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Project64k Naked.

Lordsmash

Smash Apprentice
Joined
May 16, 2010
Messages
76
Project64k is just Projec64 1.4 sense that was the only source code to project64 which is and always was the best emulator of all time. This is why the gameshark menu is ****ed up and why it ds'es on so many games and why there are default plugins (which can be fixed by hex editing). http://www.pj64-emu.com/downloads/ The only C written source of Project64 is version 1.4. This is why Project64k fails so much, but its so popular. Also, All the project64k hacks were all fails and just minor edits. So if anyone can get the source code to any newer project64 please tell me. Or anyone else who actually has enough common sense to know how to add kaillera to emulators.
 

NOKAUBURE

Smash Apprentice
Joined
Sep 18, 2009
Messages
85
I need the source for 1.6 too, for increase his cheat limit (can only handle 500 per game) and giving him netplay.
I edited 1.4 to increase cheat limit, but 1.4 is a s***. I think, the only way to get a source for 1.6 is to purchase them o_o
 

malva00

Smash Master
Joined
Mar 1, 2002
Messages
3,864
Location
54th and 5th
I need the source for 1.6 too, for increase his cheat limit (can only handle 500 per game) and giving him netplay.
I edited 1.4 to increase cheat limit, but 1.4 is a s***. I think, the only way to get a source for 1.6 is to purchase them o_o
I'd put in $20 o_o
 

NOKAUBURE

Smash Apprentice
Joined
Sep 18, 2009
Messages
85
but... how to purchase them? is another question, since, the last update for project64 was 1 or 2 years ago
 

Lordsmash

Smash Apprentice
Joined
May 16, 2010
Messages
76
I'd put in $20 o_o
Malva you got to upgrade a account on the forums then the download for 1.7, and source codes to EVERY projec64 is given out. Older versions are written in C but i think pj64 1.6 and 1.7 are written in C++. Anyways, if anyone can find out how to upgrade you're account on pj64-emu.com or w/e ill happily add kaillera source to which ever newer pj64 version you can get.
 

malva00

Smash Master
Joined
Mar 1, 2002
Messages
3,864
Location
54th and 5th
Malva you got to upgrade a account on the forums then the download for 1.7, and source codes to EVERY projec64 is given out. Older versions are written in C but i think pj64 1.6 and 1.7 are written in C++. Anyways, if anyone can find out how to upgrade you're account on pj64-emu.com or w/e ill happily add kaillera source to which ever newer pj64 version you can get.
i dunno but I donated $20 to project64 before and I can get 1.7 i dunno about that source code STUFF
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
Its gonna be a chaos to make everyone update to a newer one, providing that its successful and doesnt crash
 

Lordsmash

Smash Apprentice
Joined
May 16, 2010
Messages
76
Its gonna be a chaos to make everyone update to a newer one, providing that its successful and doesnt crash


Alright, I upgraded and the pj64 forums do give out all there source codes. When my 20$ goes through when i get the upgrade and source codes ill release emulator pj641.6 Kaillera.
 

blaze3927

Smash Ace
Joined
Aug 12, 2009
Messages
832
Location
Melbourne
if you succeed in producing a more stable edition of pj64k i will send you $20
and none of your noob attempts at spyware/trojans pls
 

Ownasaurus

Smash Journeyman
Joined
Aug 8, 2006
Messages
307
Location
NY
For something this influential for the ssb64 community, I'd happily lend any programming assistance needed if you run into any roadblocks. Hopefully though just adding a kaillera menu option to load the appropriate dll should not be too hard.
 

Lordsmash

Smash Apprentice
Joined
May 16, 2010
Messages
76
"I never send out viruses that have to do with helping smash64 community" That i said many times and i never have. Also, The forums are dead but yes i have the source code.
Cheats max are 2000. But crashes when you have 60 or more on at once depending on how many lines the code is and what it does. The stability on kaillera well in this case i P2P'd, Is good. I didn't ds on any known n64 game. Donkey kong 64 american ran perfect and many other games that DS like crazy. Also it can run in full screen on kaillera without crash or ds. There are no default plugins, You just can't use any Glide GFX plugins or Jabo's GFX plugins versions 5.0 and lower which i dont that there are downloads for anymore. all the folder items are updated including Cheat file which includes the pefect Cheat file for Ssb64 its super organized and some of the codes that i first made for ssb64 work sense its 1.7's source. Also right now im working on adding as many codes to every game known for N64 with codes i can find on AntiGS central and GScentral and some custom ones that seem suitable. Currently from 0 - 9 A - Z i have gone up to M's with monopoly64. But a few mistakes were made when editing actual source like, for kaillera source code i didnt change it so the kaillera emulator name is
Mame which is the default for the kaillera source which i got from kaillera.com forums but that can be changed easy. And i been working nonstop on the Cheat file and testing roms like crazy for every version of every rom besides hacked roms. I have over 20Gb of memory used with just roms out of 275 gb so im in clear. Also the emulator works with Windows 2000, ME, XP, Vista, and Windows 7. Sense i have NO mac OS or Lunix OS on any of my disks i cant see if i can get it to work on them in result. Also its really sicking doing all this **** without even knowing when i do release stable version if people will use it sense im banned from major kaillera servers. Release date in about 2 - 3 weeks.
 

