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Question about the phantasm.

Junpappy

Smash Lord
Joined
Sep 18, 2006
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aZ
I couldn't think of a good way to search for this so here goes.

If Falco is level with the ledge, and is within distance of the ledge if he cuts the phantasm short, will he grab the ledge faster if he does a shortened phantasm, will it be just as fast, or is it faster if he does the full phantasm?
 

Leoneri

Smash Ace
Joined
Mar 1, 2007
Messages
580
If you are sweet spotting it it should be the same, bgut if you shorten the phantasm to grab the ledge from above (in other words tricking your opponent into thinking you are phantasming back on to the stage and shortening it fall on the ledge) then of course you have the fall distance which takes longer.
 

Soma

Smash Journeyman
Joined
Jun 16, 2004
Messages
219
Location
St. Louis/Springfield MO
Obviousy someone doesn't understand the question. Honestly, I don't know the frame info, but I assume it would be quicker if you sweetspot and shorten your phantasm because I believe the whole length of the phantasm is used when you don't shorten it, but hit the ledge... so I believe it would be a handful of frames quicker but I'm not sure...
 

Driz

Smash Apprentice
Joined
Mar 22, 2007
Messages
157
There was a similar post to this in the fox sectiona couple days ago not sure waht they decided on but they went into the same topic and I believe the anwser was that it would make it quicker because as stated you wouldn't do the full time of the phantasm but didn't check that topic recently.
 

DJ Boonbuggy

Smash Apprentice
Joined
Sep 11, 2006
Messages
103
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Memphis, Tn
Aye, the answer is that when you phantasm into the ledge, you stall at the ledge for a few frames as phantasm completes its full range of frames. Granted, phantasm's total number of frames isn't a big number, but it's a bit longer than if you were to sweet spot the ledge by shortening it. Remember though, it's not much faster, and you run the risk of shortening it too much.

Hope that helps ^^
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
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MI
A full phantasm into the edge takes the same amount of frames as a sweetspotted full phantasm. If you're phantasm would go into the edge you could cut the number of frames of animation down by shortening it for a sweetspot. the total # of frames falco moves is 5 so a shorten cuts out 1-4 frames not huge, but the real advantage of the shorted is the following: When falco does a full phantasm into the edge, he sticks over it quite a bit, leaving you to get shinespiked, stagebounced, etc.., if you shorten it, you get all the benefits of a sweetspot: you're far from the edge (out of range of most things, except marth), this makes it harder to edgeguard.

Thanks for bringing that up, i would have never considered shortening it just for a sweetspot when a full one would get you the edge as well.
 

Oskurito

Smash Lord
Joined
Jan 28, 2006
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Hell
A full phantasm into the edge takes the same amount of frames as a sweetspotted full phantasm. If you're phantasm would go into the edge you could cut the number of frames of animation down by shortening it for a sweetspot. the total # of frames falco moves is 5 so a shorten cuts out 1-4 frames not huge, but the real advantage of the shorted is the following: When falco does a full phantasm into the edge, he sticks over it quite a bit, leaving you to get shinespiked, stagebounced, etc.., if you shorten it, you get all the benefits of a sweetspot: you're far from the edge (out of range of most things, except marth), this makes it harder to edgeguard.

Thanks for bringing that up, i would have never considered shortening it just for a sweetspot when a full one would get you the edge as well.
Very nice info, props to you scotu
 

Junpappy

Smash Lord
Joined
Sep 18, 2006
Messages
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aZ
I've also noticed that if you land on the edge of a platform from the phantasm, the lag from the phantasm is canceled. Does anyone have more information on this?

Edit: Actually I figured out what was happening. Landing on the ground near the edge apparently will make him start the unbalancing/dangling animation and cancel the lag that otherwise would've been there. And if this is already a known technique then I apologize.
 

Oskurito

Smash Lord
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Jan 28, 2006
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Of course people now this, but If you can pull out that "technique" with consistency... that will be pretty cool
 

Driz

Smash Apprentice
Joined
Mar 22, 2007
Messages
157
I've also noticed that if you land on the edge of a platform from the phantasm, the lag from the phantasm is canceled. Does anyone have more information on this?

Edit: Actually I figured out what was happening. Landing on the ground near the edge apparently will make him start the unbalancing/dangling animation and cancel the lag that otherwise would've been there. And if this is already a known technique then I apologize.
I've also noticed this before but I personally never looked into the cause just could always tell right when it happend, for this to happen do you want to be like at perfect platform height?
 

mathos

Smash Champion
Joined
Jan 11, 2004
Messages
2,440
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In the COK
For those that care the phantasms Scotu is talking about is around 1:30. I hate watching whole vids for one point at the end of the match, luckily Scotu's was in the middle :)
 
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