Ed94
Smash Apprentice
- Joined
- Apr 2, 2015
- Messages
- 164
The Project M Shader
This is a custom configuration of Ishiiruka's dolphin post-processing shaders for project m. The goal was to enhance the graphical fidelity of game without changing the original asthetic. Some main focuses in adjustment of the overall visuals was reworking the the black and white levels and increasing vibrancy as the game has a tendency to look washed out and somewhat pale. New shadows and bloom were also added with care taken only minimally add shadows and not cause any artifacts.
Prerequisites(Only if you want the best shader, otherwise go down to netplay guide):
Ishiiruka's Custom Dolphin
Make sure to pick up either 640 or 646 for the latest shader
Download:
Project M Shader (Tested with Ishiiruka 640, 646, 656...If not set Post--Processing Load order is Ishiiruka,Dolphin,SSAO2, download graphic settings below for it to be done automatically)
PM Shader Graphics Settings
These are my personal graphical settings for ishiiruka 656. I have these out since the lastest build has quite a bit of settings when it comes to phong lighting and tesselation that require some tweaking to get right so I have it done for you here. Lower the resolution, AA, etc to your your performance level.
PM Netplay Shader (Works with the netplay version of dolphin on opengl. You need dolphin.glsl for it to work, get that here<--.)
SSB4 Shader 2.10 (Only intended to work with Ishiiruka 436 and below using anything later may cause incorrect results)
Guide (click on links for visual aids):
Ishiiruka's Custom Dolphin
Make sure to pick up either 640 or 646 for the latest shader
Download:
Project M Shader (Tested with Ishiiruka 640, 646, 656...If not set Post--Processing Load order is Ishiiruka,Dolphin,SSAO2, download graphic settings below for it to be done automatically)
PM Shader Graphics Settings
These are my personal graphical settings for ishiiruka 656. I have these out since the lastest build has quite a bit of settings when it comes to phong lighting and tesselation that require some tweaking to get right so I have it done for you here. Lower the resolution, AA, etc to your your performance level.
PM Netplay Shader (Works with the netplay version of dolphin on opengl. You need dolphin.glsl for it to work, get that here<--.)
SSB4 Shader 2.10 (Only intended to work with Ishiiruka 436 and below using anything later may cause incorrect results)
Guide (click on links for visual aids):
- Download the latest build of Ishiiruka's custom dolphin.
- Extract it to a folder where you would want the emulator to be. (Use extract here)
- Go inside the build folder and select the Sys folder.
- Go inside Shaders.
- Delete absolutely everything EXCEPT IshiirukaFX.glsl (How it will look)
- Go to your documents folder and find the Dolphin Emulator folder.
- Drag and drop the load folder within the SSB4 Shader.zip into the Dolphin Emulator folder.
- Start up dolphin.
- Go to config set it to what anther's ladder guide has.
- Go to graphics, set Post-Processing Effect to IshiirukaFX. Everything else is up to you.
- Download and install the latest build of the Dolphin netplay build for smash on smashladder.
- Go inside the the build folder and select the Sys folder.
- Go inside Shaders.
- Drag and drop DolphinFX.glsl from the ssb4 shader.zip(or the download above) into the shaders folder.
- Go to your documents folder and find the Dolphin Emulator folder.
- Go to the config folder and find dolphin.ini
- Open the ini file and go all the way to the bottom.
- On the line under BackgroundInput = False, copy and paste the text within the Dolphin FX config text file.
- Start up dolphin netplay.
- Go to config set it to what anther's ladder guide has.
- Go to graphics, set Post-Processing Effect to DolphinFX. Everything else is up to you.
Change Log:
3.00
- Renamed Project M shader as the focus is no longer making it look as to SSB4 as I can.
- Reworked from the ground up for Ishiiruka 646
- Now uses two variants of SSAO, gamma correction and contrast enhancement
- New settings for bloom, tonemap, filmic process, and pixel vibrance.
2.10
- Have added DolphinFX shader for use in OpenGL of the official dolphin netplay builds.
- Added support for Project M in the SSB4 shader originally used for melee.
If you have questions, feedback, or suggestions for improving the config or doing this a better way let me know.
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