I have a few questions regarding samus
- how do I make samus spawn multiple homing missiles when she uses her forward special?
- how do I make samus use the ssbb super missile model and texture when she fires a smash missile?
- how do I change the acceleration point of samus's super missiles? I don't see a floating point for it.
I have a few questions regarding Link
- how do I make link's spin attack chargeable and extend the hitbox and sword trail graphic when charged?
- how do I make link's able to choose element arrows and apply the proper hitbox and gfx?
- how do I extend link's hookshot and make it able to grab out of air?
- how do I make links hookshot reel in faster?
- whats do you guys think would be the best way to make the elemental effects feel authentic to oot?
I have a few questions regarding Pichu
- how do I make pichu's multi hit attacks not able to be DI out of?
I have a few questions regarding Kirby
- how do I make kirby's grabs not ab;e to be DI out of?
- how do I make samus spawn multiple homing missiles when she uses her forward special?
- how do I make samus use the ssbb super missile model and texture when she fires a smash missile?
- how do I change the acceleration point of samus's super missiles? I don't see a floating point for it.
I have a few questions regarding Link
- how do I make link's spin attack chargeable and extend the hitbox and sword trail graphic when charged?
- how do I make link's able to choose element arrows and apply the proper hitbox and gfx?
- how do I extend link's hookshot and make it able to grab out of air?
- how do I make links hookshot reel in faster?
- whats do you guys think would be the best way to make the elemental effects feel authentic to oot?
I have a few questions regarding Pichu
- how do I make pichu's multi hit attacks not able to be DI out of?
I have a few questions regarding Kirby
- how do I make kirby's grabs not ab;e to be DI out of?
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