, as an FYI.
1. Usmash->Fsmash They explode at the exact same time, assuming you use the C-Stick. For more fun, do the double motar(Semi-charged Mortar+Uncharged Mortar) before. This might be useful for edge guarding.
2. Grenade Toss Up*->Proximity Mine->Roll away. If done right, the mine will have just enough time to prime itself before the 'Nade explodes, causing a double explosion. If you delay the mine(as in, you don't frantically mash C-Stick down after throwing the grenade for) the grenade will explode before the mine can prime itself. I can actually see some practically here. Tossing a 'Nade up with the "B Toss" discourages an approach. This can give you just enough time to plant a Mine.
3. Proximity Mine->Mortar->Shield/Spotdodge. If done correctly, you will take no damage from this. Rolling will not work, you can only shield this.
4. Combining 2 and 3. Grenade Toss Up*->Proximity Mine->Mortar->Shield. It doesn't matter if you put the Mine down late as per number 2, because you'll detonate the Mine yourself even without the grenade explosion. After you're done shielding, the Mortar will still be in the air, giving you some leeway.
5. As a mixup, do Grenade Toss Up*->Mortar->Proximity Mine->Shield. You must shield ASAP or you will get hit by the grenade. The timing for this is very strict, and you should be mashing the buttons for the next move before the current move ends. Due to the fact that the Mine is left over, having not exploded from either the Mortar or the 'Nade, things get tricky. I can't explain it without being too wordy, so just try out this yourself and you'll see what I mean.
*Grenade must be 100% uncooked and thrown as soon as you pull it.
There ya go. I hope some of this was helpful, or at the very least informative. Try these out in training mode, at the very least. They're all pretty flashy and cool to watch.