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Question on Shortening Fox's Illusion

MT_

Smash Ace
Joined
Nov 8, 2009
Messages
791
Location
Austin, TX
I know you can shorten Fox's illusion at different lengths, but I wasn't sure if the length shortened is a discrete timing or if its exactly wherever you push B again to shorten it. As in, are there only like 3-4 lengths that Fox can shorten his illusion, or is it shortened at every single possible length between completely shortened to the full illusion?

Sorry if I didn't word that very well. Hopefully this hasn't been asked/answered already but nothing came up on the search. Thanks
 

FoxLisk

Smash Lord
Joined
Jun 18, 2007
Messages
1,851
um. you seem to have missed something essential about the game: time is discretized. it's shortened whenever you push B, but there's only a few frames where he's in transit. it's not like he's moving continuously.
 

MT_

Smash Ace
Joined
Nov 8, 2009
Messages
791
Location
Austin, TX
So every single frame is a different possible length it can be shortened? How many frames is it? I should look up the frame data if there is any lol. Thanks for the answer though I forgot to consider that.
 

balladechina212

Smash Ace
Joined
Aug 28, 2006
Messages
680
Location
Chicago, IL
From CunningKitsune's guide:

Total frames: 63
Fox starts moving away: 21
Hit frames: 22-25
Time to press B and stop Fox: 20-24

So yeah, 5 lengths.
 

4 Aces

Smash Ace
Joined
Jun 23, 2007
Messages
892
um. you seem to have missed something essential about the game: time is discretized. it's shortened whenever you push B, but there's only a few frames where he's in transit. it's not like he's moving continuously.
Yes...I seemed to have missed something important. What do you mean? "Discretized?"
 

FoxLisk

Smash Lord
Joined
Jun 18, 2007
Messages
1,851
like. discrete. not continuous. um... im trying to figure out how to explain this without just using math terms.

one second of gameplay is broken down into 60 frames. basically if you draw out a line and consider that one second and chop it into 60 parts, that's how time works in melee. fox does not move continuously through the air; he moves a tiny bit on frame 1, a little bit more on frame 2, etc. it just looks continous because it's very very fast. since fox's illusion lasts like 5 frames or something, that means there are only 5 distinct places in space (well, on the screen) that he occupies. therefore, of course, you can only stop him while he is at one of those 5 spaces, and not in any in-between space.
 

Mahone

Smash Champion
Joined
Apr 19, 2010
Messages
2,940
Location
Blacksburg, VA
like. discrete. not continuous. um... im trying to figure out how to explain this without just using math terms.

one second of gameplay is broken down into 60 frames. basically if you draw out a line and consider that one second and chop it into 60 parts, that's how time works in melee. fox does not move continuously through the air; he moves a tiny bit on frame 1, a little bit more on frame 2, etc. it just looks continous because it's very very fast. since fox's illusion lasts like 5 frames or something, that means there are only 5 distinct places in space (well, on the screen) that he occupies. therefore, of course, you can only stop him while he is at one of those 5 spaces, and not in any in-between space.
Wow, that was actually a really good explanation... is there more to Smashboards than just trolling???
 

FoxLisk

Smash Lord
Joined
Jun 18, 2007
Messages
1,851
edit: joke fail....

are you ever going to visit me this summer mahone? ive only been playing against joey's samus for like a week and a half... im going crazy
 

4 Aces

Smash Ace
Joined
Jun 23, 2007
Messages
892
like. discrete. not continuous. um... im trying to figure out how to explain this without just using math terms.

one second of gameplay is broken down into 60 frames. basically if you draw out a line and consider that one second and chop it into 60 parts, that's how time works in melee. fox does not move continuously through the air; he moves a tiny bit on frame 1, a little bit more on frame 2, etc. it just looks continous because it's very very fast. since fox's illusion lasts like 5 frames or something, that means there are only 5 distinct places in space (well, on the screen) that he occupies. therefore, of course, you can only stop him while he is at one of those 5 spaces, and not in any in-between space.
That's...a really good explanation. Thanks. This helps out a lot.
 
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