svinthekid
Smash Rookie
- Joined
- Dec 24, 2015
- Messages
- 9
I've been playing PM for about a year now, and the majority of my time invested into this game has gone to playing and practicing Lucas. I'm primarily a melee player, but PM Lucas is my favorite character to play as in any smash game. But I've never been able to fully understand his bair on a technical level. I'm always able to get whichever of its hitboxes that I want when I combo, but this is just from plain experience and intuitiveness. However I don't fully understand which hitbox at which part of the move actually constitutes connecting the strong hit, weak hit, or spike. I'm just able to get the one I want because I know roughly the proper spacing for each and have done it so many times. I've studied the frames and angles of this move in the Lucas framedata thread, but I still don't get it for some reason. Based on what the thread says, there is a hitbox that lasts the duration of the move (frames 12-16) that spikes with no electric effects. It says there is a one-frame hitbox (frame 12) that spikes with electric effects. And lastly, there's a weaker hitbox from frames 13-16 that sends at a 300 degree angle with electric effects. But this really doesn't seem to match up with what I've experienced when playing as Lucas. There seem to be times when I get a strong, electrical, horizontal hit and times when I get a weaker, non-electric horizontal hit. That doesn't seem to fit with the data in the framedata thread. Furthermore, I don't ever remember getting a bair spike that didn't have electric effects, but the framedata thread says that can happen. Lastly, I've definitely gotten spikes with electric effects during the latter portion of the little flip that Lucas does. None of these things seem to agree with what the thread says. So I was just hoping that someone could give me a complete run-down on the hitboxes, angles, effects, animations, etc. of this move. Thanks in advance