I was messing around with his shadow ball, and started to play with the recoil of it, propelling mewtwo around. I figured out that while facing an opponant at mid/long range, you can jump, and at the height of mewtwo's 1st jump, flick away from the opponant and fire a full charge shadow ball. From there you will be rocketed toward your opponant, my usual tactic with this is to hold sheild, slide into them while facing away, and grab them. If your timing is good, you can even grab them while they're behind you while sliding. You can do alot of things from this backwards pseudo wavedash, including edge hog on a flat stage from a mile away. Was wondering if others have made that discovery. Is it situational? Yes, can it be predicted? After the first time, of course. Is it practical? Probably not, since it takes a full SBC. But if you add this to your arsenal of mindgames, it's another way to mix things up. I've already pulled this off on a friend of mine who plays a mean Dr Mario, it just takes good timing, and for me it's a plausible way to close on an enemy when you've played out the "WD to D-tilt then combo". If no one has coined this move yet, I'll keep in the tradition of mewtwo being a ninja, and coin it SBND, Shadow Ball Ninja Dash.