Smur
Smash Apprentice
So recently I've come to find that DI goes a lot more in depth than I thought it did. I read the guide on smashboards and a video on YouTube that showed me things I didn't even know existed. TDI? SDI?
Anyway, the video says that to cancel your momentum, and get the max out of DI, is to do your fastest aerial after your DI and then immediately fast fall.
Is this the correct way to do it? Say I was side smashed by Marth (Launched to the Right), would the input be: (Controlstick - Up left), A, (Controlstick - Down)?
I would always air dodge after a potentially lethal smash and it seemed to work, but I guess I've been doing it wrong all these years...I don't even know where that habit came from.
P.S - I didn't understand SDI that well in either of the guides, and it didn't even look helpful in the video. What exactly is that?
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Also, did DI work the same way in melee, or even 64? I'm trying to master things in previous games because I want to be in tip-top shape for SSB4.
Anyway, the video says that to cancel your momentum, and get the max out of DI, is to do your fastest aerial after your DI and then immediately fast fall.
Is this the correct way to do it? Say I was side smashed by Marth (Launched to the Right), would the input be: (Controlstick - Up left), A, (Controlstick - Down)?
I would always air dodge after a potentially lethal smash and it seemed to work, but I guess I've been doing it wrong all these years...I don't even know where that habit came from.
P.S - I didn't understand SDI that well in either of the guides, and it didn't even look helpful in the video. What exactly is that?
----------------
Also, did DI work the same way in melee, or even 64? I'm trying to master things in previous games because I want to be in tip-top shape for SSB4.