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Project: TUSSLE - An infinite Smash Bros with any characters you can imagine!

Radical Larry

Smash Lord
Joined
Mar 19, 2014
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The Pocket Dimension
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1822-3761-9326
Hey quick question, which part of the engine am I meant to click on to get into the complete thing? I can't seem to find it whatsoever.
 

digiholic

Smash Ace
Joined
Nov 13, 2009
Messages
678
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Albuquerque, New Mexico
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digiholic
If you've downloaded it from the website, there should be a main.exe that'll run the game. To get the most recent version, you can download and extract the zip from GitHub into the same place and overwrite everything it needs to and it'll run. Currently, a GitHub API change has broken the updater, and I haven't had the time to come up with a new solution.
 

Radical Larry

Smash Lord
Joined
Mar 19, 2014
Messages
1,994
Location
The Pocket Dimension
NNID
Crimson-Vulcan
3DS FC
1822-3761-9326
If you've downloaded it from the website, there should be a main.exe that'll run the game. To get the most recent version, you can download and extract the zip from GitHub into the same place and overwrite everything it needs to and it'll run. Currently, a GitHub API change has broken the updater, and I haven't had the time to come up with a new solution.
No, I mean what do I do to get into the modification application, you know, to be able to put in my stages, characters, CSS, etc.?
 

digiholic

Smash Ace
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Nov 13, 2009
Messages
678
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Albuquerque, New Mexico
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digiholic
That's really it? What about the changing of the character's attributes, their hitboxes, etc?
I need to do that too, right?
It's a bit involved to make a character, but I've posted a couple of "getting started" posts on the website to get you started, but the visual character builder is nearly complete if you'd like to hold off on creating the fighters for a bit and work on sprites or something in the meantime. Sprites should be PNG files, with a single animation being a single row of sprites, with a fixed frame width across all sprites. I'll try to get the Zero character creation streams up on Youtube soon, so you can see the process in action.
 

Radical Larry

Smash Lord
Joined
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Messages
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The Pocket Dimension
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3DS FC
1822-3761-9326
It's a bit involved to make a character, but I've posted a couple of "getting started" posts on the website to get you started, but the visual character builder is nearly complete if you'd like to hold off on creating the fighters for a bit and work on sprites or something in the meantime. Sprites should be PNG files, with a single animation being a single row of sprites, with a fixed frame width across all sprites. I'll try to get the Zero character creation streams up on Youtube soon, so you can see the process in action.
Oh thank you, that would be so wonderful! I want to make sure I can see my characters built up in the game. But hey, are there circular hitboxes or square hitboxes?
 

digiholic

Smash Ace
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digiholic
Rectangular hitboxes, but you can "lock" several hitboxes together that will behave as if they were one single hitbox, in case you need a more odd shape.
 
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Kollin

Smash Rookie
Joined
Feb 2, 2010
Messages
13
Stumbled on this looking for 3DS mods (Why is there not a Wii U/3DS workshop?) and I LOVE it! I've already began compiling a folder of victory tunes and franchise logos for it. XD

Something I haven't tested out yet, is there or will there be controller support?

EDIT: I'm dumb, lol. Tried the game with my Logitech F310, resulted in a crash when I went into gamepad settings but I assume that's an in-development feature?
 
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digiholic

Smash Ace
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Nov 13, 2009
Messages
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Albuquerque, New Mexico
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digiholic
Stumbled on this looking for 3DS mods (Why is there not a Wii U/3DS workshop?) and I LOVE it! I've already began compiling a folder of victory tunes and franchise logos for it. XD

Something I haven't tested out yet, is there or will there be controller support?

EDIT: I'm dumb, lol. Tried the game with my Logitech F310, resulted in a crash when I went into gamepad settings but I assume that's an in-development feature?
It should be working, but I think I might have left out a null check somewhere. Would you mind posting your error log? I can fix it real quick so you can use your controller.
 

Kollin

Smash Rookie
Joined
Feb 2, 2010
Messages
13
Alrighty, here're the two crashes I've encountered so far...


This one occurs when I try to enter the gamepad settings menu, doesn't matter which mode my controller is switched to.


This one occurs when I hold the shield down and let it fully deplete.
 
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digiholic

Smash Ace
Joined
Nov 13, 2009
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Albuquerque, New Mexico
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digiholic
Alrighty, here're the two crashes I've encountered so far...

This one occurs when I try to enter the gamepad settings menu, doesn't matter which mode my controller is switched to.

This one occurs when I hold the shield down and let it fully deplete.
Okay, both should be fixed on the most recent update. GitHub recently changed the way their API works and broke the auto-updater, and I haven't managed to figure out a better way yet, so you'll have to update manually.

Go to the GitHub repository page, and click on the green "Clone or Download" button, and click on "Download Zip". Once you have the download, extract it to your current install directory, overwriting files. Once that's done, when you run main.exe, it should run the new code. Note that if you've made any changes to Hitboxie or any other files, they'll be overwritten, so back them up if you have!
 

DESE

Smash Rookie
Joined
Feb 24, 2016
Messages
3
Interesting! It's like mugen but in Smash World. Will follow and testing your great work.
 

Radical Larry

Smash Lord
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So what's all done in terms of coding, however? Is there coding for things such as Star KO's, Screen KO's, etc? The usual Smash stuff? And will there be plans to add things outside of Smash as code, such as Aerial Dashing (from MvC), Wall Running (similar to grounded running), Wall Climbing (from Brawlhalla), etc.?
 

digiholic

Smash Ace
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Nov 13, 2009
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Albuquerque, New Mexico
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digiholic
Most of the smash mechanics are in mechanically, but lacking visuals. As for non-smash mechanics, there's a few we have like moonwalking, and a few we want to add like a new system for Ultimate Attacks, but things like airdashing and wall climbing could easily be added in on a character-by-character basis.
 

Radical Larry

Smash Lord
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Mar 19, 2014
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The Pocket Dimension
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Crimson-Vulcan
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That is an amazing thing, I can't wait to see what the mechanics would be like when they're successfully pulled off! Though I might be able to integrate them into the current builder via some coding, yes?
 

Sluigi123

R64/Brawl- Dev; AI Coder; Balancer
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Jan 18, 2011
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365
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Bowling Green, Ohio, USA
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That pretty much sums it up, Larry. I myself will look into this once they think that they're completely satisfied with their work.
 

Zephandrypus

Smash Rookie
Joined
Aug 15, 2016
Messages
1
NNID
Zephandrypus
3DS FC
2896-1247-7822
I've always wanted something like this! I really look forward to creating characters in the future.

A few characters I plan to make:
  • A lich, the creature in my picture. He has the power of necromancy, or death magic.
  • Elise from League of Legends. Basically, can transform between a giant spider and a half-spider half-human.
  • Source characters like Chell, Gordon Freeman, etc.
 

Frozn~

Smash Apprentice
Joined
Sep 20, 2014
Messages
112
Sweet! will you be adding multiple keys for the same move, as well? Like L and R for shielding
 
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