Blackrider213
Smash Apprentice
- Joined
- Oct 17, 2009
- Messages
- 180
In the Wii U version of the game, Link's clawshot animation is exactly the same as the one in Brawl. In the 3ds version, his the animation is more like the N64 version of the game. Specifically, in Brawl (and Melee as well), if Link missed a grab, the clawshot would fall limp to the ground before Link would retract it. In the N64 version, Link's hookshot would always remain parallel to the ground above the surface of the stage.
Does anyone know the frame data for Link's grab for the two versions? I'm curious if the animation differences results in different frame data. After watching the two moves briefly, I've thought that the 3ds version was faster than the Wii U version, but I'd like to see actual frame data to back it up.
Does anyone know the frame data for Link's grab for the two versions? I'm curious if the animation differences results in different frame data. After watching the two moves briefly, I've thought that the 3ds version was faster than the Wii U version, but I'd like to see actual frame data to back it up.