Knee Smasher
Smash Ace
Whenever Charizard grabs an opponent, he can knock them off the stage with either a Fthrow or a Bthrow, before edgeguarding them with Flamethrower. Charizard's Fthrow and Bthrow both deal 10% damage, while a Flamethrower edgeguard usually deals an average of 8% damage, meaning Fthrow/Bthrow to Flamethrower edgeguard deals about 18% on average, and that's not even counting pummels. Fthrow/Bthrow to Flamethrower edgeguard, while not a "combo" in a traditional sense, is quite guaranteed if done properly, and deals more damage than most characters' throw to aerial combo. And unlike most characters' throw to aerial combo, Charizard's Fthrow/Bthrow to Flamethrower edgeguard doesn't stop working at certain %s. For example, I play both Charizard and Captain Falcon, and find Charizard's Fthrow/Bthrow to Flamethrower edgeguard to be a far more reliable way of building damage than Captain Falcon's Dthrow to Uair "combo".
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