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Questions about audio length and L/R audio channels

Stormghetti

Smash Journeyman
Joined
Aug 23, 2015
Messages
400
Location
Europe
Slippi.gg
STRM#798
NNID
Stormghetti
Is there no way to go beyond an audio clip's length? Would a code be needed for this? I simply have no idea.

Mono audio clips use files with "L" and "R" on their names for their respective audio channels, but they share the same offset inside ssm files. Is there no way to do the same with custom audio clips? Are we only able to use one offset from the L or R files? Does it even matter ingame?

Sorry for asking so many questions but it's been bothering me a lot lol.
 
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