bloodpeach
Smash Journeyman
You guys are heroes.Madao already found out the ****ing animation data.
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You guys are heroes.Madao already found out the ****ing animation data.
Because we didnt do magic, we fired Nemu64 and started to look for repeating memory patterns across moves, it's public knowledge, boring and tedious as **** (Thats why Danny made most if not all of the code, i wasnt patient enough, i just discovered some blastline related stuff and helped Danny with other stuff (yeah we can edit stage data too but whatever) ) but you can still work on it by your own.I actually don`t care for Ness at all, and am not stopping anyone from doing anything. I was asking and actually offering payment for a Ness and the other character mods, so pretty damn far from a "supervisor" or "demanding" but I don`t appreciate you simply red fonting insults at me, regardless of if they are absolutely false.
Felipe, thanks for being another in the long line of people who have nothing to say it seems but "It`s so easy; it`s public knowledge," without posting a link to said "publicly available documentation."
Did it ever occur to you that the common thread here is SSB, not computer knowledge? That there is actually zero requisite coding or programming knowledge to be able to play SSB or to wish for some mods?
Or, an even better question:
Can whatever you and dannyssb may or may not have done get released sometime this decade?
Thanks, and I`ll assume this is also a reply to my PM. Have a nice day.