MechaWave
Smash Champion
- Joined
- Jun 3, 2009
- Messages
- 2,227
So I've found out how to swap moves and stuff like that. I wanted to give Meta Knight a 3-part jab that will go into his Attack100. So I swapped his three Ftilts to three brand new animations named Attack11, Attack12 and Attack 13 and copied everything from his Ftilts in PSA to his new Attack1X. I'm doing this because I want his ftilt to be his jab and I want him to have a new ftilt.
However I'm having a problem. Meta Knight did not have a "part-jab", so to speak. He only had an Attack100, and I couldn't find in any PSA resource threads to help me.
What I want is how do I make it so the game will read his Attack11. I've already coded them to followup into one another (using bits and all that), however in-game Meta Knight does not begin with Attack11, instead he still uses Attack100.
However I'm having a problem. Meta Knight did not have a "part-jab", so to speak. He only had an Attack100, and I couldn't find in any PSA resource threads to help me.
What I want is how do I make it so the game will read his Attack11. I've already coded them to followup into one another (using bits and all that), however in-game Meta Knight does not begin with Attack11, instead he still uses Attack100.