Knee Smasher
Smash Ace
Using Fthrow or Bthrow to get someone off the stage and then edgeguarding them with Flamethrower (or a short-hope Nair or Fair if they try to recover high from low %) is still generally better. It deals about the same amount of damage as a Dthrow to most follow-ups, and also has two distinct advantages:
1. Fthrow/Bthrow to Flamethrower edgeguard works at pretty much any %, while Dthrow's follow-up is dependent on which character you're fighting against, the opponent's %, and Charizard's % (due to rage).
2. If you use Dthrow and then miss the follow-up, you have just dealt merely 6% damage to the opponent (not counting pummels). If you use Fthrow/Bthrow and miss the follow-up, you have just dealt 10% damage to the opponent (not counting pummels).
I am not saying Dthrow is definitely outclassed by Fthrow/Bthrow, but very often I see Charizard players wasting their grab and merely dealing 6% damage as a result because their follow-up doesn't connect in that specific situation, whereas Fthrow/Bthrow to Flamethrower edgeguard is tried and true and far more consistent/easier to perform.
1. Fthrow/Bthrow to Flamethrower edgeguard works at pretty much any %, while Dthrow's follow-up is dependent on which character you're fighting against, the opponent's %, and Charizard's % (due to rage).
2. If you use Dthrow and then miss the follow-up, you have just dealt merely 6% damage to the opponent (not counting pummels). If you use Fthrow/Bthrow and miss the follow-up, you have just dealt 10% damage to the opponent (not counting pummels).
I am not saying Dthrow is definitely outclassed by Fthrow/Bthrow, but very often I see Charizard players wasting their grab and merely dealing 6% damage as a result because their follow-up doesn't connect in that specific situation, whereas Fthrow/Bthrow to Flamethrower edgeguard is tried and true and far more consistent/easier to perform.