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Project Tahu

Vahkiti

Smash Apprentice
Joined
Jan 20, 2010
Messages
81
Location
Ontario Canada
Toa Tahu Mata Model Import

The goal of this still developing project is to put a playable model of Toa Tahu into Super Smash Bros. Brawl.



Currently used model:
http://www.brickshelf.com/gallery/vahkiti/ProjectTahu/toatahuby1.blend

For those who use 3DS Max:
http://www.brickshelf.com/gallery/vahkiti/ProjectTahu/toatahuby1.3ds
(No subsurf modifier)

For animation reference, here's the orignal video of Toa Tahu from 2001:
http://www.brickshelf.com/gallery/vahkiti/ProjectTahu/ta03.mov

Users currently involved:
Myself: Project coordination
Whiplash, (BZPower/Kitty Corp): Project co-cooridination/Conceptual/Moveset
00dude00, (BNG Forums): Modeling
DarkSamus77, (Smashboards): Moveset/Texturing
Photos, (Smashboards): Animations/Moveset
Plom5-1-00, (Kitty Corp): Texturing/CSPs/Moveset

Current project status:
Modeling: 90%
Model imports: 0%
Retextureing: 0%
Recolours, (for CPUs and Muiltiplayer): 0%
Moveset: 1%
Final Smash: 0%

Conceptual moveset, (thanks to Whiplash for the extra brainpower. :D)

Up A: Slash Up
Up Air: Spinning Slash
Down A: Sweeping Kick
Down Air: Downward Slash
Side A: Sparta Kick
Side Air: Horizontal Slash
Dash A: Forward Jab
Neutral A: Slash + Multi Slash
Neutral Air: Sex Kick
Charged: All same but with fire

Neutral B: Flamethrower
Up B: Rocket Boost
Down B: Mask of Shielding
Side B: Fireball

Up Grab: Throw up/Burn with flamethrower
Side Grab: Burn & Toss
Back Grab: Burn & Toss
Down Grab: Throw to the ground and burn
Pummel: Burn

Neutral Taunt: Slashes sword, clenches fist and it burns
Side Taunt: Puts sword over shoulder
Down Taunt: Plants sword in ground, tosses fireball three times in hand

Idle 1: Swings sword and it bursts into flames
Idle 2: Examines sword
Idle 3: Shield flickers

Entry: Toa Canister explodes revealing Tahu
Victory 1: "find the power" pose
Victory 2: Jumps once, does a winlike pose and his mask glows
Victory 3: Jumps from of screen, lands on one knee, eyes flare and sword bursts into flame
No Contest/Lose: Annoyed foot tap

Final Smash ideas:
Tahu Nuva: Wave of energized Protodermis washes over the stage K.O.ing opponents and transforming Tahu. The Nuva smash would be the Ignika devolving him, the resulting shockwave would badly damage and/or K.O. enemies. This is similar in a way to Samus/Zero Suit Samus.

Golden Armor: The Golden Armor floats down onto Tahu and he releases either a beam such as Mario's fire based FS or a shockwave made of light.

Nova Blast: Fire based elemental shockwave. Plain and simple.

NOTE: We still need people to work on this project. I'm not entirely sure who I need for what purpose.. but if you think you can help gimmie a shout. :)
 

Vahkiti

Smash Apprentice
Joined
Jan 20, 2010
Messages
81
Location
Ontario Canada
No snapshots or signs of progress?

This is gonna get locked.
Well I just uploaded a pic of the model. I wasn't going to post this yet but someone on the project told me it wouldn't be a hype topic at this point so.... yeah. O.O
 

Get A Load of This!

Smash Journeyman
Joined
Aug 4, 2009
Messages
370
Location
Bergen
Can't port non-mdl0 models into brawl, I dunno man. Could probably get a vertex out of R.O.B. if you tired real hard, but yeah.
 

Vahkiti

Smash Apprentice
Joined
Jan 20, 2010
Messages
81
Location
Ontario Canada
Can't port non-mdl0 models into brawl, I dunno man. Could probably get a vertex out of R.O.B. if you tired real hard, but yeah.
I'm converting it to .dae as we speak which I've read can be converted to mdl0 format. :)

EDIT: If push comes to shove I could always swap out this model for the one from Bionicle The Game for Gamecube. Failing that there are other models of the Toa Inika in Bionicle Heroes for Wii.
 

Snoopy

Smash Journeyman
Joined
Jan 3, 2010
Messages
367
Lego + Brawl = WIN.

i hope that you can get this project going.

that is all.
 

GeminiCrossFade

Smash Ace
Joined
Mar 16, 2010
Messages
811
I also remember hearing of the .dae to whatever converter then the whatever to mdlo converter. Its in the smash developers section. I think it was Angelglory who made it. He was trying to create an entirely new smash.
 

Segtendo

Smash Hero
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The only way to convert non-MDL0 models is with OBJ importing, which, by what I've heard, doesn't work too well.
 

JediKnightTemplar

Smash Lord
Joined
Dec 15, 2009
Messages
1,092
Location
Midland, Michigan
Don't you only get one bone and inverted textures or something (I know the latter can be solved, but it still doesn't fare well for this model). Best of luck to you, if you can actually pull this conversion off (which might be more possible once editting animations becomes easier) you have my support all the way. Moral support of course. I can't hack worth a crap DX.
 

