• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Question about frame numbers and their corresponding subactions in debug mode.

V_D_X

Smash Cadet
Joined
May 16, 2015
Messages
29
Some animations start on frame 0, like the animations for JumpSquat, JumpF, JumpB, and Wait1. These are all states that you'd be interested in practicing acting as soon as possible out of, or not entering them at all. The frame counter in the 20XX hack pack works great for most animations, but it doesn't refresh the percent when it is already at 0 if you are in one of these for only one frame. Would it be possible for me to rename frame 0 as frame 1, and then go through and shift the rest of the animation frames up by one as well to fix this? If I could, how would I go about doing it?
 
Top Bottom