I request that pivot momentum cancelling is disabled in the first available frame for the pivot. A game with Smash 4's advanced tech + WDing would be HYPE, especially since both have their advantages (FAF: P.Pivot: frame 6, WD: frame 11+jumpsquat, but more slide effect for the WD)!
I also had visions about different defensive options, for example different types of shields that could be done by pressing shield in jumpsquat while holding a specific direction. Those shields could look different and have different properties, advantages and disadvantages... Won't be happening, also difficult to makes it not op if you have so many different options...
Implementing a CC-window with active frames and cooldowns similar to the tech window would also be interesting, I always find it a bit sad that jabs and a some characters' tilts are fundamentally bad, but CCing as a whole is worth keeping.
Also, I am bit worried about PM's future... Not too worried, but Apex 2015's decision could be the beginning of the end. We need to create a game where not even the haters could resist. The PMDT never let us down though, and I assume the project will continue, even with an inbetween year of recession.
About Smash 4, I am almost starting to like it, but the ledge trumping mechanic kinda ruins it for me. Maybe I will get used to it somewhen, but the edgegame is one of the most fascinating things about Smash (and especially PM and Melee) for me.
Those are my (Smash) thoughts of the day, Merry Christmas.
By the way, the site where I was totally awesome at mental arithmetic made that a premium feature and now I have less things to make myself proud. Time to practice chess again, I need to end that 3-year hiatus in improving...
Someone give me the equations to know everything
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This comes closest to it