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[Project M] Strange Errors When Using Gecko codes (DVDLowRead : _BufferOut == 0)

Wooggle

Smash Apprentice
Joined
Jul 7, 2014
Messages
83
Location
NJ, USA
I recently wrote a gecko code for Brawl in the following format
C2XXXXXX 00000002
AAAAAAAA BBBBBBBB
60000000 00000000

The code works perfectly in Brawl and there are no problems, but when I try to use it in Project M, I get one of two errors. The first is a popup that appears at this screen which says "DVDLowRead : _BufferOut == 0" which proceeds to crash the game and the second is that the code works fine, but the CSS is messed up with only the brawl starting characters unlocked.
I doubled checked the memory addresses that the code affects, and everything is identical in Brawl and in Project M, so I have no idea what is causing the errors.
Also, if I insert the code by manually branching using a few lines 04XXXXXX code, it works perfectly and there are no problems.

Note: I am using Dolphin and I have no idea what would happen on a real console
I am using an iso that I built by following this guide: http://smashboards.com/threads/proj...ay-setup-optimization-guide-3-5-ready.346700/
Does anyone know why these errors are happening or what they mean?
 
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