Agent_21

Smash Apprentice
Joined
May 15, 2010
Messages
131
Location
Your mom's house.
@malva00, If it is possible to actually get the source it's best not to give it out to everyone, I think Ownasaurus would be the best person to trust with the source. Or me if you want xD. But yea if you ARE able to get the source then this would be a huge step up in kaillera and can lead to better updates trust me.
 

M@d-F!ghter

Smash Cadet
Joined
Jun 11, 2008
Messages
62
Location
Germany
@malva00, If it is possible to actually get the source it's best not to give it out to everyone, I think Ownasaurus would be the best person to trust with the source. Or me if you want xD. But yea if you ARE able to get the source then this would be a huge step up in kaillera and can lead to better updates trust me.
uhm dude i think everyone is equal in here ! so whats the reason giving the code only to you or Ownasaurus. i have programming skillz and i wanna try some stuff with the code aswell.
what can happen anyways giving the code to everyone ... quite stupid attitude u have to admit what u say sounds pretty selfish -.-
 

Agent_21

Smash Apprentice
Joined
May 15, 2010
Messages
131
Location
Your mom's house.
I said not to give it to eveyone, I just mean not posting it like on an upload website and giving it out to the world, I'm recommending Owna and me because he has seen work that we have done, I don't want the code for myself to be honest. I'm just implying the fact that's obviously how the Preject 64 developers thought since the source isn't open to the world, it's best malva respects their wishes and only give it to people he know won't give it out to the world.
 

M@d-F!ghter

Smash Cadet
Joined
Jun 11, 2008
Messages
62
Location
Germany
ok first of all, how can u have done work with it when u dont even have it yet. 2nd, why should anyone give u the code if u even dont want it to programm with. and third, why should anyone trust YOU. ur not different to anyone else. and if u have programming skill to prove, i have aswell !
 

Agent_21

Smash Apprentice
Joined
May 15, 2010
Messages
131
Location
Your mom's house.
Ok bro I'm not like saying that you can't program lol and I never said I did work on project 64 but just work in general with kaillera... and I don't feel like typing why someone should trust me because it would be a waste of time and it would make me look stuck up and braggy which I'm not. And if you have programming skill to prove then that's good to hear, I support anyone who has the same goal as me.
 

M@d-F!ghter

Smash Cadet
Joined
Jun 11, 2008
Messages
62
Location
Germany
well i dont have skillz in emulator programming neither YET. but i did a couple of other stuff, modding in gta4, Sudoku solver tool, hotkeyscripts, Battleships game, ... besides im reading a book about 3d-games programming, im besides studying informatics, know about hextools, assembler, java,c++,c# ... if u wanna see some work, GTA 4 rollercoaster mod: http://www.youtube.com/watch?v=0CcAqS4taf8
currently im working on a job mission mod.
do u need more ?
 

Agent_21

Smash Apprentice
Joined
May 15, 2010
Messages
131
Location
Your mom's house.
Oh i see, well I just wanna see if malva can get the source, there is alot of improvements that are ahead of us if we can get ahold of that source.
 

M@d-F!ghter

Smash Cadet
Joined
Jun 11, 2008
Messages
62
Location
Germany
yeh, would be cool indeed im waiting for it ^^ and maybe i can help with the improvements. by the way, what issues do u have?
 

ssbstreak

Smash Cadet
Joined
Sep 4, 2009
Messages
66
Location
Greenville, SC
"I never send out viruses that have to do with helping smash64 community" That i said many times and i never have. Also, The forums are dead but yes i have the source code.
Cheats max are 2000. But crashes when you have 60 or more on at once depending on how many lines the code is and what it does. The stability on kaillera well in this case i P2P'd, Is good. I didn't ds on any known n64 game. Donkey kong 64 american ran perfect and many other games that DS like crazy. Also it can run in full screen on kaillera without crash or ds. There are no default plugins, You just can't use any Glide GFX plugins or Jabo's GFX plugins versions 5.0 and lower which i dont that there are downloads for anymore. all the folder items are updated including Cheat file which includes the pefect Cheat file for Ssb64 its super organized and some of the codes that i first made for ssb64 work sense its 1.7's source. Also right now im working on adding as many codes to every game known for N64 with codes i can find on AntiGS central and GScentral and some custom ones that seem suitable. Currently from 0 - 9 A - Z i have gone up to M's with monopoly64. But a few mistakes were made when editing actual source like, for kaillera source code i didnt change it so the kaillera emulator name is
Mame which is the default for the kaillera source which i got from kaillera.com forums but that can be changed easy. And i been working nonstop on the Cheat file and testing roms like crazy for every version of every rom besides hacked roms. I have over 20Gb of memory used with just roms out of 275 gb so im in clear. Also the emulator works with Windows 2000, ME, XP, Vista, and Windows 7. Sense i have NO mac OS or Lunix OS on any of my disks i cant see if i can get it to work on them in result. Also its really sicking doing all this **** without even knowing when i do release stable version if people will use it sense im banned from major kaillera servers. Release date in about 2 - 3 weeks.
So your working on making a pj64k 1.6 right now??
 
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