Hey Smashbaords! Long time lurker, first time poster asking for some assistance.
I've been messing around with the movesets and models of currently unreleased characters in Project M, (i.e. Metaknight and Kirby) since there are unused character spots in the demo. I managed to change the Character selection screen to include these characters, and added the Fit and FitMotionEtc.pac's to my SD card. But whenever I select an unreleased character, they turn into default Mario as soon as the match starts.
Was this sort of thing added intentionally to prevent fiddling with unreleased characters, or was it more of a placeholder in case an unreleased character is selected some how? If this doesn't go against the Project M Developers' wishes, does anyone know how to modify the .gct codes to allow unreleased characters to be selected?
I've been messing around with the movesets and models of currently unreleased characters in Project M, (i.e. Metaknight and Kirby) since there are unused character spots in the demo. I managed to change the Character selection screen to include these characters, and added the Fit and FitMotionEtc.pac's to my SD card. But whenever I select an unreleased character, they turn into default Mario as soon as the match starts.
Was this sort of thing added intentionally to prevent fiddling with unreleased characters, or was it more of a placeholder in case an unreleased character is selected some how? If this doesn't go against the Project M Developers' wishes, does anyone know how to modify the .gct codes to allow unreleased characters to be selected?