Vahkiti

Smash Apprentice
Joined
Jan 20, 2010
Messages
81
Location
Ontario Canada
Problem. Attempted to convert to .dae for future conversion to mdl0, but blender spits out this mutation:



Should anybody know why this is happening or how to fix it, let me know... please. O.O
 

Vahkiti

Smash Apprentice
Joined
Jan 20, 2010
Messages
81
Location
Ontario Canada
Ok, I've got some files that could be used for a Ta Koro stage. I was talking with Whiplash last night and I came up with the idea to have Ta-Wahi, and more importantly, the Temple of Courage from the Mata Nui Online Game II as the playable stage on the background of Ta-Koro sinking into the lava from Mask Of Light:





The details are unimportant. We just need charred earth, a few rocks, and a staircase leading up to the head, which I have a workable model of here:

http://www.brickshelf.com/gallery/vahkiti/ProjectTahu/matahead.blend
http://www.brickshelf.com/gallery/vahkiti/ProjectTahu/matahead.3ds

if anybody can work on this too that would be awesome. :D
 

Photos

Smash Journeyman
Joined
Oct 14, 2009
Messages
399
Location
Dreamworld
hmm, i like the first stage idea you posted. it might be possible to just use that as a background that way the only thing to do is make the ground. maybe use the second on norfair?
it might be easier to use marth's model because of his hair. you could use that to make his mask.
i can get you the marth .dae file, if you want.
 

Vahkiti

Smash Apprentice
Joined
Jan 20, 2010
Messages
81
Location
Ontario Canada
hmm, i like the first stage idea you posted. it might be possible to just use that as a background that way the only thing to do is make the ground. maybe use the second on norfair?
it might be easier to use marth's model because of his hair. you could use that to make his mask.
i can get you the marth .dae file, if you want.
What would I need Marth for? o.0 Are you talking about the Temple of Courage or Tahu?

Also the Temple of Courage and Ta-Koro would be the same stage. The Temple of Courage would be part of the ground object but in the background so it can't be walked on.
 

Photos

Smash Journeyman
Joined
Oct 14, 2009
Messages
399
Location
Dreamworld
What would I need Marth for? o.0 Are you talking about the Temple of Courage or Tahu?

Also the Temple of Courage and Ta-Koro would be the same stage. The Temple of Courage would be part of the ground object but in the background so it can't be walked on.
If you can't port new models over characters then you'd need to use a regular character and vertex him into tahu. marth seems to be the easiest.
but that might be easier then. norfair with a new background.
 

Vahkiti

Smash Apprentice
Joined
Jan 20, 2010
Messages
81
Location
Ontario Canada
If you can't port new models over characters then you'd need to use a regular character and vertex him into tahu. marth seems to be the easiest.
but that might be easier then. norfair with a new background.
Nobody has said for certain yet that characters can't be imported. The answer is proving quite elusive. T_T
 

Vahkiti

Smash Apprentice
Joined
Jan 20, 2010
Messages
81
Location
Ontario Canada
Well in that case we're retooling this project into plan B until further notice. If anyone here has Bionicle Heroes for wii, we need the models od the six toa, seven piraka, and axonn and brutaka ripped for use in what will soon be Project Voya Nui.
 

Get A Load of This!

Smash Journeyman
Joined
Aug 4, 2009
Messages
370
Location
Bergen
Nobody has said for certain yet that characters can't be imported. The answer is proving quite elusive. T_T
I did. I think it was like the third post into the topic.

Also dunno about Bionicle Heroes having mdl0 because that game is just so British, but it doesn't hurt to try anyway. Good luck.
 

Segtendo

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Checked the "MDL0 files from Non-Brawl games" thread and I don't see Bionicle Heroes.

You may be SOL.
 

Vahkiti

Smash Apprentice
Joined
Jan 20, 2010
Messages
81
Location
Ontario Canada
Checked the "MDL0 files from Non-Brawl games" thread and I don't see Bionicle Heroes.

You may be SOL.
From what I've been told Bionicle Heroes is neither confirmed nor otherwise for having mdl0. The only way to find out is if somebody has an iso.

Not bad... not bad at all. :D

EDIT: if someone can tell me if Bionicle heroes runs with MDL0 or not, maybe we can import Jaller and do a vertex hack of him? Since Jaller does follow the same basic Toa mold of Tahu, albeit the Inika build, it just might work.

Thinking about it now, if we REALLY have to, a vertex might not be so bad. Master Chief and Neo Metal Sonic had some drastic changes. Using the template from Bionicle The Game, in theory all we'd have to do is make a sword character bald and after that he'd only need some slight vertex changes on the joints and the rest could be done with textures alone. After that we just need the moveset, which, because it's just a vertex, should be significantly easier.

On a side note, does ANYBODY have Bionicle Heroes for Wii that we can look at the models from? We need to know if it has mdl0 or not since it's not on the list at all. If it does, we'll have a sub project with characters like Axonn and Brutaka.

Also, Plom 5-1-00 from Kitty Corp has made us some CSP and CSS images. http://s906.photobucket.com/albums/ac262/Plom510/Brawl CSS/
 
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